1. Post #161

    August 2011
    34 Posts
    Do you have a resource.lua for it also?

  2. Post #162
    xmathewx75's Avatar
    April 2010
    472 Posts
    Place into lua/autorun/server

    EDIT: I think the code was big for a post - Just gonna use my dropbox.
    https://dl.dropbox.com/u/27703286/Sc...MResources.lua
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  3. Post #163
    Gold Member
    Cyberuben's Avatar
    April 2009
    3,331 Posts
    Are they available to download though?
    Hence the word "private".

  4. Post #164

    August 2012
    46 Posts
    Hence the word "private".
    So no, they haven't been released yet.

  5. Post #165

    July 2012
    5 Posts
    Can u make a lemons pack please?
    A Yugo, a Pontiac Aztek, an Edsel Corsair, and an AMC Pacer?
    Thank you!

  6. Post #166
    xmathewx75's Avatar
    April 2010
    472 Posts
    Why do we need more small crappy cars - I want to see more SUV's, Trucks, and big vehicles. :L

  7. Post #167
    sentrygunman's Avatar
    September 2008
    677 Posts
    Why do we need more small crappy cars - I want to see more SUV's, Trucks, and big vehicles. :L
    because forza doesnt have that many suvs and lol i found you on facepunch
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  8. Post #168
    puppycheese's Avatar
    August 2012
    166 Posts
    I love all your cars and i want to use them on a server but i can't find the entities name. I looked eveywhere but i can't find it anywhere please help me! I need the entities name for the car to be able to make it available to my npc car dealer. I love your cars btw i use them all on single player and i am going to be using them on my server as well! :D
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  9. Post #169
    freemmaann's Avatar
    January 2009
    1,617 Posts
    I love all your cars and i want to use them on a server but i can't find the entities name. I looked eveywhere but i can't find it anywhere please help me! I need the entities name for the car to be able to make it available to my npc car dealer. I love your cars btw i use them all on single player and i am going to be using them on my server as well! :D
    prop_vehicle_jeep

  10. Post #170

    July 2012
    5 Posts
    I know we aren't supposed to make requests, but can we PLEEZ have a Tata Nano?
    Thx... i guess...

  11. Post #171
    blackhawk69's Avatar
    August 2012
    9 Posts
    Just thought I would share my opinion on something you should make
    You make the best cars in Gmod :D

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  12. Post #172

    July 2012
    8 Posts
    because forza doesnt have that many suvs and lol i found you on facepunch
    it has enough I getted some driver level and I had to choose about over 5 SUVs so forza has pretty enough for TDM car pack

  13. Post #173
    puppycheese's Avatar
    August 2012
    166 Posts
    Thank You freemmaann! that was very helpful! :D
    prop_vehicle_jeep

  14. Post #174
    Gold Member
    Cyberuben's Avatar
    April 2009
    3,331 Posts
    Thank You freemmaann! that was very helpful! :D
    He's not knowing what he's talking about.
    If you have a DarkRP server, type into console: rp_getvehicles.
    It'll give you a big list.
    For example, if you want to get the Aston Martin DBS, you search in the list for thigns that look like they have to do something with this car.
    So, if you search, you'll find dbstdm.
    That is the entity name you need.
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  15. Post #175
    freemmaann's Avatar
    January 2009
    1,617 Posts
    He's not knowing what he's talking about.
    If you have a DarkRP server, type into console: rp_getvehicles.
    It'll give you a big list.
    For example, if you want to get the Aston Martin DBS, you search in the list for thigns that look like they have to do something with this car.
    So, if you search, you'll find dbstdm.
    That is the entity name you need.
    I could argue with you that the items in the list are just data entries which still spawns prop_vehicle_jeep (assuming its wheeled vehicles) with different model and handling. But yeah, don't know much about DarkRP.
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  16. Post #176
    Gold Member
    Cyberuben's Avatar
    April 2009
    3,331 Posts
    I could argue with you that the items in the list are just data entries which still spawns prop_vehicle_jeep (assuming its wheeled vehicles) with different model and handling. But yeah, don't know much about DarkRP.
    I know why you said that, but the 'entityname' he is speaking off is the string to spawn cars with.

  17. Post #177

    April 2012
    1 Posts
    Just putting this out tyhere, but doesnt anyone else want a 1950 chevy pickup 1500? They're sexy :3

  18. Post #178

    August 2012
    1 Posts
    Does it really matter though? Majority of people drive in 3rd person anyways, No offense.
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  19. Post #179
    matey9's Avatar
    February 2008
    981 Posts
    Don't mean to be one of "Those people", but a quality City bus seems to be absent from Gmod, and a Tried and true GMC RTS would be the perfect complement to any Garry's Mod City!


    A gentleman named Schaefft has whipped up a really nice model that was used for several GTA mods
    http://www.gta-worldmods.de/phpkit/s...contentid=4080


    Love the pack, the quality of the models is superb and the seating and lighting systems just bring that much more to the game.
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  20. Post #180
    puppycheese's Avatar
    August 2012
    166 Posts
    i'll try that cause freeman's advise didn't help -__- and i'm not sure if we tried it or not!
    He's not knowing what he's talking about.
    If you have a DarkRP server, type into console: rp_getvehicles.
    It'll give you a big list.
    For example, if you want to get the Aston Martin DBS, you search in the list for thigns that look like they have to do something with this car.
    So, if you search, you'll find dbstdm.
    That is the entity name you need.

  21. Post #181

    November 2010
    80 Posts
    Any idea when you're going to update the vehicle scripts? I know you're working on a map but the vehicles currently drive awfully, if you're not going to update them I guess I'll go through them all and update them all myself so you can actually handle properly.

