Are there any tutorials for mask textures?
And please don't just give me a link the the VDC page. That's not a tutorial.
From today's changelog:
Edit: To clarify, this is the Dota 2 Test changelog.
You can only use it to test the heroes with items already in game.
I wanted to try our Atropos set, damnit
Just saw the Wings of Davion Set in the game client. Congrats Drywall.
How can you get a pair of bracers to move separately?
We have a pair of "gauntlets" for bane but they move at the same time causing it to not follow 1 of the arms, don't know what to do to fix it.
You guys think a chainsaw would stray too far from the dota2 Theme?
I may just make it into a knife instead.
what you're saying is like if they made the joker in Dark Knight a really colorful and cheerful villain. could it be possible? sure, but it'd fuck up the entire atmosphere of the movie
So im getting better with 3d stuff, and tried my hands on an ice bow for drow (nice rhyme huh?)
would like some feedback, what to do better and general impression :)
Hey its me again, Texturing seems to be the toughest part. I tried to make it look icy though. Also TehWoodPcker I tried to make it a bit thicker in general. I tried to make just the spikes thicker but then the icy look is kinda lost. Would like to know what you people think! :)
Why not thicken the the shapes, pushing the crystalline aspect even further with Fortress of Solitude type large, bold, orthogonal shapes. And you can always experiment with different colorings. There's plenty of crystals out there to reference.
Armor stuff almost done. Gotta clean up some bake errors and add some detail to the cape and then it's time for the weapons!
I had to make it all one item replacing the shoulders to compensate for limited texture space. It's at 439 tris. Reducing it will be a bitch.
So can anyone help?
How can I set a pair of bracers to 2 different set of bones, so they don't move at the same time and they follow the arm they are supposed to be atached to
Some progress on the bane shit
edit: and thanks for the help biodude!
i can't get my model to load on the new "test" function when publishing the item but it loads fine in the cs:go model viewer
any help guys?
Zeus needs items, but I have no ideas for them.
a bag of thunderbolts on his back?
he has lots of potential, at least for clothing items