Fuckign attributes. Made your choices count.
I dont want to be able to complete errything in the game with one character. Sure you could do this in Oblivion too but it was much harder than Skyrim.
Well for instance in Skyrim you can pretty much be the boss of the warriros and the mages and the assassins and the thieves and stop an entire civil war in one setting, while in Oblivion the mere fact of being in the thieves' guild required you to commit a crime and go to prison, which would make you unable to get to the warriors or mages guild, along with the fact that being a thief would require you to not kill innocents, making entering the dark brothehood impossible as you need to kill an innocent and further in the game need to go on with those murders.
Stats system was nice, but was rather annoyed that you were essentially heavily punished later on for not going +5 endurance each level. As always, copious modding fixes all.
Hey guys, does Dawnguard release on the 26th also any of you nigs exicted as fuck?
Also the only big complain I have about having all the DLC is that you pretty much start the game owner of 3 different locations, 2 of which you just have to walk there and get your prize (the other one being attacked by 3 douchebags that take 5 second to kill even at level 2)
Also if you wanted to get to the mages guild or warriors guild in Oblivion you had to learn about it on your own, there wasn't some random guy who would go like "oh hey you'd make a great mage" and then bam you know where everything is.
And honestly I prefered the combat system in Oblivion because at least it would let you block and cast spell with any weapon.
The expert-level destruction spells (the ones that do 90 damage) require you to work your ass off to get to, and by the time you get to them 90 damage is piss weak and they eat SO much magicka. You can't go back down a level to adept because that spell is now way too weak and you can't go to master because you're either not a high enough level or you don't have enough magicka.
Also taking into consideration that in vanilla Skyrim frost magic is completely useless. Why? Because you're in bloody Skyrim. Most of the inhabitants are Nords who are resistant to frost. So are saber cats, bears, dwemer automatons, skeletons, draugr, ghosts, shades, dragon priests, frost atronaches, Trolls, and spiders. Some of these things are flatout immune to frost, like the automatons.
What is the point in frost magic even existing when 3/4 of Skyrim is resistant to it.
Is there a mod that lets you keep your staff out as a wandering stick or something when you sheathe your weapon? It's so derpy that it just disappears and I'm trying to play as a wandering wizard.
I'm also trying out a 1h+illusion stealth character. I'm not getting anywhere though cause I get bored after about half an hour playing and I can't decide what type of character would really be fun to play.
Speaking of mods and Oblivion, are there any good mods for Oblivion I should use?
[SUB][SUB][SUB]please answer this time[/SUB][/SUB][/SUB]
Midas magic is very fun for, well, magic.
This mod is also incredibly fun to start the game in new ways.
If you are up for a good challenge when it comes to fighting you should take a look at Deadly Reflexes too.
So this awesome new feature of Luftahraan was just uploaded today:
I've had good luck with lightning destruction (if you make a big perk investment). Almost no enemy in the game is resistant to it and once you get the Disintegrate perk it effectively takes off like 15% of every enemy's health. Chain Lightning is generally a great spamming spell.
i put much more time into oblivion than i did for skyrim
So, what's a good race for a mage build?
I'd say on the whole with everything taken into account I prefer skyrim over oblivion. Oblivion's whole shtick just gets old pretty rapidly. Way too much level scaling, huge penalties for leveling up, armor does nothing, blocking does nothing, etc. Skyrim is still bad in that manner, but nowhere near as bad as oblivion.
It's just rather shocking that skyrim could take gameplay qualities that were already bad in oblivion, and make them even worse. Bethesda just isn't capable of looking at their games objectively and coming up with a waterproof gameplay formula. .
Though one thing is for sure, if skyrim manages to make an expansion even half as awesome as Shivering Isles, my customer satisfaction will increase dramatically.
Oblivion wasn't really great gameplay wise, but at least the quest were interesting. Skyrim really fucked up everything, they had the chance to do something exciting and instead they made everything horribly bland. Even the Sheogorath quest wasn't crazy enough. No forks, no burning dog rain, only a point-and-click experience. Seriously.
The only quest that was a bit interesting was A Night to Remember.
The needs mods i've tried for Skyrim do provide a nice boost to immersion, but goddamn does the way they convey needs info just torpedo those efforts. Periodic messages in the top left for everything, plus my greater/lesser powers tab is clogged with mod stuff. That, and my character seems to need to sleep 12 hours on average; christ even I don't sleep that much, not even when I was in the army. Only other option to reduce sleep requirements is to reduce ALL needs progression by 50%, rather than the more discrete + - 5/10% buttons a few mods I use have.
Skyrim is surprisingly unmoddable for things that were not in the vanilla game. You can rearrange a lot of vanilla game features, even mostly-unused ones, into really cool new things, but if you want to add something that wasn't in there before it's pretty much impossible. I.E. a new escape menu in the UI. Or it requires a very specific technical skill and hacking to get it to work.
For example, I'm currently having a lot of trouble making progress on my two-handed perk tree overhaul, because it simply is impossible for the game to easily detect if you perform a power attack. There's litterally no script functions that detect such things, there are no perk entry points that detect such things, etc. The best I can do is detect when a "WeaponSwing" animation is performed in a script, but even then it doesn't differentiate between powerattacks and not, and it only triggers the effect halfway through the animation. I can't modify powerattacks to specifically be faster or slower, I can only modify global weapon speed for your attacks to be faster or slower.
Of course, if I wanted a hit effect to happen upon LANDING a power attack it would be easy. Or if I wanted to detect when an enemy gets hit by the player by X type of weapon. But applying abilities to the player when they make attacks, or even landing attacks, is either impossible or extremely difficult to figure out how to do. I've made some breakthroughs in the past day to get one single perk to try and work how I planned (double attack speed when making forward power attacks), but even then its a tiny step and it doesn't garuntee my idea will work. I've been pretty much at a roadblock for the past few days trying to figure out how to get over the fact that the game has nothing in there to easily detect when "X" makes an attack, despite them clearly being differentiated in the base code, and despite how it's opposite (detecting when "X" gets hit) is easily possible.
Lets not even get into the fact that about half the shouts are hard-coded effects. The shout spells in the editor literally do nothing - the game just detects you use a certain spell that matches the ID of the shout spell, and then through hard coding or some other magic, automaticallly applies the effect to the player. This means it's impossible to (for example) perform a whirlwind sprint after performing an action, unless you literally cast Whirlwind Sprint on yourself through scripting. As such, you can't really modify whirlwind sprint either. The sprint effect, distances, animations, etc are all hard coded per level of the ability.
So... this 1.6 patch, did it really add mounted combat? Because according to Google the 1.6 patch is out for PC.
thats such a smug face
I'm having major trouble with movement in the game. The entire world becomes stuttering and broken whenever I'm in first person, the FPS remains at a stable rate though. The stuttering is as if every animation or movement was pulsing or in a gridlock. I've tried disabling v-sync and mouse smoothing/acceleration, although that doesn't work at all. Changing graphical settings hasn't helped either. Whenever I switch to third person the game becomes normal once more and movement is fluid again.
I cant go on the nexus one fucking time without seeing some stupid anime shit. How can people download this nonsense? It doesn't match with the fucking game AT ALL. Or this plastic "sexy" armor.