  22. Post #182
    Any idea when you're going to update the vehicle scripts? I know you're working on a map but the vehicles currently drive awfully, if you're not going to update them I guess I'll go through them all and update them all myself so you can actually handle properly.
    I will try to start doing something very soon, I keep throwing my projects on hold because I then find new projects (which is insanely stupid of me) and I have less time to work on any of this because of school.

    But you are more than welcome to do handling scripts for the cars and could also join my "team" to do all future scripts as well. I just have to see what you can do first.
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  23. Post #183

    November 2010
    80 Posts
    I will try to start doing something very soon, I keep throwing my projects on hold because I then find new projects (which is insanely stupid of me) and I have less time to work on any of this because of school.

    But you are more than welcome to do handling scripts for the cars and could also join my "team" to do all future scripts as well. I just have to see what you can do first.
    I can't do much right now, never tried creating vehicle scripts, I'm more of a Lua guy. I'm creating a gamemode for Garry's Mod 13 (Roleplay, would you ever have guessed?) and using your vehicles, but in their current state of driving it'd be a bit horrible to throw them out to players like they are.

    I've been messing around with vehicle scripts recently and can never get anything right, so I guess they are quite hard to make unless you know what you're doing?

  24. Post #184
    I can't do much right now, never tried creating vehicle scripts, I'm more of a Lua guy. I'm creating a gamemode for Garry's Mod 13 (Roleplay, would you ever have guessed?) and using your vehicles, but in their current state of driving it'd be a bit horrible to throw them out to players like they are.

    I've been messing around with vehicle scripts recently and can never get anything right, so I guess they are quite hard to make unless you know what you're doing?
    They're not that difficult for slower cars but the fast ones are a pain in the butt to get right. Yesterday I was working on the Bugatti Veyron handling and I somehow managed to do some Arab drift and still keep it under somewhat control. The thing was, I didn't turn at all, it was just sliding from side to side for some odd reason
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  25. Post #185
    freemmaann's Avatar
    January 2009
    1,617 Posts
    They're not that difficult for slower cars but the fast ones are a pain in the butt to get right. Yesterday I was working on the Bugatti Veyron handling and I somehow managed to do some Arab drift and still keep it under somewhat control. The thing was, I didn't turn at all, it was just sliding from side to side for some odd reason
    Tommorow, after college, I'm gonna give it a shot in doing some manual vehicle sliding and spinning, try to detect when the car shouldn't be freakin out like that and try to force it to behave abit. Might not be good enough as in the other games but I have some ideas on how to improve the crap handling abit.
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  26. Post #186

    August 2012
    2 Posts
    can you make a chevy impala 2013 or 2010
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  27. Post #187
    [H2] SVN Update - 4th of September 2012[/H2]

    Updated Golf MkII
    Updated several shared textures

    And hopefully I didn't break anything
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  28. Post #188
    VistaWiz's Avatar
    January 2012
    23 Posts
    Can you add a Talon Eagle, or a Honda Civic? Or how about a Mazda RX7? It'd be nice, you can be a DSMer in Garry's Mod. <3
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  29. Post #189
    Nimhster's Avatar
    April 2009
    463 Posts
    Can you add a Talon Eagle, or a Honda Civic? Or how about a Mazda RX7? It'd be nice, you can be a DSMer in Garry's Mod. <3
    There is a Honda Civic in the pack.
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  30. Post #190

    July 2012
    8 Posts
    There is a Honda Civic in the pack.
    there is old civic too in Forza 4
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  31. Post #191
    Ask me about my Raichu obsession.
    ThatRaichu's Avatar
    August 2010
    61 Posts
    Here's a better idea.

    How about either of these 3 cars








    These are much better.
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  32. Post #192
    RocketRunner's Avatar
    February 2009
    146 Posts
    Just discovered this pack, and I have to say: I'm rather impressed by the vehicle selection so far. Can't wait to try this out on Gmod 13.

    As for the handling talk, while I haven't used this addon yet (like I said, just found out about it), what's the issue? It sounds like the cars don't have enough grip under heavier driving, going off of this page and the last.

  33. Post #193
    ToasterCat's Avatar
    May 2012
    139 Posts

    Oh god, yes.
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  34. Post #194
    Crazy Catiwis's Avatar
    January 2012
    21 Posts
    I think you can make any off road vehicle, like 4x4, pickup or Buggy. With nice suspensions. It can be very nice.

  35. Post #195
    AustinDangerPowers's Avatar
    May 2009
    172 Posts
    im feeling kind today so
    im 50% complete on making soundscripts for gmod13 for the current svn revision (will make for later added cars too) so the g13 players get the cool sounds

    Edited:

    finished the soundscripts

    TDM you can pm me and ill send you the soundscripts if you want them
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  36. Post #196
    Dennab
    November 2011
    4,712 Posts
    Man, Think practical guys, do the best hatchback of all time.


    Lancia Integrale, lets go 220KPH.
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  37. Post #197

    July 2012
    5 Posts

    PLEASE?
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  38. Post #198
    xmathewx75's Avatar
    April 2010
    472 Posts
    why you guys keep suggesting and requesting cars...
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  39. Post #199

    January 2012
    43 Posts
    why you guys keep suggesting and requesting cars...
    What if he runs out of ideas? When and if he does he can just come here and look at the requests so this addon can stay alive and not die.
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  40. Post #200
    xmathewx75's Avatar
    April 2010
    472 Posts
    Hes simply working on a map as you can see his Facebook stats.

    I'm sure he has cars in his mind enough - And he said at the first post, "Don't request cars" this is same as suggesting.
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