1. Post #1721
    No more drama! ever!
    thecuntsman's Avatar
    November 2011
    1,375 Posts
    Got the helmet into the CSgo SDK, got the skinning set to Head_1, but for some reason it won't actually snap to Ursa in the SDK, no idea why.

    That thing is damn sexy! is the texture mirrored? I hope the pattern maintains quality in-game.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Agree Agree x 1 (list)

  2. Post #1722
    Red Member
    mr apple's Avatar
    March 2009
    7,680 Posts
    Nah the texture isn't mirroed, the unwrap was super nice to me

    This time.
    Reply With Quote Edit / Delete Windows 7 Australia Show Events

  3. Post #1723
    Largs's Avatar
    June 2012
    83 Posts
    That thing is damn sexy! is the texture mirrored? I hope the pattern maintains quality in-game.
    Why they are so low quality in-game?
    Reply With Quote Edit / Delete Windows 7 Brazil Show Events

  4. Post #1724
    Red Member
    mr apple's Avatar
    March 2009
    7,680 Posts
    Why they are so low quality in-game?
    I think it's because when the game starts, all the textures get made into one big texture, then they most likely reduce the size of that big texture. The reason they make it one big texture for all the heroes is because it only makes 1 draw call
    Reply With Quote Edit / Delete Windows 7 Australia Show Events

  5. Post #1725
    Largs's Avatar
    June 2012
    83 Posts
    then they most likely reduce the size of that big texture


    (User was banned for this post ("Image macro" - Ninja101))
    Reply With Quote Edit / Delete Windows 7 Brazil Show Events Dumb Dumb x 14 (list)

  6. Post #1726
    murphy7's Avatar
    February 2009
    689 Posts
    I'd recommend snip-ing that.
    Reply With Quote Edit / Delete Windows 7 Germany Show Events

  7. Post #1727
    Deaglez7's Avatar
    March 2007
    414 Posts
    I'd recommend snip-ing that.
    Shhhh don't let him know.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Funny Funny x 1Agree Agree x 1 (list)

  8. Post #1728
    Kyuownz's Avatar
    August 2007
    355 Posts
    Got the helmet into the CSgo SDK, got the skinning set to Head_1, but for some reason it won't actually snap to Ursa in the SDK, no idea why.

    You mean it hangs there not moving with Ursa? That happens to me sometimes, if i go to the Bones tab and select "Highlight Bone", it snaps.
    Reply With Quote Edit / Delete Windows 7 Brazil Show Events

  9. Post #1729
    Gold Member
    dark soul's Avatar
    June 2005
    535 Posts
    Could it be because you didn't center you're item in world space before exporting it?
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  10. Post #1730
    Red Member
    mr apple's Avatar
    March 2009
    7,680 Posts
    Could it be because you didn't center you're item in world space before exporting it?
    Yep, I'm an idiot.

    I knew I forgot a step, haven't exported for source in a while lmao

    Reply With Quote Edit / Delete Windows 7 Australia Show Events Artistic Artistic x 3Winner Winner x 1 (list)

  11. Post #1731
    Demeschik's Avatar
    June 2010
    1,875 Posts
    Yep, I'm an idiot.

    I knew I forgot a step, haven't exported for source in a while lmao

    For some reason I thought it was a face mask when I saw the ursa-less version
    Reply With Quote Edit / Delete Windows 7 Russian Federation Show Events Agree Agree x 4 (list)

  12. Post #1732

    July 2012
    133 Posts
    That might also be interesting.
    Reply With Quote Edit / Delete Windows XP Romania Show Events

  13. Post #1733
    sasurai's Avatar
    May 2011
    872 Posts
    For some reason I thought it was a face mask when I saw the ursa-less version
    Yeah, I too thought the earholes were actually eyeholes before the pic with Ursa in it.
    Reply With Quote Edit / Delete Windows Vista United States Show Events

  14. Post #1734
    No more drama! ever!
    thecuntsman's Avatar
    November 2011
    1,375 Posts
    Yep, I'm an idiot.

    I knew I forgot a step, haven't exported for source in a while lmao

    it looks wonderful! can you show it with a 128 and 256 texture size?
    Reply With Quote Edit / Delete Mac United Kingdom Show Events Agree Agree x 1 (list)

  15. Post #1735
    Gold Member
    Hawt Koffee's Avatar
    November 2009
    1,859 Posts

    concept art
    Reply With Quote Edit / Delete Windows XP Canada Show Events Artistic Artistic x 3 (list)

  16. Post #1736
    Red Member
    mr apple's Avatar
    March 2009
    7,680 Posts
    it looks wonderful! can you show it with a 128 and 256 texture size?


