1. Post #161
    Solidsnail's Avatar
    March 2009
    602 Posts
    Spawned an enemy just when the screen went black.

    Oh the screams.

  2. Post #162
    Cows Rule's Avatar
    October 2008
    2,646 Posts
    player collision with the environment is really bugged, especially in dug out areas. Block placement is a little finicky and the camera movement is really hard to stay focused with. This has potential, but it really needs the duct tape taken off and have the parts welded before it goes any further.
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  3. Post #163
    Dirf's Avatar
    May 2010
    5,438 Posts
    When I load it up I get about 3 FPS and all textures are light blue with a slight black haze around them.

  4. Post #164
    Shining_Sabe's Avatar
    August 2007
    627 Posts
    I think the black screen bug can be avoided by keeping the graphics preset at "good" or higher,any lower makes it black screen after a bit(and didn't make any framerate difference in the 5 or so seconds I had before blackscren).
    It runs better on my laptop at simple than the "fastest" graphics settings. I recommend everybody try out different settings.

  5. Post #165
    Gold Member
    Renegade Master's Avatar
    January 2009
    1,954 Posts
    The black screen can also be avoided by alt-tabbing out, and alt-tabbing back in again (while in fullscreen). The black screen may come back, and the graphics may glitch out a bit, but you can play the game more by just alt-tabbing through the black screens instead of having to quit and losing all your work on your fort or whatever all the time.

  6. Post #166
    newbz's Avatar
    September 2007
    398 Posts
    The alpha is really alphaey and they're asking too much for the founders thingy. Great concept and I love the real time character animation. It is so cool getting hit and spinning around.

  7. Post #167
    CRUSHER OF DREAMS AND EATER OF SKITTLES
    Newbienice99's Avatar
    August 2007
    5,236 Posts
    "We hope to develop it over the next 2-3 years"
    Doesn't sound very optimistic, makes me feel like they're going to get bored or something.
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  8. Post #168
    Gold Member
    Frisk's Avatar
    January 2006
    4,541 Posts
    Shit, this runs like a powerpoint on here
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  9. Post #169
    Gold Member
    Feuver's Avatar
    April 2008
    2,389 Posts
    "We hope to develop it over the next 2-3 years"
    Doesn't sound very optimistic, makes me feel like they're going to get bored or something.
    Better than coming up and saying "We hope to release it next quarter!"

    Realistic deadlines are far better.

  10. Post #170
    FaythNihlus's Avatar
    June 2007
    394 Posts
    Shit, this runs like a powerpoint on here
    Same, even on Fastest & lowest resolution it's still as choppy as a Mac

  11. Post #171
    draugur's Avatar
    March 2012
    2,225 Posts
    Isn't StarForge F2P? What Is Paid Content?


    StarForge is Free To Play. Meaning players can expect a few heroes to always be free and you can play them as much as you want with no limit. As well, all the modes in the game, both Single Player and Multiplayer are free. We are not designing our game to be pay to win, infact, our entire design revolves around the game first. Every Hero is tested and balanced with the other Heroes to ensure that there will be no advantage to buying different Heroes. Just a different way to play the game. Skins are purely cosmetic. Each Hero starts with 6 base Devices, and 6 Base Mutations. These affect your starting stats in the game. The ones you will be able to purchase will not give you an advantage but just the ability to replace the basic ones with more customization choices. Sandbox Items and Packs do not factor into the competitive game.


    -Snip- I probably shouldn't get drunk and then post on FP again. Seems like a bad idea.

    (User was banned for this post ("Awful reply. Why would you post like this anywhere?" - Dragon))
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  12. Post #172
    Gold Member
    Cold Finger's Avatar
    December 2006
    823 Posts
    OMGOMGOMGOMGOMGOMGOMGOMGOGMGOMGOMOGMOGMOGMOGMOGMOG MOMG!
    Stop.
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  13. Post #173
    Gold Member
    Raptortheawesome's Avatar
    May 2009
    4,610 Posts
    I can load it up perfectly fine in windowed, but it takes forever to load up and "stops responding" before so. Any ways to fix this?

  14. Post #174
    Gold Member
    Frisk's Avatar
    January 2006
    4,541 Posts
    I can load it up perfectly fine in windowed, but it takes forever to load up and "stops responding" before so. Any ways to fix this?
    It does that to everybody, you're supposed to just let it load. It'll stop responding, but after 5-10 minutes, it'll start to work and load the terrain.

