That thing is damn sexy! is the texture mirrored? I hope the pattern maintains quality in-game.
That thing is damn sexy! is the texture mirrored? I hope the pattern maintains quality in-game.
Nah the texture isn't mirroed, the unwrap was super nice to me
This time.
Why they are so low quality in-game?
I think it's because when the game starts, all the textures get made into one big texture, then they most likely reduce the size of that big texture. The reason they make it one big texture for all the heroes is because it only makes 1 draw call
(User was banned for this post ("Image macro" - Ninja101))
I'd recommend snip-ing that.
Shhhh don't let him know.
You mean it hangs there not moving with Ursa? That happens to me sometimes, if i go to the Bones tab and select "Highlight Bone", it snaps.
Could it be because you didn't center you're item in world space before exporting it?
Yep, I'm an idiot.
I knew I forgot a step, haven't exported for source in a while lmao
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For some reason I thought it was a face mask when I saw the ursa-less version![]()
That might also be interesting.
Yeah, I too thought the earholes were actually eyeholes before the pic with Ursa in it.
it looks wonderful! can you show it with a 128 and 256 texture size?
concept art
Original tex is 1024
goddamn, those hips.
How would this concept for a Venomancer set sound?
A coat/robe from his days as a herbalist that he wears around his body regularly except the top portion having two large rips in it for his other appendages to stick out, and maybe a strap/belt that has vials filled with either various venoms, or herbal ingredients. And maybe a hat for him to wear? I don't know if a hat would work on Veno.
I am of the understanding that the world is in dire need of more Sven hats
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You beat me to upload an item with custom anims
damnit
if sn1pe wasn't a lazy fuck I would have beat you >:(
Sorry ><
It was hell for me to animate as a noob. Might still need to go back to animations depending on feedback.
Holy fuck I was actually thinking someone should make a crossbow last night.
So they broke brewmaster up but still haven't given him LODs? Or do dota LODs just work different somehow and won't show up in alien swarm SDK
I don't know much, but from what I've heard Alien Swarm SDK is pretty shit for Dota 2, you should (if you can) use the CS:GO SDK.
applied when the dota workshop was first released :(
Yep CS:GO for Model Viewer and I used SFM for compiling.
SFM + GUIstudiomdl = slow + not responding ... just leave it for a couple of minutes , it will eventually compile even when not responding.
You use Source Film Maker for compiling? I did not know it could be used to do that.
Skeleton king is crap, working on Riki
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I decompiled Pudge's model and all i got was the face and the cleaver and some bones, is it supposed to be like that?
I've had decompiling issues before too. I think you're opening the wrong file, because I had a similar issue with Slardar. Also, Jakiro's model is missing a ton of faces.
I used the fixed decompiler and changed the idst thing in all model files, made a copy of dx9 and renamed it dx8 and selected the pudge.mdl file to decompile
You're importing the "pudge_model.dmx.smd" file into the program, correct?
yea
Edited:
actually the model only works with mdldecompiler ver 4, fixed and ver 5 make 3dsmax crash when I import the model and also the model file is 0 kb
//they only show 0kb for some reason but still crash 3dsmax 2012
That's nice, can i ask you how you managed to make it work inside the game?
Model swap I guess, but I've heard it's vac ban risky
I advice not to use it. I tried to avoid it as much as possible. but couldn't use the internal test tool since it only allows you to change one MDL. the animations are stored in the base model and the weapon in a separate model. Swapping the model , allowed to have the new modified base model to be there already .. so I could just load up the weapon in the test tool.
I needed to test it in battle mainly for two reasons.
*Drow's bow string is made of particles and wanted to see if my attachments were set up correctly.
*I had issues with the quiver and cape bones not compiling and "missing bones".
I don't see anyone needing it unless your changing animations , just use the workshop test tool.
Hopefully Valve will release the tools to test such stuff soon.
Sorry guys, a good way to start is reading the forum rules =S
Has anyone made a mossy tiny? That could be neat although it seems too obvious for me to be the first to say