1. Post #41
    Gold Member
    Hentie's Avatar
    May 2010
    2,128 Posts
    I post too much :(
    I think I should get a lot done first and then post a huge dump, instead of posting teensy weensy little stroodles like this.


    I have a website now dedicated to HZ.
    Instead of posting in this waywo thread, anyone who's interested in HZ can check out the content at my site:
    http://helpzombies.site.nfoservers.com/forums/
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  2. Post #42
    Gold Member
    Delremos's Avatar
    June 2007
    149 Posts
    I like your teensy weensy little stroodles though.

    Edited:

    I'd much rather stroodles then wait forever to see anything new from people.
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  3. Post #43
    Gold Member
    Feihc's Avatar
    October 2006
    1,070 Posts
    -snip-

    Nevermind, I'm a jackass.


    SOON TO BE VISIBLE - MORE CONTENT
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  4. Post #44
    whitespace's Avatar
    November 2008
    869 Posts
    http://facepunch.com/threads/1182243



    Basically a Mario Kart-style surfing gamemode, you win by being the first to complete the set amount of laps. Being the fastest just isn't enough.
    You can( and you should ) pick up powerup boxes that give you a random powerup that helps you or makes others' race more difficult.

    Works with every surfing map, the maps just need to be set up beforehand with some tools I coded. At the moment the game is something like 40% done, the core gameplay works but there are still a lot to be fixed and added.
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  5. Post #45
    Kate Adams
    COBRAa's Avatar
    June 2009
    970 Posts
    Perhaps you should put the boxes in places people actually surf? If you can't surf the map properly then you will never touch those ramps at all, and if you're going to go down the pro route then you will only briefly touch the ramp you are on.

    Putting the boxes on the top of the ramp is just insanely stupid though, they need to at least be in the middle, if not further down towards the bottom of the ramp. Also, make sure you get surf_legends in there and the end of the map is the legends sign; I would do a whole lap in just over a minute
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  6. Post #46
    L33T Lau Coder
    Science's Avatar
    April 2011
    1,813 Posts
    Or just have the boxes in the air. Not even near the ramps.
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  7. Post #47
    whitespace's Avatar
    November 2008
    869 Posts
    Also, make sure you get surf_legends in there and the end of the map is the legends sign; I would do a whole lap in just over a minute
    I already have set up surf_legends, my time was something like 1:14. I just find the map a bit problematic for powerups because of the fog and how you can't see them until they're already in front of you.
    Hey, if anyone has any suggestions for a good looking surf map, tell me because fullbright maps( also the most popular ones ) just can't look good. I already have surf_skyworld set up.

    Perhaps you should put the boxes in places people actually surf? If you can't surf the map properly then you will never touch those ramps at all, and if you're going to go down the pro route then you will only briefly touch the ramp you are on.

    Putting the boxes on the top of the ramp is just insanely stupid though, they need to at least be in the middle, if not further down towards the bottom of the ramp.
    Science posted:
    Or just have the boxes in the air. Not even near the ramps.
    On surf_skyworld, they are floating in the air after the first ramp, but it's a time-consuming process to position them in the air nicely( I need to modify my tools for that ), so I didn't bother with rebel_resistance. It's easy to position them like how they are now.
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  8. Post #48
    Gold Member
    DrogenViech's Avatar
    December 2006
    816 Posts
    I already have set up surf_legends, my time was something like 1:14. I just find the map a bit problematic for powerups because of the fog and how you can't see them until they're already in front of you.
    Hey, if anyone has any suggestions for a good looking surf map, tell me because fullbright maps( also the most popular ones ) just can't look good. I already have surf_skyworld set up.




    On surf_skyworld, they are floating in the air after the first ramp, but it's a time-consuming process to position them in the air nicely( I need to modify my tools for that ), so I didn't bother with rebel_resistance. It's easy to position them like how they are now.
    You could create a script that creates trails while you are surfing, so you can see better where to place powerups

    Also, don't you just need to modify the env_fog_controller values for legends??
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  9. Post #49
    Gold Member
    dingusnin's Avatar
    February 2010
    1,927 Posts
    I think every lap you should have a ghost of your last lap, and improve :)
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  10. Post #50

    October 2011
    2 Posts
    Looks alright in-game, but you can kind of tell where the brush strokes are :(
    WOW!
    You should totally keep that!
    Gives the gamemode a kinda "pro" feel. (and not just the L4D2 font feel, as before.)
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  11. Post #51
    Gold Member
    Hentie's Avatar
    May 2010
    2,128 Posts
    But I changed it to l4d2 font :(
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  12. Post #52
    Gold Member
    Looter's Avatar
    July 2005
    537 Posts
    Update on my Floating Combat Text and added support for an RPG addon that I'm working on after this!
    video
    The sins of a solar empire music I cant get it out of my head!
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  13. Post #53
    Gold Member
    LemONPLaNE's Avatar
    January 2008
    3,612 Posts
    The sins of a solar empire music I cant get it out of my head!
    None of those tracks are in SOASE, believe me.
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  14. Post #54
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,423 Posts
    I finally found the inspiration to work on a new mayor economy system for my DarkRP edit...

