Timesplitters (2000)
TimeSplitters is a first-person shooter developed by Free Radical Design (now known as Crytek UK) and published by Eidos, and the first game in the TimeSplitters series. It was released on 26 October 2000 in North America as a PlayStation 2 launch game. The game revolves around the concept of travelling through time in a story mode spanning 100 years. The game features a story mode, arcade mode, unlockable challenge mode, and map maker.
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Timesplitters 2 (2002)
TimeSplitters 2 is a first-person shooter video game available for the PlayStation 2, Xbox, and Nintendo GameCube game consoles. The game was published by Eidos and developed by Free Radical Design. The game was first released in October 2002 in North America and Europe, and later in Japan. It is the second game in the TimeSplitters series, and a sequel to the original TimeSplitters.
The game features a single-player mode consisting of ten levels in which the player assumes the role of one of two space marines as they attempt to stop the alien race of TimeSplitters from ruining history by collecting the time crystals in various time periods, ranging from the Wild West to the 25th century. It has several multiplayer modes.
Arcade mode is the main multiplayer section of TimeSplitters 2. It can normally be played with up to four players with each player using a division of the television's screen. However, with a System Link, up to sixteen players can participate. System link was not included with the Gamecube version.[4] When a player gets killed, they are respawned at a random location on the map with full health. Weapons, armour, and other items that enhance players' abilities are placed in several preset positions scattered about the map. The objective of the game depends on the mode selected. Four are available at the start: Deathmatch, Team Deathmatch, Capture the Bag (a version of Capture the Flag) and BagTag (where a player must survive while in possession of the bag for the longest period of time). There are sixteen game modes in total, but twelve are unavailable until the player beats certain levels of the game.
Several aspects of multiplayer can be customised, such as the weapons, the number of points needed to win, the number of minutes until the end of the game, as well as the music that plays along with the level. There is also a variety of different characters the player can choose to play as, each with their own individual statistics. Some characters are from the Story mode, while there are other more humorous ones such as a dinosaur and an Elvis impersonator. Up to ten computer-controlled bots can be used. Their appearance, difficulty, and team can be customised. The bots can do some acrobatic moves that the player cannot do such as rolls and somersaults.
A MapMaker is also available that can create playable levels. Levels for Story mode can be made as well as levels for Arcade mode.[13] Created Story levels, however, cannot be played co-operatively. Maps are created by selecting and placing different pre-made tiles and rooms onto a grid. Spawn points, weapons, bags, armour, and objectives can then be placed anywhere on the level. There is a bar in the left side of the screen, representing memory, that lowers each time a tile or item is placed. When the bar depletes completely, nothing else can be placed onto the map. However, items can be deleted to increase memory. A theme can be chosen for each map such as Victorian, Industrial, Alien, and Virtual, which changes how the rooms appear.
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Timesplitters: Future Perfect (2005)
It is the third game in the TimeSplitters series, after TimeSplitters 2, which was released in 2002 (itself the sequel to TimeSplitters released in 2000). The game features a single-player mode consisting of levels where the player assumes the role of Sergeant Cortez, a time-traveling marine from the 25th century, as he attempts to go to the past to save the future. The game also includes a range of multiplayer options as well as a cooperative mode. Online play was included in both the PlayStation 2 and Xbox versions. This is also the first Timesplitters game in the series to receive an "M" rating by ESRB.
After the original TimeSplitters, Free Radical Design decided to include a level creator in the TimeSplitters Series. It includes tiles, character spawns, items for specific game-modes (such as a briefcase in "capture the bag" game mode) as well as the option to change the lighting and also add pre determined "bot sets", that is a group of up to ten characters to regularly appear on the map. The same goes for weapon sets.
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Timesplitters 4 (TBA possibility of never. )
In June, 2007, the Official UK PlayStation Magazine revealed that another installment of the TimeSplitters series was being made.[1] However, at Kotaku, Rob Yescombe, the scriptwriter for the previous title in the series, said that the systems they were developing the game for were "unsigned at the moment."
"I'm sure it's possible to do a control scheme that works," Doak added, when asked about his thoughts on developing a first-person shooter for Wii. An early logo for the game was a spoof of the Gears of War logo with a monkey head replacing the skull. There was some concept art for a monkey in Master Chief's armour. Similarly, videos and screenshots of a monkey driving a heavy mechanical diving suit similar to ones featured in BioShock have been released on the developer's website. Because of this, it is expected that there will be more in-game "potshots" of those games as well as other gaming franchises. Yescombe from Free Radical Design confirmed that prediction. Free Radical Design mentioned that TimeSplitters 4 will not use the much-criticised Haze engine, instead opting for some "new and double shiny tech".
Despite the game officially being announced as being in development, the future of the title became uncertain due to Free Radical Design going into administration on December 18, 2008.[6] However, the studio was bought by Crytek, the developers behind the Crysis series. Free Radical have changed their name to Crytek UK. As of August 17, 2009, the project has officially been declared as on hold. In a recent interview, Crytek UK claimed that they would continue the project once there is a high industry demand for such a game.
Crytek UK has filed a new trademark registration for TimeSplitters: Future Perfect. The application was filed on April 26, 2010. Future Perfect was previously released on the Xbox, GameCube and PlayStation 2 in 2005. On November 1, 2010, Crytek UK announced that they were discussing with publishers whether releasing TimeSplitters 4 is the right move to take. Other senior Crytek staff have spoken about 'talks with publishers over the possibilities of a new TS'
On June 14, 2011, VideoGamer.com informed that a high-ranked source inside Crytek had leaked that the company is currently working on a new game (rumored to be TimeSplitters 4) with DirectX 11 to be released on next-generation platforms, Wii U, and successors to the PlayStation 3 and Xbox 360 Since then, Crytek has denied any collaboration with Microsoft, however confirmed the use of DirectX 11. They made no comment towards the outcome of TimeSplitters 4.
On July 30, 2011, an article in Official PlayStation Magazine September 2011 edition claimed that the fourth installment was to be announced soon by Crytek, stating "Gun-wielding monkeys are making a comeback! A fourth TimeSplitters title is to be announced soon."
Concept art for Timesplitters 4:
Timesplitters 4 support video:
Recent article on how Free Radical got shut down - http://www.eurogamer.net/articles/20...s-the-monsters
Follow on Twitter at: https://twitter.com/#!/Timesplitting
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