-oh god oh god im retarded-
-oh god oh god im retarded-
I really hope the diving part won't be gimmicky. Make it realistic. Like you actually need a tutorial to dive so that you don't kill yourself in the first 15 minutes.
I hope they add running vault.Having to stop just to vault a small wall was annoying
The night stuff looks amazing. I always felt the lighting was too wonky at night in ARMA 2, with all the circles and particles really messing up and standing out way too much.
I like how the caption title is "Jay's Sore Throat"
i really wish i wasnt on a laptop from 2004
Now add some Sharks to attack anyone in their reach, It would blow your cover and can be used as the perfect tool.
Kill someone and watch the sharks take the bait.
I'm also hoping of better sound delay, for example in arma 2 the only thing that was delayed is the sound of explosions
At least I know ARMA III is the second game my PC wont handle, second to GTA V.
Can't wait to be playing DayZ on Day 1 with this new lighting system.
(Rocket and the team are designing it so it can basically be instantly ported over to ArmA3, all that would need to be changed was spawn locations)
I love how he said "ELITE TIER 1 OPERATOR"
Now I feel really stupid. I think I got it mixed up with something else, sorry.
Has anyone else noticed just how much *better* the gunshot sounds on that LAV were?
I'm still curious if they'll implement proper night adaptation though.
Arma2's nights are awful because they are almost pitch black even under a full moon condition. When in reality, you can see pretty damn clearly in a full moon light, it'll just be hard/impossible to make out details and you can't focus easily on distant objects. They forget that your eyes dialate when you are in darkness for about 5-7 minutes to where you can easily see in minimal-light conditions - at least easily enough to make out basic shapes/forms. You really only see pure pitch-black conditions, when it's dead night with full cloud cover and a new moon. Even then, nearby light pollution can easily light up the ground enough to see where you are at least roughly going. The only time it should naturally look pitch black is when you come out from a bright area into darkness - i.e. after using NVG, eyes adjusting to vehicle headlights, etc.
The muzzleflashes were rather weak - they didn't even give off light when they were fired.
Other than that, the lighting looks gorgeous.
What are you talking about, full moon nights in ARMA 2 are pretty bright.
I've never played the ArmA series, can I be naive and ask if it's any good? Or does it only fit the tastes of certain people? Because I've seen people messing about on it but also some serious videos, so I'm a bit confused.
And the learning curve is steep, especially for the mission editor where it could take you months to learn how to do something simple. Although if you are competent enough with computers and such and have the patience to play, it can be really rewarding and unforgettable.
Also, I play Resistance and Liberation, the best mod for strategy. /sarcasm
During the video I kept raising my eyebrows and winking at my graphics card and it started sweating and made up some excuse like 'I have a headache' or 'I've got to get up early tomorrow' and it just shut down.