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  15. Post #55
    Gold Member
    Splambob's Avatar
    January 2005
    1,216 Posts
    I picked up an old project that I shelved halfway through this semester. I dunno why I decided to do this during exam month but the answer is probably procrastination.

    So today I revived Holopad (WYSIWYG wire hologram editor), ate pizza and made snowmen climb out of text files.

    Save file, using glon
    Code:
    HOLOPAD PRJ
    typeModelContainerscale111uid04188400namehq_icosphere [3]modelmodels/holograms/hq_icosphere.mdlang	000materialpos006coloura255b255g255r255typeModelContainerscale0.823421657085420.77918905019760.7753689289093uid2C6A4328namehq_icosphere [4]modelmodels/holograms/hq_icosphere.mdlang	000materialpos0013.277680397034coloura255b255g255r255typeModelContainerscale0.618989288806920.640698492527010.5352811217308uid2DCB1C40namehq_icosphere [5]modelmodels/holograms/hq_icosphere.mdlang	-9.66029453277591.0053621736006e-005-2.4846633550624e-007materialpos0019.769824981689coloura255b255g255r255typeModelContainerscale110.041553858667612uid2DABA5C0namehq_rcylinder_thin [6]modelmodels/holograms/hq_rcylinder_thin.mdlang	-12.85355663299600materialpos-0.58842945098877021.902761459351coloura255bg12r78typeModelContainerscale0.432854115962980.494479984045030.41918474435806uid2DAC6440namehq_rcylinder_thin [7]modelmodels/holograms/hq_rcylinder_thin.mdlang	-11.41679382324200materialpos-1.163231253624024.417797088623coloura255bg12r78typeModelContainerscale0.422492653131480.437959641218194.2872200012207uid2C6AD058namehq_torus_thin [8]modelmodels/holograms/hq_torus_thin.mdlang	51.97022247314500materialpos1.0357278585434019.639902114868coloura255b8g8r255typeModelContainerscale0.347174137830730.154506161808970.12755087018013uid2CFF7220namehq_sphere [9]modelmodels/holograms/hq_sphere.mdlang	000materialpos1.75-1.7520.399547576904coloura255bgr2typeModelContainerscale0.397740691900250.156736642122270.139588072896uid2D3356D0namehq_sphere [10]modelmodels/holograms/hq_sphere.mdlang	000materialpos1.251.87520.335668563843coloura255bgr2typeModelContainerscale0.0839844793081280.0549721419811250.64395093917847uid2DA95A80namehq_rcube [11]modelmodels/holograms/hq_rcube.mdlang	-00107.80223846436materialpos06.293341159820617.043298721313coloura255bg129r224typeModelContainerscale0.0874339789152151.21587610244750.086575999855995uid2D3294B0namehq_rcube_thick [12]modelmodels/holograms/hq_rcube_thick.mdlang	-00-8.7612543106079materialpos0-6.832415580749516.694780349731coloura255bg129r224
    BEGIN CLIPS
    typeClipPlanescale0.70476835966110.70476835966110.7047683596611parent2DCB1C40uid2DCB5960nameClip #2modelmodels/holograms/plane.mdlang	14.407382011414-180-180materialpos-0.56183886528015-1.48288521018e-00721.956872940063coloura255b255g255r255typeClipPlanescale1.33746373653411.33746373653411.3374637365341parent2D3294B0uid041A8E08nameClip #3modelmodels/holograms/plane.mdlang	-00-98.108428955078materialpos0-10.27734088897717.185577392578coloura255b255g255r255
    equals



    Though tbh when I put this in the same thread as the portal map exporter, it loses some of its sheen

    Edited:

    holy crap i hope that save-file doesn't stretch the page
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  16. Post #56
    My Blog
    Spencer Sharkey's Avatar
    July 2009
    1,944 Posts
    That's kickass.
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  17. Post #57
    EthanTheGreat's Avatar
    September 2010
    225 Posts
    Just a WIP I've been working on for a while, in no rush what so ever.
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  18. Post #58
    Gold Member
    Hentie's Avatar
    May 2010
    2,128 Posts
    split everything up into different categories and then into different files.

    now everything isn't crammed into one file and can be easily found :D


    me gusta
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  19. Post #59
    Frankess's Avatar
    November 2005
    511 Posts
    Awesome Splambob post
    It reminds me my old idea. Something like yours but for vehicle building. Fully functional contraptions made in editor similar to PAC, where you can chose what moves, what doesn't, what kind of vehicle is it and how it should behave. Although, it's only an idea and I still have a lot to learn about lua before attempting to make that.

    If someone thinks that is a good idea feel free to take it. But remember that, most of builders will hate you for that and you'll see a lot of threads "YourNick has killed all fun/gmod/building community".
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  20. Post #60
    Gold Member
    Splambob's Avatar
    January 2005
    1,216 Posts
    most of builders will hate you for that and you'll see a lot of threads "YourNick has killed all fun/gmod/building community".
    For props and constraints, you can kinda do that in hammer already. VMF prefab to advdupe converter anyone?
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  21. Post #61
    Get your own DarkRP Server!
    FPtje's Avatar
    January 2006
    5,539 Posts
    I finally found the inspiration to work on a new mayor economy system for my DarkRP edit...

