Nah the texture isn't mirroed, the unwrap was super nice to me
Could it be because you didn't center you're item in world space before exporting it?
That might also be interesting.
How would this concept for a Venomancer set sound?
A coat/robe from his days as a herbalist that he wears around his body regularly except the top portion having two large rips in it for his other appendages to stick out, and maybe a strap/belt that has vials filled with either various venoms, or herbal ingredients. And maybe a hat for him to wear? I don't know if a hat would work on Veno.
I am of the understanding that the world is in dire need of more Sven hats
You beat me to upload an item with custom anims
if sn1pe wasn't a lazy fuck I would have beat you >:(
So they broke brewmaster up but still haven't given him LODs? Or do dota LODs just work different somehow and won't show up in alien swarm SDK
Yep CS:GO for Model Viewer and I used SFM for compiling.
SFM + GUIstudiomdl = slow + not responding ... just leave it for a couple of minutes , it will eventually compile even when not responding.
Skeleton king is crap, working on Riki
I decompiled Pudge's model and all i got was the face and the cleaver and some bones, is it supposed to be like that?
actually the model only works with mdldecompiler ver 4, fixed and ver 5 make 3dsmax crash when I import the model and also the model file is 0 kb
//they only show 0kb for some reason but still crash 3dsmax 2012
Model swap I guess, but I've heard it's vac ban risky
I needed to test it in battle mainly for two reasons.
*Drow's bow string is made of particles and wanted to see if my attachments were set up correctly.
*I had issues with the quiver and cape bones not compiling and "missing bones".
I don't see anyone needing it unless your changing animations , just use the workshop test tool.
Hopefully Valve will release the tools to test such stuff soon.
Has anyone made a mossy tiny? That could be neat although it seems too obvious for me to be the first to say