1. Post #41
    He didn't bother to check if people were there twice, he just copy/pasted all of the ban lists that were made by server-side anticheats.
    And you know this how?
    Why are you claiming things without proof/Garry's admittance?
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  2. Post #42
    Cloudhunter's Avatar
    November 2007
    529 Posts
    He didn't bother to check if people were there twice, he just copy/pasted all of the ban lists that were made by server-side anticheats.
    The list that was originally shipped was shipped accidently - it included some ID's that were on the watchlist but that shouldn't be banned - yet.

    The updated list (check in your gcf) has a lot less ID's.
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  3. Post #43
    garry's Avatar
    September 2001
    12,435 Posts
    >my own system
    >my own

    Because your system would only detect a small fraction of SethHack users, who are in reality all banned on at least one mainstream server. It makes sense that your own system is only active on some servers.
    Weird how you know so much about a system I haven't talked about and only released 2 days ago.
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  4. Post #44
    PROUD BRONY 4LYFE
    Drakehawke's Avatar
    February 2009
    3,312 Posts
    Weird how you know so much about a system I haven't talked about and only released 2 days ago.
    Just curious, will it still detect you on a VAC disabled server?
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  5. Post #45
    garry's Avatar
    September 2001
    12,435 Posts
    Yes, it's not VAC.
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  6. Post #46
    CyberGmod Founder PropHuntv2 Home
    Phoenixf129's Avatar
    May 2009
    1,030 Posts
    Yes, it's not VAC.
    Good lad.
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  7. Post #47
    boxxyy's Avatar
    February 2012
    38 Posts
    Weird how you know so much about a system I haven't talked about and only released 2 days ago.
    It's not hard to compare "your" list to lists released here ages ago by server owners and people who took the liberty of going on popular communities' ban-lists. And if you made the anticheat yourself and it was used globally throughout Garry's Mod, it would detect all SethHack users, not just 30%.
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  8. Post #48
    JamieH is a retarded bitch <3
    Pantho's Avatar
    July 2008
    2,213 Posts
    I still think an option to disable this on your OWN server should be added.

    Like I said, I shall be activating it on all my servers but forcing this to activate isn't a great idea.
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  9. Post #49
    Gold Member

    March 2011
    112 Posts
    It's not hard to compare "your" list to lists released here ages ago by server owners and people who took the liberty of going on popular communities' ban-lists. And if you made the anticheat yourself and it was used globally throughout Garry's Mod, it would detect all SethHack users, not just 30%.
    A list of customer's STEAM IDs was leaked from the sethhack's website, I believe this is what he has started with, and now the list will get bigger.
    There was even a thread about it too (last year), but that has been purged. :(

    I still think an option to disable this on your OWN server should be added.

    Like I said, I shall be activating it on all my servers but forcing this to activate isn't a great idea.
    Reasons why this is a bad idea?
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  10. Post #50
    Ruzza's Avatar
    December 2011
    1,137 Posts
    I still think an option to disable this on your OWN server should be added.

    Like I said, I shall be activating it on all my servers but forcing this to activate isn't a great idea.
    1. Enter cfg folder
    2. Delete cheaters.cfg
    3. Profit??

    (User was banned for this post ("meme reply" - postal))
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  11. Post #51
    Gold Member
    A_Pigeon's Avatar
    November 2011
    3,531 Posts
    I still think an option to disable this on your OWN server should be added.

    Like I said, I shall be activating it on all my servers but forcing this to activate isn't a great idea.
    Hopefully this Anti-cheat is better than yours.
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  12. Post #52

    April 2012
    4 Posts
    The updated cheaters.cfg has no duplicates. You must be looking at the older one.