  15. Post #175
    Gold Member
    DBFT's Avatar
    November 2009
    462 Posts
    Trying to run this, but whenever it's done generating the terrain the screen appears normal and slowly fades to black permanently.
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  16. Post #176
    Hello Handsome
    ForgottenKane's Avatar
    February 2010
    9,598 Posts
    Now i hope people do realize its Alpha, otherwise your going to have a lot of 'lol game is buggy its shit' like you first had in Minecraft
    From the content in Minecraft now, I'd still call it alpha. Not worth $30, IMO. Good thing I got it in alpha.
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  17. Post #177
    Gold Member
    katbug's Avatar
    January 2010
    3,955 Posts
    looks AMAZING
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  18. Post #178
    Hello Handsome
    ForgottenKane's Avatar
    February 2010
    9,598 Posts
    Holy crap, I can play Crysis 2 on max settings but my PC lags to shit when I play this on FAST.

    What is going on
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  19. Post #179
    ILY
    Just take the next step
    ILY's Avatar
    October 2011
    8,917 Posts
    Holy crap, I can play Crysis 2 on max settings but my PC lags to shit when I play this on FAST.

    What is going on
    It's an early alpha

  20. Post #180
    smeismastger's Avatar
    September 2011
    3,419 Posts
    developers developers developers...
    add this

    Pretty sure they will add something like this atleast, you could already do from wall-to-wall jumping in the version they used to make the videos

  21. Post #181
    Hello Handsome
    ForgottenKane's Avatar
    February 2010
    9,598 Posts
    It's an early alpha
    I know, but that's confusing as fuck.

  22. Post #182
    draugur's Avatar
    March 2012
    2,225 Posts
    I shall no longer get drunk and then post on FP. Lesson learned.
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  23. Post #183
    _jesterk's Avatar
    March 2012
    1,054 Posts
    I don't know what to do. I spawn at night in a forest clearing, then random worm and spider enimies spawn on top of me and attack me, doing no damage.

    I spawned one of those whirling club things in an attempt to smash myself over the mountain but instead I flew a fair distance, then got teleported in mid-air back over a forest before smashing down.

    It's fun to crash around like a ragdoll but is there any way to build a fort or leave the starting area?

  24. Post #184
    Creator of the Gold Member Times
    AnalAnnihilator's Avatar
    November 2011
    1,619 Posts
    I know, but that's confusing as fuck.
    Yeah, I get around 30 fps no matter the settings I pick. I could be running it on the lowest settings or the highest and it'd still be the same FPS. It's alpha what can you expect.
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  25. Post #185
    Hello Handsome
    ForgottenKane's Avatar
    February 2010
    9,598 Posts
    Yeah, I get around 30 fps no matter the settings I pick. I could be running it on the lowest settings or the highest and it'd still be the same FPS. It's alpha what can you expect.
    30? Boy, I can't run it past 20 fps, even on lowest settings.
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  26. Post #186
    jackattack's Avatar
    October 2010
    5,275 Posts
    Is this guy drunk 24/7 or something.
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  27. Post #187
    Creator of the Gold Member Times
    AnalAnnihilator's Avatar
    November 2011
    1,619 Posts
    Is this guy drunk 24/7 or something.
    He's a bit shaken up after the fall from space
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  28. Post #188

    February 2008
    385 Posts
    They released an update kinda

    What is new/fixed in this build.

    - Fixed Turrets
    - Parkour like movement(automatic jumping up blocks)
    - Better performance
    - Easier controls
    - Improved cube building
    - Delete Turrets
    - Settings Screen
    - Founders Club names listed
    - New level
    - Other bug fixes

    Removed from this build for testing purposes (to get it running on more comps and to help us understand the bugs better)

    - Dig Mode; this build contains a non voxel terrain as we currently working on improving it's performance
    - Atmosphere Effects; this build doesn't contain the atmosphere effects because of the issues it caused on some computers. We are currently fixing it.
    - We hope to have both of the above back in sometime soon in the near future once they are properly tested on more systems.
    http://www.forgeplanet.net/starforge_build.php

    Nothing terribly important but an update is an update.

  29. Post #189
    Gold Member
    Ultima422's Avatar
    January 2008
    44 Posts
    StarForge looks good. Just registered, and I'm downloading the 0.1.1 build after bro gets off of Netflix. I'll give it a whirl tomorrow when I've got nothing to do.

