I recently found a clientside hook called GM:PreDrawSkyBox, where you can disable drawing the skybox by returning true. This means I can draw a custom skybox by rendering a "room" behind everything else, but how would I do that? I also tried using SetMaterialOverride to force another material to the skybox, but that only changes the materials of objects in 3D skyboxes (even though I know from Foszor's Day/Night script that skyboxes use materials). So can anyone explain how this works?

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