1. Post #1
    Gold Member
    FloaterTWO's Avatar
    November 2008
    6,889 Posts
    Mass Effect 3 - Vehicles, Spaceships and Reapers, oh my!

    THIS PACK CONTAINS:

    Code:
    Alliance/Cerberus APC - Two versions with Alliance/cerberus skins, one with a crew compartment, one with a flatbed.
    Hovercars - Bodygrouped doors, several skin groups for tail lights on/off and multiple colors. Grey skin can be colored using the color tool.
    Alliance Fighter - Bodygrouped landing gear.
    Cerberus Fighter - Bodygrouped wings and landing gear.
    C-Sec patrol car - Bodygrouped doors and tail light skins.
    Forklift - Comes with forks as a seperate prop and 3 bodygroups; forks down, forks up, and no forks.
    Geth Fighter - Ragdolled and static versions included.
    Geth Hovercraft - Has bodygrouped doors/storage compartments on the back.
    Heavy truck
    UT-47A Kodiak - Ragdolled, has bodygrouped doors and a low-detail interior as a bodygroup, comes with the full interior as a seperate prop.
    Krogan truck
    M-35 Mako 
    Mounted turret
    Reaper Turret
    Reaper Fighter - Comes with the eye part as a seperate prop.
    Alliance Frigate
    Cerberus Frigate
    Geth Dreadnought
    Reaper Destroyer - Ragdolled, some assembly required.
    Sovereign class reaper - 2 versions, one with all arms ragdolled, the other with the upper arms in a 'stowed' position.
    Turian Frigate 
    Civilian Van - Comes with destroyed version with 2 skins.
    Turian Fighter - Has bodygrouped landing gear.
    USEFUL/IMPORTANT THINGS READ THESE:

    If a vehicle in this pack has wheels, they're ragdolled. The Mako is completely ragdolled, and has a fully posable turret. The geth fighter is ragdolled too, but it was a bitch to pose in a hurry so i included a static version.

    A lot of the models have bodygroups, and some of them have skins too.

    Get this if you haven't already got it.

    All ships come in 4 sizes, but get this tool:

    It's helpful to get the ships to whatever size you might need them at, and is also handy for scaling the fighters down for space battles.

    Another helpful tool is this:


    Since the Kodiak wouldn't compile with the high res interior as a bodygroup, i decided to make it so the interior can be attached using this tool. Simply spawn the Kodiak and the interior, click on the kodiak, then on the interior, then on the kodiak again, and it will attach itself. It's not rocket science, it's just 3 clicks.

    PICTURES (not everything in the pack is pictured.)

















    if you managed to survive all those huge pictures, here's the download link:
    http://www.mediafire.com/?s4owxuz948aasoa

    CREDITS:
    Code:
    Haxxer - Helping me out and porting the Reapers (and for making most of the sexy release pictures)
    FloaterTWO - Porting all the vehicles except for the Reapers.
    LT_C - Helped me out with shaders and made the Mako and Alliance ship spec maps.
    
    And thanks to Wraithcat, Bloocobalt, Taggart, Alekos, and anyone else i turned to for help 
    when something fucked up late at night and i had no idea what to do.
    
    ALSO special super bonus thanks to Troodon80 from DeviantArt for helping me find some of the models that were proving illusive
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  2. Post #2
    Gold Member
    TheLaughingGod's Avatar
    November 2011
    745 Posts
    My day was just made. :D
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  3. Post #3
    Gold Member
    Cpl. Combine's Avatar
    January 2005
    860 Posts
    awesome job guys!, now to find maps to use the ships with

  4. Post #4
    Gold Member
    XanaToast.'s Avatar
    July 2010
    8,196 Posts
    hail Haxxer, hail Floater. Kings of Mass Effect Model porting
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  5. Post #5
    Gold Member
    Cone's Avatar
    August 2011
    18,639 Posts
    I wanted to do a pelvic thrust but I almost cracked my balls on my desk, so I'll have to do with giving you a Winner
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  6. Post #6
    Piett's Avatar
    September 2008
    550 Posts
    Sooo.... ....much.... ....awsomesauce in one package!

  7. Post #7
    Gold Member

    April 2011
    71 Posts
    I love how practically everything in Mass Effect has been ported (all three games). Thanks for everything you guys have done. Excellent release, my friend.
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  8. Post #8
    Scruffy Nerfherder
    cire992's Avatar
    February 2010
    329 Posts
    Good job Floater.

