Awesome release.
Who made those great space pictures by the way?
Awesome release.
Who made those great space pictures by the way?
I posed the first one, haxxer edited that, haxxer made the second and fifth, i made all the others.
If the editing is awesome, haxxer made it, if the editing isn't awesome, i made it
The only bits of wreckage i could find were either really low-res, or the textures were nowhere to be found. I found a whole bunch of wreckage for the Alliance frigate, but didn't bother with porting them since they looked like shit.
I did find a bunch of good quality Quarian ship parts, but i thought it'd be a bit pointless putting them in with no Quarian ship to go with. Since they're seen on the planet i'm porting stuff from for my next pack, i'll add them to that.
I've done that. It's still simply not working. If you must, have this go over PMs. Unless it's something that's stupidly simple and I have to have the light fix in the addons.
You could put them together to make a qaurian ship lol but anyway as far as the texture problem is concerned couldn't you make your own textures and add it on the model.
How come the Reaper destroyer is in pieces? Can you please fix this if possible, Its kinda lagging my game extremely with all the separate limbs and such needed for just one model to look good. Can you please fix this or add to it please?
As far as i know, Haxxer couldn't put it all as one model since it exceeded the maximum amount of polygons source can handle for one model.
Wow, the Oculus Eye actually fits the Reaper Destroyer size 3.
I found the problem! In the fix, the line for the light warp texture is this:
models\mass_effect_3\vehicles\ships\reapers\sovere ign\Sovereign\lightwarp
instead of this:
models\mass_effect_3\vehicles\ships\reapers\sovere ign\lightwarp
That's why? He added sovereign twice? I guess I'll follow what you say.
blublulblu thanks man
Great job guys.
P.S. oculis seem to fit perfectly to the destroyer's socket.
Someone posted about that already. Pretty cool considering that wasn't the plan and we worked on the models seperately with no intention of that :V:
Yay! The Ravagers! :D
On "SovereignA_Legs_Diff_Cine.vmt," located under "models\mass_effect_3\vehicles\ships\reapers\sovere ign\," $phongwarptexture is pointing at the wrong directory, even post-fix. You've got it looking for a folder named "Sovereign" in the "sovereign" folder... So just cut the extra folder from the directory line and it'll all be set.
In other news, "Sovereign" looks like complete gibberish to me now...
[Edit]
Hah... I hadn't realized this fix had already been posted. Anyway, the patch's updated VMTs only fix this line for Sovereign's body, not his legs.
These models are baller as fuck.
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One question... Why does the Destroyer has it's legs separately?
Otherwise this is.... better than listening to Tali saying "emergency induction port" <3
I already posted about this a little further up the page.
I've downloaded and put the fix in the folder but those damn shaders on the Sovereign model are still purple.
Oh, this is the picture I took of the MAKO after I implemented the newer shaders.
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Oh look its the thing that has ALL OF MY HATE. That thing would literally fly off in a random direction after going over a small hill. to top that off it wouldn't ever turn the way I wanted it to without nearly driving into lava or off a cliff to my death. [/end rant]
Newer shaders?
I think every non-Sci-Fi vehicle props just got outmatched and outdated, outstanding work you guys!!!
Have you tried not playing as femshep? That fixed my driving problems.
Didn't matter which it was for the driving controls to be terrible.
Simply awesome
Oh I see what you did there...
Will there be a citadel model and the civilian cargo ship models going to be added later? or were those just featured in cut scenes only?
Glad you got the attachment issues sorted, dude.
This is all just the vehicles from ME3, so no. Besides, those are already in this:
http://facepunch.com/threads/1049508
ah ok. I just figured since the Citadel got an overhaul on its design I figured someone was going to package it.
It has the same design like in me1 and me2.
Sorry wrong choice in words. What I meant to say was that they put more detail and stuff.
Uhm..Floater, sorry to bother, could you make a destroyer with his legs and eye jointed (obviously, if you have time and if you want to)? I find it a bit difficult to do ;_; especially with the biggest one!
We told you several times, the models are too high poly for source to handle so they have to be separate.
Ahn, got it. Sorry for the question!
Is it possible for someone to set the vehicle models in this pack to face the right way so they arent sideways when I make a drivable/flylable vehicle with lua.
*Faints from the awesomeness, and perfect Mass Effect ports*
Oh ym god...I must downlaod these....for the sake of humanity!![]()
Such an awesome pack to have.
Because of this I’m attempting to create a space battle gmod movie. Still testing what I can do with gmod tools AE etc...
Pffft hahaha awesome-I see you "copied" the camera angles fro mStar Wars Episode three ^^