1. Post #1
    Gold Member
    Kendra's Avatar
    November 2008
    6,816 Posts

    That is just beastly...


    to think I'm stuck with a shitty Nvidia GT8600 that only has 256mb memory makes me depressed seeing this.
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  2. Post #2
    Gold Member
    Amy Pond's Avatar
    November 2010
    1,344 Posts
    This makes me want to own an aquarium.
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  3. Post #3

    April 2011
    3,829 Posts
    Holy shit that's cool.

  4. Post #4
    Penis Architect
    paul simon's Avatar
    November 2008
    7,726 Posts
    God damn

  5. Post #5
    Gold Member
    Lyoko774's Avatar
    October 2005
    6,121 Posts
    and the water still acts like unsolidified jello
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  6. Post #6
    Gold Member
    Catdaemon's Avatar
    February 2005
    2,818 Posts
    and the water still acts like unsolidified jello
    It works better once they have a decent volume of it going, but the point here isn't the physics simulation it's the ray tracing. This shit was once thought to be impossible to do in real time. I for one welcome the new raytracing game engine master race.
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  7. Post #7
    This custom title officially makes me awesome.
    B!N4RY's Avatar
    December 2009
    5,855 Posts
    and the water still acts like unsolidified jello
    It looks more like they're trying to simulate water from the ocean that's not perfectly still. You can also notice that they purposely slowed down the animation for you to see the details.
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  8. Post #8
    Gold Member
    Lyoko774's Avatar
    October 2005
    6,121 Posts
    Yeah, the ray tracing looks pretty awesome...but for some reason I doubt any developer will try to make use of it anytime soon, besides some tech demos (?)
    although I do hope nvidia releases this demo to the public, I'd like to play with it myself if I ever get a Kepler card
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  9. Post #9
    Gold Member
    alien_guy's Avatar
    June 2009
    3,104 Posts
    It annoyed me in that keynote that hardly anybody cheered at anything, realtime raytracing and nobody in the room cares.
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  10. Post #10
    Im Dallas Powers
    ballads's Avatar
    June 2010
    1,608 Posts
    holy shit!

  11. Post #11
     
    ijyt's Avatar
    May 2006
    8,245 Posts
    Yeah, the ray tracing looks pretty awesome...but for some reason I doubt any developer will try to make use of it anytime soon, besides some tech demos (?)
    although I do hope nvidia releases this demo to the public, I'd like to play with it myself if I ever get a Kepler card
    I hope that Samaritan tech demo ends up being a real game.
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  12. Post #12
    Gold Member
    Van-man's Avatar
    August 2009
    13,624 Posts
    It annoyed me in that keynote that hardly anybody cheered at anything, realtime raytracing and nobody in the room cares.
    I actually appreciated that.
    Since I find that to be distracting and annoying when watching a video of any keynote.
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  13. Post #13
    Gold Member
    taipan's Avatar
    September 2005
    5,140 Posts
    Cya Shaders, Hello ray tracing.
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  14. Post #14
    Gold Member
    thrawn2787's Avatar
    April 2007
    7,112 Posts
    1) put a bunch more objects in that simulation see how well it does in "real time" (lol stage demos)
    2) we probably won't see this in games for at least a decade, probably more.
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  15. Post #15
    kevaughan's Avatar
    April 2007
    1,468 Posts
    Damn I'm thirsty
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  16. Post #16
    Gold Member
    KorJax's Avatar
    January 2007
    8,988 Posts
    Watch this never get used for the next 10 years, just like every other super advanced tech demo they've ever released

    Keep in mind guys that alot of this type of thing, is probably not too possible/feasible on a practical scale. Which is why the above situation happens - nobody ends up using this tech because they basically work as nothing more than proofs of concept. We'll probably see something like this in the future, but not anything soon.
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  17. Post #17
    To also be fair, ATi and AMD came up with some fantastic stuff even 10-12 years ago that we only just now have standard.
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  18. Post #18
    That Dog
    Ehmmett's Avatar
    March 2009
    10,381 Posts
    I don't really mind that this may not be used for years to come, it's just neat seeing that this is possible in real time. Which has come a long way.

  19. Post #19
    Gold Member
    pebkac's Avatar
    January 2009
    2,346 Posts
    To be fair, this is nothing really new, real time raytracing has been possible on GPUs for a long time, it just ran slower/was less complex. This demo pretty much shows off only raytraced reflections, refractions and shadows. Sure it runs at an impressive speed, but it's still very far from being useful in games. If you want to render scenes that actually look realistic, indirect lighting would also need to be simulated, which doesn't seem appear to be in that demo (it's still probably too computationally expensive). Also keep in mind that the scenes presented are extremely simple, in a typical game situation you usually have many more objects and visual effects to render at the same time. And it probably had at least a GTX690 backing it up, if not two of them.

    We definitely aren't going to see many games being fully raytraced in the next 5 years, if any. Most likely games that pick it up will use raytracing only for certain elements like reflective surfaces and for high quality refractions, while the rest will keep getting rendered the usual way.
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  20. Post #20
    Bring the Noise!
    Adamhully's Avatar
    January 2007
    2,115 Posts
    I remember being amazed at the PS3 hardware demo... now this.


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  21. Post #21
    Holy shit, I watched those all the time since I was so excited for it.
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  22. Post #22
    metromod.net
    _Chewgum's Avatar
    April 2010
    2,254 Posts
    It's going to take a looooong time before this becomes a standard in games.
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  23. Post #23
    Smug Bastard's Avatar
    April 2011
    2,132 Posts
    Wait, that second demo only uses software?