    Code:
    banid 0 STEAM_0:0:24542076
    banid 0 STEAM_0:1:11736063
    banid 0 STEAM_0:1:26853786
    banid 0 STEAM_0:0:4268664
    banid 0 STEAM_0:1:22308446
    banid 0 STEAM_0:1:47029807
    banid 0 STEAM_0:0:27281484
    banid 0 STEAM_0:0:25345204
    banid 0 STEAM_0:0:40161943
    banid 0 STEAM_0:0:18355021
    banid 0 STEAM_0:0:31909554
    banid 0 STEAM_0:1:6788895
    banid 0 STEAM_0:0:14218119
    banid 0 STEAM_0:0:41799917
    banid 0 STEAM_0:1:20318952
    banid 0 STEAM_0:1:31811639
    banid 0 STEAM_0:1:10457218
    banid 0 STEAM_0:0:38893214
    banid 0 STEAM_0:0:31372055
    banid 0 STEAM_0:1:12412908
    banid 0 STEAM_0:0:28307108
    banid 0 STEAM_0:1:26736765
    banid 0 STEAM_0:1:48308696
    banid 0 STEAM_0:1:20690416
    banid 0 STEAM_0:0:48430247
    banid 0 STEAM_0:0:38727026
    banid 0 STEAM_0:0:10089448
    banid 0 STEAM_0:1:13737877
    banid 0 STEAM_0:1:25032393
    banid 0 STEAM_0:1:25961258
    banid 0 STEAM_0:1:46113191   
    banid 0 STEAM_0:0:26325520
    banid 0 STEAM_0:0:14084529
    banid 0 STEAM_0:0:43988463
    banid 0 STEAM_0:0:36820593
    banid 0 STEAM_0:0:15930135
    banid 0 STEAM_0:0:29790222
    banid 0 STEAM_0:0:10839552
    banid 0 STEAM_0:0:48424005
    banid 0 STEAM_0:1:12681987
    banid 0 STEAM_0:1:41152155
    banid 0 STEAM_0:1:32073049 
    banid 0 STEAM_0:1:23240412
    banid 0 STEAM_0:1:23836998
    banid 0 STEAM_0:1:21603250
    banid 0 STEAM_0:1:38018800
    banid 0 STEAM_0:0:24388264
    banid 0 STEAM_0:1:34370714
    banid 0 STEAM_0:1:14682870
    banid 0 STEAM_0:1:37173161
    banid 0 STEAM_0:1:16602699
    banid 0 STEAM_0:0:33147875
    banid 0 STEAM_0:0:17104852
    banid 0 STEAM_0:0:45776064
    banid 0 STEAM_0:0:3950924
    banid 0 STEAM_0:0:31391445
    banid 0 STEAM_0:0:32767364
    banid 0 STEAM_0:1:17041504
    banid 0 STEAM_0:1:15748061
    banid 0 STEAM_0:0:48346538
    banid 0 STEAM_0:0:39101463
    banid 0 STEAM_0:1:24311352
    banid 0 STEAM_0:0:37814204
    banid 0 STEAM_0:0:27284598
    banid 0 STEAM_0:1:46476374
    Where did you get the updated code at? The one in my steam directory has more steam ID's then that
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  13. Post #53
    JamieH is a retarded bitch <3
    Pantho's Avatar
    July 2008
    2,213 Posts
    Hopefully this Anti-cheat is better than yours.
    I should hope so, considering atm we don't use one.
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  14. Post #54
    garry's Avatar
    September 2001
    12,435 Posts
    It's not hard to compare "your" list to lists released here ages ago by server owners and people who took the liberty of going on popular communities' ban-lists. And if you made the anticheat yourself and it was used globally throughout Garry's Mod, it would detect all SethHack users, not just 30%.
    You're confusing my 'list' with a 'list' that I accidentally left in there while I was 'testing' something 'else'. You don't know shit all about what I'm doing - so maybe keep quiet about it.
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  15. Post #55
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,457 Posts
    So after reading Garry's blog post

    So a few days ago I turned on a system I made similar to VAC. VAC works great for other games - but it canít easily detect Lua hacks in GMod - because they look pretty much like GModís own code. But my system can.
    This means it's going to detect Lua cheats that run on clients, when servers don't have scriptenforcer for example?
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  16. Post #56
    Gold Member
    Clavus's Avatar
    September 2009
    6,329 Posts
    So is this list updated every GMod update, or does it contact a central server for that?
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  17. Post #57
    Gold Member
    snake logan's Avatar
    October 2005
    83 Posts
    The less we know, the less cheaters know, the better it is for everyone. Why not just trust Garry actually knows what the fuck he's doing and move on?
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  18. Post #58
    Gold Member
    DarthTealc's Avatar
    October 2007
    507 Posts
    What happens if someone includes hack code in a Workshop addon? Will everyone who uses it get banned? We can't check the code because .gm can't (officially) be extracted.

    What about single player?

    What about sandbox servers which don't use Scriptenforcer? I was once an admin of a (now dead) community where the sandbox server didn't use scriptenforcer, and I used a radar and x-ray addon to help me administrate. Would I get banned for that if I did the same thing today?

    What about addons which have functionality similar to common hacks? For example, a TTT server I currently help administrate has a detective item which allows the detective to see through walls and see what the players are holding. Would that cause all our players to be banned?

    Do people only get banned if they hack on scriptenforcer servers (aka bypass scriptenforcer)? Eg as long as you're not able to use the hack on the server, you're okay?


