Also, goddamn Blackreach, that place made me fucking shiver.
I wish there'd be a mod which only made you able to carry things that normally you'd have on your back or belt, so you'd actually have to use a bag.
I know there are bag mods but they just give you more weight available
I wish that mod which shows all your weapons actually worked, it would be a lot more immersive.
Also, the first time I did the quest in your post, I failed at speech 20 times in a row and ended up slaughtering every Legion guard in Gnisis. With an iron shortsword. Gnisis must be where they post the worst of the worst as punishment duty.
Personally I don't think its very good at all. It's a nice idea, but right now it's mostly a bunch of tacky and unbelvable retextures of the same basic sword over and over. I like the general idea behind the mod (make it so if you craft something with a certain material, it obviously wouldn't look exactly like ancient dwemer/orcish/etc stuff), but the execution is super... forced and calculated? I dunno.
EDIT: Well looks like he added other stuff too from when I last saw it, like finding enchanted swords that actually look different. Which IS a really nice feature.
Don't worry guys, they'll do something in the next game to make you come crawling back to Skyrim.
or Morrowind but it's always been like that I suppose
Is it true that certain enchantments don't work on followers?
Actually, now that I think about it, how do enchanted items work with followers at all? Can you stack enchantment effects on them? Do they even work?
I've got this weird CTD popping up.
It only happens if I load or try starting a new game after I've already loaded a game up.
I'm not sure what mod could be doing that, because it's just fine without any.
Code:Skyrim Update 3rdEraWeaponsMoS (esm) SlaughterfishGenocide 3rdEraWeaponsMos (esp) StaticMeshImprovementMod HighResTexturePackFix Live Another Life SoS - The Dungeons SoS - The Wilds Bandolier Smithing Perks Overhaul Weapons and Armor Fixes Arrowsmith Tri Night Eye Dynamic Timescale ImprovedSkillBooks MagicScaling VanguardArmor HedgeKnight RedguardKnight VagabondArmor WarchiefArmor NaturalisticWerewolf NightEyeFix Shadow Striping Fix Lawrens RNG Guards Realistic Lighting Better Dynamic Snow Natural Skyrim Rain Realistic Lighting Patcher WATER Amazing Follower Tweaks
I really hope Skyrim goes on sale this summer.
I've avoided spoilers for 6 months now, I can make it a couple more.
I've just realized something... I've never actually been an Elder Scrolls fan. I've only played them because it's the done thing. I never bought Morrowind or Oblivion, merely played them at a friend's house smashing up cities...
I bought Skyrim, which was the first ES game I bought, and only did so because my friends wanted to and because of all the Fable-esque hype surrounding it. Wonder how many of us have done the same?
46 fps, night time, blinding ash storm, cloud of ravenous squawking cliff racers, a crippling disease
I tried playing Morrowind again, but the combat is fucking dreadful, I was relatively spoiled by oblivion.
Are there any combat overhauls that makes the game more visceral less... Dice-roll-y?
Dicerolls become largely moot when you have a primary weapon skill of 50 (give or take) you basically hit every target 100% of the time.
Just make sure you're not constantly running into enemies while out of stamina, because stamina takes a huge toll on your combat accuracy (and your magic success rate, too)
Dwindled my CTD down to something involving SKSE. I can save/load/go back to the main menu without it running.
Has anyone here seen the Moonpath to Elsweyr mod? I'm not quite sure what to think of it. The custom content it has is extremely impressive, but it feels more like I'm exploring a fantastic dungeon instead of a new land.
Dice-roll calculations for determining when you hit an enemy, is the primary force behind determining how good you are at a skill. Attributes like agility deal direclty in this, as it determines how often you hit and how often you dodge. Magic abilities like Sanctuarary also deal in this.
If you remove this (as the mod does) every weapon skill becomes extremely overpowered, and at the same time totally useless to level up. Agility means nothing as well. Most of the skills are basically useless and everything dies to you
Or, you could just deal with the nuances of Morrowind's combat, and actually build a character at the start that can hit things (by maximizing the weapon skills you want to use the most in character creation, and having a high agility).
But like every quest mod, the voice acting is drawing from a pool of shit. It made me cringe- hard. Also, dwemer "airships" kill my lore boner. People just use the Dwemer as a license to justify all their wacky, bad ideas.
Um, Dwemer airships have always been part of the lore...?
Also, the fact that most Dwemer technology is lost and unavailable for banal use like transport is significant to the lore. If it wasn't, TES would have this whole steampunk thing going on.
I can't find my Morrowind. :C