  24. Post #24
    Mysion's Avatar
    January 2012
    106 Posts
    Nividia has some really cool stuff available. From my time play with the UDK the fracturing of physx is absolutely amazing and such a time saver! However their problem is it's all proprietary. A developer will not want to add defects to a game that will only be available to half it's audience.

    If only they would let AMD use some of the tech but force it to have worse speed or what not...
    We would see some pretty cool stuff.

  25. Post #25
    Gold Member
    Van-man's Avatar
    August 2009
    13,624 Posts
    Nividia has some really cool stuff available. From my time play with the UDK the fracturing of physx is absolutely amazing and such a time saver! However their problem is it's all proprietary. A developer will not want to add defects to a game that will only be available to half it's audience.

    If only they would let AMD use some of the tech but force it to have worse speed or what not...
    We would see some pretty cool stuff.
    Better idea: use a open source platform instead of their proprietary bullshit.
    That way it's not locked down by one company.
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  26. Post #26
    Gold Member
    Lyoko774's Avatar
    October 2005
    6,121 Posts
    Nividia has some really cool stuff available. From my time play with the UDK the fracturing of physx is absolutely amazing and such a time saver! However their problem is it's all proprietary. A developer will not want to add defects to a game that will only be available to half it's audience.

    If only they would let AMD use some of the tech but force it to have worse speed or what not...
    We would see some pretty cool stuff.
    PhysX just needs to die. Every game I've played that uses it (whether or not I'm using an nVidia card at the time) had really buggy and honestly quite shitty physics, and all the 'enhanced' PhysX effects were usually just extra particles that could EASILY be rendered on any DX10/DX11 capable GPU or CPU just as fast.
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  27. Post #27
    Gold Member
    gparent's Avatar
    January 2005
    3,928 Posts
    If only they would let AMD use some of the tech but force it to have worse speed or what not...
    Yeah lemme get with their lawyers on that..

  28. Post #28
    Zet
    Gold Member
    Zet's Avatar
    February 2011
    1,868 Posts
    This has to be the work of space-time magic. A shame we probably won't see game starting to use this for another 7+ years.

  29. Post #29
    Gold Member
    Silikone's Avatar
    September 2006
    1,253 Posts
    http://en.wikipedia.org/wiki/Id_Tech_6

    Carmack revolutionized 3D accelerators, will he be able to do it again?
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  30. Post #30
    Gold Member
    GoDong-DK's Avatar
    November 2009
    12,522 Posts
    This has to be the work of space-time magic. A shame we probably won't see game starting to use this for another 7+ years.
    7 years is a long time in computer-time. We may not see much of it, but I'm more than sure that it'll be usable in games in just a few years. I'll give it 5 before we can run it on some fairly mid-range cards.
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  31. Post #31
    I'm cool because I have a title period
    Fleskhjerta's Avatar
    May 2009
    392 Posts
    Now I feel rejected by having an AMD
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  32. Post #32
    Romka's Avatar
    January 2008
    1,181 Posts
    It looks amazing and all... but honestly I don't expect to see any of those neat effects in the future games any time soon. As shown above, there were some nice water physics effects back in 2005 already... never seen this or something similar in games yet.

  33. Post #33
    Gold Member
    Eltro102's Avatar
    February 2008
    7,407 Posts
    This won't be used in games at all anyway at all until amd develop something similar or some open source thing for this
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  34. Post #34
    Gold Member
    pebkac's Avatar
    January 2009
    2,346 Posts
    Now I feel rejected by having an AMD
    This won't be used in games at all anyway at all until amd develop something similar or some open source thing for this
    Guys, there is absolutly nothing preventing a renderer like this from running on AMD cards as well, this is just a demo showing off the power of their cards. Anyone seriously considering developing a game based on a raytracer would write it in a universal API like OpenCL or DirectX.

    I know you are thinking about Physx and the like, but there are reasons why it's so widely used:
    -developers not wanting to write their own physics engine when there's a perfectly usable one available
    -it does run on all hardware (althogh it's artificially limited on non-Nvidia hardware)
    -Nvidia is probably paying developers to use it

  35. Post #35
    Naaz's Avatar
    January 2012
    1,651 Posts
    This is why Nvidia is gaining increasing mental clout for me.
    My rule of thumb with GPU's is:
    <in power than a Radeon 6700 series: Buy AMD
    >in power than that: Nvidia.
    I've been following that rule for quite a while now.
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  36. Post #36
    Gold Member
    GoDong-DK's Avatar
    November 2009
    12,522 Posts
    This is why Nvidia is gaining increasing mental clout for me.
    My rule of thumb with GPU's is:
    <in power than a Radeon 6700 series: Buy AMD
    >in power than that: Nvidia.
    I've been following that rule for quite a while now.
    Well, that's a dumb rule.
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  37. Post #37
    Gold Member
    DrumStick's Avatar
    December 2008
    2,230 Posts
    This excites me.

  38. Post #38
    Place a message on my profile stating how you feel towards me. (obligatory: scriptkiddy destroyer)
    Turing's Avatar
    March 2012
    3,156 Posts
    I want this fluid dynamics thing in Realflow right this second.
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  39. Post #39
    DrasarSalman's Avatar
    August 2009
    7,669 Posts
    Now I wish I had something better than a laptop from 2009.

  40. Post #40
    I wasted a dollar on a stupid title.
    nikomo's Avatar
    September 2007
    14,578 Posts
    would write it in a universal API like OpenCL or DirectX.
    DirectX isn't universal, not even close.
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