    In addition to banning people, why not remove pixelrender? Why not improve scriptenforcer (it sometimes doesn't block scripts until the map is changed)? Why not remove menu plugins? I know some of these have been done in Gmod 13, but it has been in beta for some 6 months. If you're willing to ship your banning feature, why not ship these other changes to help prevent hacking?


    Don't get me wrong - I have no problem banning users who are hacking in multiplayer. But if using any addon risks the user getting banned from all servers, nobody is going to trust using addons, nobody is going to risk coding something with similar functions to hacking tools (eg smartsnap snapping to props, similiar to aimbot), and people who aren't hackers will get banned.
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  19. Post #59
    Free Gameservers
    darksoul69's Avatar
    August 2006
    3,004 Posts
    Well, have any of the bans been false-positives so far? If not, I think it's pretty clear the system works as intended.
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  20. Post #60
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,457 Posts
    What about sandbox servers which don't use Scriptenforcer? I was once an admin of a (now dead) community where the sandbox server didn't use scriptenforcer, and I used a radar and x-ray addon to help me administrate. Would I get banned for that if I did the same thing today?
    Exactly.
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  21. Post #61
    garry's Avatar
    September 2001
    12,435 Posts
    It targets and detects specific cheats, not generic function calls from Lua.
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  22. Post #62
    Dragon Dildoes
    Dennab
    April 2009
    4,432 Posts
    I doubt this anti-cheat reacts on anything lua based.

    I suspect that it might detect certain function calls that shouldn't appear, or detecting detours.
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  23. Post #63
    SirCrest is my life, so is yours.
    Goz3rr's Avatar
    October 2009
    7,457 Posts
    It targets and detects specific cheats, not generic function calls from Lua.
    Will it also be activated on servers that don't run ScriptEnforcer?
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  24. Post #64
    Dennab
    January 2008
    121 Posts
    I run a Deathmatch-based Sandbox gamemode server *without* ScriptEnforcer, because i allow wallhacks/ESP's. Will this new system start banning people for using simple lua wallhacks & ESPs? (eg Falco's)

    EDIT: And I've written my own anti-cheat system that takes care of the rest.
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  25. Post #65
    boxxyy's Avatar
    February 2012
    38 Posts
    I run a Deathmatch-based Sandbox gamemode server *without* ScriptEnforcer, because i allow wallhacks/ESP's. Will this new system start banning people for using simple lua wallhacks & ESPs? (eg Falco's)

    EDIT: And I've written my own anti-cheat system that takes care of the rest.
    Well it obviously doesn't detect the cheat when it injects, so I assume that's a yes.
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  26. Post #66
    metromod.net
    _Chewgum's Avatar
    April 2010
    2,216 Posts
    I run a Deathmatch-based Sandbox gamemode server *without* ScriptEnforcer, because i allow wallhacks/ESP's. Will this new system start banning people for using simple lua wallhacks & ESPs? (eg Falco's)

    EDIT: And I've written my own anti-cheat system that takes care of the rest.
    If the wallhacks/ESPs are written in lua, it probably won't trigger garrys system.
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  27. Post #67
    Gold Member
    Clavus's Avatar
    September 2009
    6,329 Posts
    It targets and detects specific cheats, not generic function calls from Lua.
    My guess is something like VAC, where it detects the signatures of DLLs hooked into the game? At least that's how some people claimed that VAC worked.
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  28. Post #68
    Gold Member
    winsanity's Avatar
    April 2009
    1,814 Posts
    So does this system have a name?
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  29. Post #69
    Gold Member
    Alex_grist's Avatar
    January 2007
    1,076 Posts
    So does this system have a name?
    GAC?
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  30. Post #70
    Gold Member

    December 2011
    125 Posts
    Great name I suggest you use it +1
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  31. Post #71
    Deceptor13's Avatar
    April 2012
    9 Posts
    I think this is really funny, I am in a community called TDRP, and some guy no body likes logged on the first day this happened, and he had seth hack. He turned on his speedhack then got banned from every server in gmod. We all laughed because no body liked him and he was raging on our fourms.
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  32. Post #72
    jman6495's Avatar
    April 2011
    14 Posts
    It's totally fair that you want to ban cheaters, However hiding the location at which you obtained the information and being so generally vague about this worries me, How can we be sure only cheaters are being banned ? How can we trust this system ?
    You say it detects cheats, I'm interested in how (what it actually detects) and if it's ANYTHING any addon MAY use Then I suggest publishing a list to addon devs to make sure they don't accidentally gun doof and end up with all their users banned, irreversably .
    Just worried ....
    A friend asked me to add this :

    I can just imagine
    Someone making a admin wallhack for a sandbox server and taking the wallhack code from a lua cheat
    Then getting every admin banned from everything on MP
    What disturbs me is that there's really only two ways this can work
    1: Taking "known cheater lists" which are incomplete and inaccurate
    2: Using a self-made system to detect lua cheats that might ban similar/same code as the cheats(even when it's not one)


    PS . I'm totally for the ban of hackers and cheaters, It's a pain in the ass, If this system is legit, and it works then I support it totally.
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  33. Post #73
    PROUD BRONY 4LYFE
    Drakehawke's Avatar
    February 2009
    3,312 Posts
    What about single player?