    How is a bunch of props going to scare away real players?
    How do you detect a robbery? Will robbers have to enter a chat command?
    How will you force CP's to go on an hourly patrol? What should the cops do in the 55 minutes they're not patrolling?
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  22. Post #62
    garry's Avatar
    September 2001
    12,320 Posts
    I'm making saves and demos better, sharable to workshop.

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  23. Post #63
    PROUD BRONY 4LYFE
    Drakehawke's Avatar
    February 2009
    3,312 Posts
    I'm making saves and demos better, sharable to workshop.

    Speaking of demos, can you re-add the tv_record command serverside, and just block filenames with naughty things in them (.bin etc), I've tried SourceTVs autorecord system and it works suprisingly well. The only thing is I'd like to be able to split up the demo files into fixed time intervals, it can be easily done in a Lua script w/ console commands but it needs tv_record to work.
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  24. Post #64
    garry's Avatar
    September 2001
    12,320 Posts
    Done!
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  25. Post #65
    ASK ME ABOUT MY SAM 6420 FETISH
    ArmageddonScr's Avatar
    July 2011
    691 Posts
    How is a bunch of props going to scare away real players?
    How do you detect a robbery? Will robbers have to enter a chat command?
    How will you force CP's to go on an hourly patrol? What should the cops do in the 55 minutes they're not patrolling?
    It's a joke
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  26. Post #66
    whitespace's Avatar
    November 2008
    869 Posts
    garry:

    Could you add a way to enable map lighting? Or could you make it so that mat_fullbright switches back to 0 on map change because now when you play a map that has no lighting( take surf_rebel_resistance_final3 for example ), the next map has lighting disabled too (mat_fullbright 1). I would like to be able to set this value without enabling cheats. If there is a way to do this currently, please let me know.
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  27. Post #67
    My Blog
    Spencer Sharkey's Avatar
    July 2009
    1,944 Posts
    Its disabled because it can be considered a fullbright "cheat" when players use it where they aren't supposed to.
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  28. Post #68
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    3,081 Posts
    garry:

    Could you add a way to enable map lighting? Or could you make it so that mat_fullbright to 0 on map change because now when you play a map that has no lighting
    He did this in GMod 13.
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  29. Post #69
    PLEASE DON'T EAT ME!
    Doritos_Man's Avatar
    June 2009
    2,870 Posts
    I finally found the inspiration to work on a new mayor economy system for my DarkRP edit...

    Seems like an interesting idea.
    Also, what map is that?
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  30. Post #70
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,423 Posts
    Seems like an interesting idea.
    Also, what map is that?
    thanks

    rp_downtown_v2pgs
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  31. Post #71
    Gold Member
    Feihc's Avatar
    October 2006
    1,070 Posts
    Placement sexiness!
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  32. Post #72
    Gold Member
    Morcam's Avatar
    September 2008
    1,537 Posts
    If you're answering prayers, could you add an apply torque function? It's a bit funny how one still doesn't exist. The only way you can do it directly is through the PhysicsSimulate function, which is more than a little odd. Looking at others code, it's kinda sad that people are using multiple ApplyForceOffset calls to simply apply some torque. AddAngleVelocity is nice, but it's not torque, and the extra division required is just excess.
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  33. Post #73

    I've tried to implement FLIR into my Night Vision script.
    I think the result is quite good.
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  34. Post #74
    Pycские Идиот
    LauScript's Avatar
    June 2010
    2,447 Posts

    I've tried to implement FLIR into my Night Vision script.
    I think the result is quite good.
    idk why but i clicked on your youtube video andd it was about bunnies? am i the only one this happened to because this can't be right
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  35. Post #75
    taste the salty dong
    Remscar's Avatar
    September 2009
    1,821 Posts
    idk why but i clicked on your youtube video andd it was about bunnies? am i the only one this happened to because this can't be right
    It has nothing to do with bunnies. There is something wrong here, call the police.
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  36. Post #76
    JustSoFaded's Avatar
    December 2011
    432 Posts

    I've tried to implement FLIR into my Night Vision script.
    I think the result is quite good.
    Not too hard to make, but still really cool nonetheless.
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  37. Post #77
    idk why but i clicked on your youtube video andd it was about bunnies? am i the only one this happened to because this can't be right
    PUI?
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  38. Post #78
    PencilOnDesk's Avatar
    October 2011
    120 Posts

    Some intro, needs work and a transition between the Present Day screen and the menu. Also need to adjust some of the sounds. Thinking of adding an initial logo/image thing that pops up then fades before the quote.
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  39. Post #79
    Gold Member
    Feihc's Avatar
    October 2006
    1,070 Posts
    Better and more solid positioning and filled out the Survival tree. Need icons. WHO WANTS TO MAKE ME ICONS!
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  40. Post #80
    Gold Member
    FoohyAB's Avatar
    July 2009
    936 Posts


    Heck yeah, got 3D meshes working. Tomorrow I'll fix them up to make them look pretty.
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