  9. Post #9
    Gold Member
    TheMask's Avatar
    May 2009
    1,103 Posts
    That stuff will be very useful! Thanks for that!

  10. Post #10
    Gold Member
    Squiddy's Avatar
    February 2005
    1,816 Posts
    Woo! Kickass!

  11. Post #11
    EpicWolf's Avatar
    November 2009
    849 Posts
    Howly sheet. Pure love.

  12. Post #12

    June 2011
    5 Posts
    so this'l cost what, my first born son? Free?!!.......do u want my son anyway?

  13. Post #13
    X-JIDE's Avatar
    January 2012
    118 Posts
    Brilliant work, thank you so much!

  14. Post #14
    Panda
    B E A R's Avatar
    September 2009
    606 Posts
    Strange, only Kodiak's interior shows up on the list, but actual ragdolled hull doesn't. I see only Kodiak_interior.mdl
    Did you forget to include actual thing in the pack by any chance?
    Please fix it (or maybe it's just me being a moron and it's right there, but I don't see it).
    ----------
    As for everything else - no complaints. Works fine, looks nice and overall deserves a winner.
    Thank you.
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  15. Post #15
    lonefirewarrior's Avatar
    July 2010
    5,272 Posts
    [SUP][SUB]That's pretty fuckin' coo'[/SUB][/SUP]

  16. Post #16
    Atomicman's Avatar
    October 2011
    484 Posts
    Strange, only Kodiak's interior shows up on the list, but actual ragdolled hull doesn't. I see only Kodiak_interior.mdl
    Did you forget to include actual thing in the pack by any chance?
    Please fix it (or maybe it's just me being a moron and it's right there, but I don't see it).
    I got the same problem too. but otherwise this is a pretty superb pack.
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  17. Post #17
    Gold Member
    Joazzz's Avatar
    June 2008
    23,373 Posts
    Magnificent.

  18. Post #18

    January 2012
    2 Posts
    How can I open the Destroyer's "face"? Like in the pic...

  19. Post #19
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,705 Posts
    It's bodygrouped as the first bodygroup.

    Sorry, I was sure I included the Kodiak Exterior when I uploaded it. Floater will have a fix up shortly.
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  20. Post #20
    Pax
    Pax's Avatar
    April 2012
    337 Posts
    An amazing assortment of awesome. I've been using the Mass Effect stuffs to illustrate my weekly recaps for a table top game and now my players can finally leave the planet. ;)

    Glad to hear the Kodiak was actually missing and I wasn't insane for not finding it too. But is there some kind of reflection texture missing for the Sovereign-class reapers or are they suppose to shine purplish? With Reaper stuffs it's actually hard to tell.

  21. Post #21
    Gold Member
    FloaterTWO's Avatar
    November 2008
    6,889 Posts
    Here's the fix:
    http://www.mediafire.com/?s4owxuz948aasoa

    If you already have the pack you just need this and everything should be fine. Install it into the addon folder everything else is in, i renamed the addon folder so you can't just drop it into addons. I've updated the link in the OP to have the updated pack.
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  22. Post #22
    EliteMaster17's Avatar
    March 2012
    205 Posts
    Also, Sovereign's detail map seems to be nonexistant. At least, I think that's what it is. He's reflecting the pink/black checkers.
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  23. Post #23
    Praise The Sun
    NikouT's Avatar
    April 2011
    497 Posts
    As always nice job, Reaper Fighter looks sexy though.

  24. Post #24
    lonefirewarrior's Avatar
    July 2010
    5,272 Posts
    Also, Sovereign's detail map seems to be nonexistant. At least, I think that's what it is. He's reflecting the pink/black checkers.
    Buy Episode 2.
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  25. Post #25
    Gold Member
    FloaterTWO's Avatar
    November 2008
    6,889 Posts
    If you mean it has a purple tint to it, that's just because the path to the lightwarp texture wasn't correct. That's fixed in the fix.

  26. Post #26
    Ageha's Avatar
    October 2011
    177 Posts
    If you mean it has a purple tint to it, that's just because the path to the lightwarp texture wasn't correct. That's fixed in the fix.
    Even with the fixed version, the light tint is just the checkered error.

  27. Post #27
    Gold Member
    oogaboogaman's Avatar
    January 2005
    2,529 Posts
    Reapers!

  28. Post #28
    Gold Member
    teh pirate's Avatar
    March 2009
    5,304 Posts
    Any plans to port starship wreckage? I know there were some models in the game, and photoshop can't do it all.