  30. Post #190
    Clops with bisousbisous daily <3
    Mr. Smartass's Avatar
    December 2010
    9,176 Posts
    Why does it feel like my character is a bag of broken bones held together with spit, tears, and dreams
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  31. Post #191
    Red Member
    mr apple's Avatar
    March 2009
    7,680 Posts
    developers developers developers...
    add this

    unity 3.6 isn't out yet

  32. Post #192
    Gold Member
    Electrocuter's Avatar
    December 2005
    4,591 Posts
    The new update really improves my FPS, I can play with flawless FPS now while before I had just 5 fps.

  33. Post #193
    Gold Member
    A Glitch's Avatar
    December 2005
    1,707 Posts
    I have no idea if it's like this for everybody but....

    So I look one way: Wow....that's pretty cool



    and then my breath was stolen...

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  34. Post #194
    Gold Member
    Higginz511's Avatar
    February 2009
    5,612 Posts
    Hey guys, Sorry to bump the thread but I put together a video.


    I want brutal honesty, It's my first real video that's been anything more then just gameplay. I want to know if it's crap, You wont hurt my feelings. The video quality isn't the same as my usual videos cause I had to record it with Livestream procaster instead of my usual MSI Afterburner.
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  35. Post #195
    RaTcHeT302's Avatar
    September 2011
    922 Posts

    New update released since a bit. Version "b" should be coming too.

    Fun fact, one of the small monsters is actualy friendly and won't hurt you, he actualy will start pursuing the giant monsters and attack them, ain't that cute?

  36. Post #196
    RaTcHeT302's Avatar
    September 2011
    922 Posts
    New blog post: http://starforge.typepad.com/starfor...l-terrain.html


    RaTcHeT302 posted:
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  37. Post #197
    Tacosheller's Avatar
    March 2010
    6,589 Posts
    I tried this out today. It's literally the worst game I have ever played.
    You start out spawning on a gigantic tower of rock, with no way to get down without dying. i ended up having to trudge through the horrible UI just to make block to get to the ground, in the process dying over a dozen times and using over 1500 blocks. THis is all with the shitty movement system that feels like you're yelling commands to a deaf guy covered in bad dragon cum lube. When I finally got to the bottom, I found enemies that literally could not be killed, however hard i tried with the gun I was given. I ended up running away from them and firing, and I found that if you run and shoot forward, your bullets hit your playermodel, damaging you and causing you to go faster, so you hit more of your own bullets and keep getting damaged and accelerating. I eventually found the edge of the "infinite" map. It was literally an edge, like if you'd use noclip in a source game and float out of the map.
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  38. Post #198

    May 2007
    5 Posts
    I tried this out today. It's literally the worst game I have ever played.
    You start out spawning on a gigantic tower of rock, with no way to get down without dying. i ended up having to trudge through the horrible UI just to make block to get to the ground, in the process dying over a dozen times and using over 1500 blocks. THis is all with the shitty movement system that feels like you're yelling commands to a deaf guy covered in bad dragon cum lube. When I finally got to the bottom, I found enemies that literally could not be killed, however hard i tried with the gun I was given. I ended up running away from them and firing, and I found that if you run and shoot forward, your bullets hit your playermodel, damaging you and causing you to go faster, so you hit more of your own bullets and keep getting damaged and accelerating. I eventually found the edge of the "infinite" map. It was literally an edge, like if you'd use noclip in a source game and float out of the map.
    I feel your pain bro.

  39. Post #199
    Gold Member
    Muthenfrucheir's Avatar
    June 2010
    1,102 Posts
    your game is currently a steaming pile of shit.

    Edited:

    ok,maybe I shouldn't be that harsh,but I cant figure out how to hold a gun,build,destroy,or spawn things,so its basically raping my computer for no good reason. no point in an infinite map when I'm stuck in a pit on a stone pillar

  40. Post #200
    RaTcHeT302's Avatar
    September 2011
    922 Posts
    your game is currently a steaming pile of shit.

    Edited:

    ok,maybe I shouldn't be that harsh,but I cant figure out how to hold a gun,build,destroy,or spawn things,so its basically raping my computer for no good reason. no point in an infinite map when I'm stuck in a pit on a stone pillar
    Yep, it's not that bad though but I still find it silly that you have to start in the middle of a rock

    You can slam yourself onto the walls while falling to (maybe) survive.