    Original tex is 1024
    Reply With Quote Edit / Delete Windows 7 Australia Show Events Winner Winner x 3 (list)

  17. Post #1737
    Gold Member
    Badunkadunk's Avatar
    December 2008
    3,468 Posts

    concept art
    goddamn, those hips.
    Reply With Quote Edit / Delete Windows Vista United States Show Events Agree Agree x 4 (list)

  18. Post #1738
    Gold Member
    BoxinShrimp's Avatar
    July 2011
    2,237 Posts
    How would this concept for a Venomancer set sound?

    A coat/robe from his days as a herbalist that he wears around his body regularly except the top portion having two large rips in it for his other appendages to stick out, and maybe a strap/belt that has vials filled with either various venoms, or herbal ingredients. And maybe a hat for him to wear? I don't know if a hat would work on Veno.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  19. Post #1739

    July 2012
    271 Posts
    I am of the understanding that the world is in dire need of more Sven hats

    Reply With Quote Edit / Delete Windows 7 Australia Show Events Artistic Artistic x 3 (list)

  20. Post #1740

    July 2012
    31 Posts
    Reply With Quote Edit / Delete Windows 7 Jordan Show Events Winner Winner x 3 (list)

  21. Post #1741
    Is that a rocket in your pocket?
    Dr.Scrake's Avatar
    March 2010
    8,323 Posts
    You beat me to upload an item with custom anims


    damnit

        if sn1pe wasn't a lazy fuck I would have beat you >:(   
    Reply With Quote Edit / Delete Windows XP Spain Show Events Late Late x 1 (list)

  22. Post #1742

    July 2012
    31 Posts
    You beat me to upload an item with custom anims


    damnit

        if sn1pe wasn't a lazy fuck I would have beat you >:(   
    Sorry ><

    It was hell for me to animate as a noob. Might still need to go back to animations depending on feedback.
    Reply With Quote Edit / Delete Windows 7 Jordan Show Events

  23. Post #1743
    Gold Member
    Rats808's Avatar
    June 2005
    3,177 Posts
    Holy fuck I was actually thinking someone should make a crossbow last night.
    Reply With Quote Edit / Delete Windows Vista United States Show Events

  24. Post #1744
    Venezuelan's Avatar
    September 2011
    6,858 Posts
    So they broke brewmaster up but still haven't given him LODs? Or do dota LODs just work different somehow and won't show up in alien swarm SDK
    Reply With Quote Edit / Delete Brunei Darussalam Show Events

  25. Post #1745
    Gold Member
    Maruhai's Avatar
    September 2011
    7,124 Posts
    So they broke brewmaster up but still haven't given him LODs? Or do dota LODs just work different somehow and won't show up in alien swarm SDK
    I don't know much, but from what I've heard Alien Swarm SDK is pretty shit for Dota 2, you should (if you can) use the CS:GO SDK.
    Reply With Quote Edit / Delete Windows XP France Show Events

  26. Post #1746
    Venezuelan's Avatar
    September 2011
    6,858 Posts
    I don't know much, but from what I've heard Alien Swarm SDK is pretty shit for Dota 2, you should (if you can) use the CS:GO SDK.
    applied when the dota workshop was first released :(
    Reply With Quote Edit / Delete Windows 7 Brunei Darussalam Show Events Friendly Friendly x 1 (list)

  27. Post #1747

    July 2012
    31 Posts
    Yep CS:GO for Model Viewer and I used SFM for compiling.

    SFM + GUIstudiomdl = slow + not responding ... just leave it for a couple of minutes , it will eventually compile even when not responding.
    Reply With Quote Edit / Delete Windows 7 Jordan Show Events

  28. Post #1748
    sasurai's Avatar
    May 2011
    872 Posts
    Yep CS:GO for Model Viewer and I used SFM for compiling.