  29. Post #29
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,705 Posts
    Even with the fixed version, the light tint is just the checkered error.
    I (triple)-checked the files, they should work as intended.

    Before fix:
    Code:
        "$rimlight" "1"
        "$rimlightexponent" "15"
        "$rimlightboost" "0.5"
        "$nocull" "1"
        "$phong" "1"
        "$phongexponent" "15"
        "$phongboost" "1"    
        "$phongwarptexture" "models/haxxer\Mass_Effect_3\Reaper\Sovereign\lightwarp"
        "$phongfresnelranges"    "[ 0.5 15 3.0]"
        "$halflambert" "1"
    After fix:
    Code:
        "$rimlight" "1"
        "$rimlightexponent" "15"
        "$rimlightboost" "0.5"
        "$nocull" "1"
        "$phong" "1"
        "$phongexponent" "15"
        "$phongboost" "1"    
        "$phongwarptexture" "models\mass_effect_3\vehicles\ships\reapers\sovereign\lightwarp"
        "$phongfresnelranges"    "[ 0.5 1.5 3.0]"
        "$halflambert" "1"
    You can see that the path changes, and this is the correct path.

  30. Post #30
    27X
    Rantasaurus Rex
    27X's Avatar
    July 2010
    5,999 Posts
    You added an e in there.

  31. Post #31
    Gold Member
    SaigonTimeMD's Avatar
    June 2008
    220 Posts
    This thread is ballin' out of control.

  32. Post #32
    mutle's Avatar
    August 2008
    1,209 Posts


    Thank you for making my day. Wait, not just a day, a whole weekend!:D

  33. Post #33
    Ageha's Avatar
    October 2011
    177 Posts
    I (triple)-checked the files, they should work as intended.

    Before fix:
    Code:
        "$rimlight" "1"
        "$rimlightexponent" "15"
        "$rimlightboost" "0.5"
        "$nocull" "1"
        "$phong" "1"
        "$phongexponent" "15"
        "$phongboost" "1"    
        "$phongwarptexture" "models/haxxer\Mass_Effect_3\Reaper\Sovereign\lightwarp"
        "$phongfresnelranges"    "[ 0.5 15 3.0]"
        "$halflambert" "1"
    After fix:
    Code:
        "$rimlight" "1"
        "$rimlightexponent" "15"
        "$rimlightboost" "0.5"
        "$nocull" "1"
        "$phong" "1"
        "$phongexponent" "15"
        "$phongboost" "1"    
        "$phongwarptexture" "models\mass_effect_3\vehicles\ships\reapers\sovereign\lightwarp"
        "$phongfresnelranges"    "[ 0.5 1.5 3.0]"
        "$halflambert" "1"
    You can see that the path changes, and this is the correct path.
    I'm checking and checking, everything's right. I don't know if I'm missing the lightwarp or not. I only have two files for the Reaper. Is that supposed to be right?

  34. Post #34
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,705 Posts
    No, that is not right. You must've overwritten the whole folder and the textures disappeared or something. Try redownloading the pack.

  35. Post #35
    Pax
    Pax's Avatar
    April 2012
    337 Posts
    Note Ageha that the fix puts all that stuff in a different addons directory.

    Figured out my own problem with the purple people reapers - I copied everything into a generic Mass Effect folder, only I copied the fix first, so the old, incorrect files overwrote the new spiffy ones. Stupid user error.

  36. Post #36
    SebiWarrior's Avatar
    July 2011
    1,424 Posts
    Didn't I tell you before that you were super awesome? I guess it wasn't enough.

    Ev'ryone, pray to the new gods!

  37. Post #37
    Uburian's Avatar
    January 2012
    11 Posts
    Amazing

  38. Post #38
    DarthB's Avatar
    April 2012
    8 Posts
    Hi I just registered here to say a big thank you to everyone who made this pack possible.

    But I just found out I have the purple detailmap problem with the reapers. It seems it's limited to the legs, as the body has no purple detailmap:



    EDIT: It seems Floater only changed the path of the reaper body, the legs still link to models/haxxer/masseffect3...

  39. Post #39
    Fabulous Vailglorous Extraordinaire
    Haxxer's Avatar
    February 2007
    10,705 Posts
    They don't. Download the fix and check for yourself.

  40. Post #40
    Rip_the_Jacker's Avatar
    March 2010
    161 Posts
    You guys are winners here, and winners there. Great work, mates!
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