    What about sandbox servers which don't use Scriptenforcer? I was once an admin of a (now dead) community where the sandbox server didn't use scriptenforcer, and I used a radar and x-ray addon to help me administrate. Would I get banned for that if I did the same thing today?

    What about addons which have functionality similar to common hacks? For example, a TTT server I currently help administrate has a detective item which allows the detective to see through walls and see what the players are holding. Would that cause all our players to be banned?

    Do people only get banned if they hack on scriptenforcer servers (aka bypass scriptenforcer)? Eg as long as you're not able to use the hack on the server, you're okay?
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  34. Post #74
    garry's Avatar
    September 2001
    12,435 Posts
    It's totally fair that you want to ban cheaters, However hiding the location at which you obtained the information and being so generally vague about this worries me, How can we be sure only cheaters are being banned ? How can we trust this system ?
    You say it detects cheats, I'm interested in how (what it actually detects) and if it's ANYTHING any addon MAY use Then I suggest publishing a list to addon devs to make sure they don't accidentally gun doof and end up with all their users banned, irreversably .
    Just worried ....
    A friend asked me to add this :

    I can just imagine
    Someone making a admin wallhack for a sandbox server and taking the wallhack code from a lua cheat
    Then getting every admin banned from everything on MP
    What disturbs me is that there's really only two ways this can work
    1: Taking "known cheater lists" which are incomplete and inaccurate
    2: Using a self-made system to detect lua cheats that might ban similar/same code as the cheats(even when it's not one)


    PS . I'm totally for the ban of hackers and cheaters, It's a pain in the ass, If this system is legit, and it works then I support it totally.
    You've got to trust me to make the right decisions. That's all you can do. The system has to be ambiguous or it won't work.
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  35. Post #75
    nexitem's Avatar
    June 2006
    61 Posts
    Maybe he was paying the SH maker shitload of money to give him a list of people who bought it.

    This makes no sense at all what ever I'm a Blob.
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  36. Post #76
    Dennab
    January 2008
    121 Posts
    You've got to trust me to make the right decisions. That's all you can do. The system has to be ambiguous or it won't work.
    Server admins should be able to opt-out of the system for their own servers, and/or it shouldn't ban if ScriptEnforcer is off. So by turning SE off the server owner is allowing everything, and it's up to them to decide what's a cheat and what isn't.
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  37. Post #77
    Gold Member
    Alex_grist's Avatar
    January 2007
    1,076 Posts
    Server admins should be able to opt-out of the system for their own servers, and/or it shouldn't ban if ScriptEnforcer is off.
    Delete cheaters.cfg, done.
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  38. Post #78
    PROUD BRONY 4LYFE
    Drakehawke's Avatar
    February 2009
    3,312 Posts
    Delete cheaters.cfg, done.
    That's not the point, they can still be detected and banned from every other GMod server if ScriptEnforcer or VAC is on or not.
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  39. Post #79
    Gold Member
    Alex_grist's Avatar
    January 2007
    1,076 Posts
    That's not the point, they can still be detected and banned from every other GMod server if ScriptEnforcer or VAC is on or not.
    I don't understand why you want to allow the cheaters.. Why shouldn't we be able to detect them, you've got the choice to remove it from your servers and it's up to others to remove it from theirs if they so wish.
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  40. Post #80
    Gold Member
    moesislack's Avatar
    January 2011
    3,158 Posts
    The people who cheat shouldn't be allowed to play. Garry can't tell anyone how it works because then it stops working.
    It's like a security guard who works at the bank just telling you the door codes and how to get into the vault and out without being caught.

    Personally I think Garry made this game and if you can't trust him with making a simple anti cheat and ban list how can you even play the game?
    If you really need to run a hack or cheat to test some anti cheat or to administrate your server then make a new gmod account for $9.99 and use that. Seriously guys it's 10 dollars for gmod and if you're doing something like making anti cheat or you're an admin then you have to have test accounts.
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