    SFM + GUIstudiomdl = slow + not responding ... just leave it for a couple of minutes , it will eventually compile even when not responding.
    You use Source Film Maker for compiling? I did not know it could be used to do that.
    Reply With Quote Edit / Delete Windows Vista United States Show Events

  29. Post #1749
    Zalakzik's Avatar
    December 2011
    161 Posts
    Skeleton king is crap, working on Riki
    Reply With Quote Edit / Delete Windows 7 Russian Federation Show Events Funny Funny x 1 (list)

  30. Post #1750
    Gold Member
    TheForeigner's Avatar
    November 2008
    6,964 Posts
    I decompiled Pudge's model and all i got was the face and the cleaver and some bones, is it supposed to be like that?
    Reply With Quote Edit / Delete Windows 7 Estonia Show Events

  31. Post #1751
    NAKEY JAKEY
    psychojake's Avatar
    April 2011
    1,513 Posts
    I decompiled Pudge's model and all i got was the face and the cleaver and some bones, is it supposed to be like that?
    I've had decompiling issues before too. I think you're opening the wrong file, because I had a similar issue with Slardar. Also, Jakiro's model is missing a ton of faces.
    Reply With Quote Edit / Delete Windows Vista United States Show Events

  32. Post #1752
    Gold Member
    TheForeigner's Avatar
    November 2008
    6,964 Posts
    I've had decompiling issues before too. I think you're opening the wrong file, because I had a similar issue with Slardar. Also, Jakiro's model is missing a ton of faces.
    I used the fixed decompiler and changed the idst thing in all model files, made a copy of dx9 and renamed it dx8 and selected the pudge.mdl file to decompile
    Reply With Quote Edit / Delete Windows 7 Estonia Show Events

  33. Post #1753
    NAKEY JAKEY
    psychojake's Avatar
    April 2011
    1,513 Posts
    I used the fixed decompiler and changed the idst thing in all model files, made a copy of dx9 and renamed it dx8 and selected the pudge.mdl file to decompile
    You're importing the "pudge_model.dmx.smd" file into the program, correct?
    Reply With Quote Edit / Delete Windows Vista United States Show Events

  34. Post #1754
    Gold Member
    TheForeigner's Avatar
    November 2008
    6,964 Posts
    You're importing the "pudge_model.dmx.smd" file into the program, correct?
    yea

    Edited:

    actually the model only works with mdldecompiler ver 4, fixed and ver 5 make 3dsmax crash when I import the model and also the model file is 0 kb
    //they only show 0kb for some reason but still crash 3dsmax 2012
    Reply With Quote Edit / Delete Windows 7 Estonia Show Events

  35. Post #1755
    Kyuownz's Avatar
    August 2007
    355 Posts
    That's nice, can i ask you how you managed to make it work inside the game?
    Reply With Quote Edit / Delete Windows 7 Brazil Show Events

  36. Post #1756
    Is that a rocket in your pocket?
    Dr.Scrake's Avatar
    March 2010
    8,323 Posts
    Model swap I guess, but I've heard it's vac ban risky
    Reply With Quote Edit / Delete Windows XP Spain Show Events Disagree Disagree x 1 (list)

  37. Post #1757

    July 2012
    31 Posts
    Model swap I guess, but I've heard it's vac ban risky
    I advice not to use it. I tried to avoid it as much as possible. but couldn't use the internal test tool since it only allows you to change one MDL. the animations are stored in the base model and the weapon in a separate model. Swapping the model , allowed to have the new modified base model to be there already .. so I could just load up the weapon in the test tool.

    I needed to test it in battle mainly for two reasons.
    *Drow's bow string is made of particles and wanted to see if my attachments were set up correctly.
    *I had issues with the quiver and cape bones not compiling and "missing bones".

    I don't see anyone needing it unless your changing animations , just use the workshop test tool.

    Hopefully Valve will release the tools to test such stuff soon.
    Reply With Quote Edit / Delete Windows 7 Jordan Show Events

  38. Post #1758
    RiceWarrior's Avatar
    August 2008
    431 Posts
    Hashing out Bounty Hunter weapon idea

    Not too happy with bottom, probably going to redo.
    Fixed bottom part to something more preferable:
    Reply With Quote Edit / Delete Windows 7 United States Show Events Optimistic Optimistic x 1 (list)

  39. Post #1759
    Largs's Avatar
    June 2012
    83 Posts
    (User was banned for this post ("Image macro" - Ninja101))
    Sorry guys, a good way to start is reading the forum rules =S
    Reply With Quote Edit / Delete Windows 7 Brazil Show Events Friendly Friendly x 4Dumb Dumb x 2Agree Agree x 1 (list)

  40. Post #1760
    Gold Member
    OutOfExile2's Avatar
    December 2008
    9,864 Posts
    Has anyone made a mossy tiny? That could be neat although it seems too obvious for me to be the first to say
    Reply With Quote Edit / Delete Windows Vista United States Show Events