now i'm thinking do I have to create all itens for lod0 it's used in portrait, belt won't appear, or lod0 is used in the item menu too?!
Hah! I'd like that as an in-game easter egg rick!
So here is my shadow snakes, should I change the color scheme or anything?
Just working on redoing the shape of it. Then I'll fix up the gold texture. I'm happy how the wood and bindings have turned out.
make the belly yellow and the top black, with yellow details so its more visible in the game
Like this? I don't really think the items will be noticeable if they are dark.
the belly yellow!
ugh my workflow has been shot to hell
my texture is ugly, make something pretty!
I like the back, but I'm not sure about the belly
I'm not really fond of the black and yellow scheme, so this may be the final version.
This is my first time posting here but I figured this would be a good place to start. This is a concept I'm working with on Omni Knight, mostly just a block out to give me a general idea of silhouette and form. The weapon will be definitely see changes in the future and ill be adding accessories and maybe some angel wings coming out of the helmet. The shoulders are just to eyeball what style may look good with the overall look. I just started this tonight so hopefully you'll be seeing regular updates.
Quick question to anyone using Blender, how do I apply the original hero's texture so that he's not green/pink/blue or whatever while I'm editing him? I couldn't think of the right question to google. Would be much appreciated.
Thats what I needed to do with Dazzle. You go to the UV/Image Editor, open heroname_color.tga, in 3D View select hero model and go to edit mode, select all and in UV/Image Editor move UV to match loaded texture.
So here's what i made for Dazzle so far. Only problem i have now is that it have 1696 tris, I think i could bring it down a bit but I'll never get near 250/500 tris. Only option for me is if it would take 2 slots (like some TF2 hats blocking some accesories). Do you think it's possible?
You could try some kind of other marking or some sort of banner, and then make the coffin a bit more warcraft-y.
I like the skull icon on his chest, though.
Really dumb question, but how do I get the character's texture to be a tga?
So I guess you have to ask yourself... how badly do you really want it? :D
If you want, I could try to optimize it if you could send me the .blend.
I recorded a tut on decompiling dota2 models and materials, would such a thing be useful or are there already ones out there?
Having a black back would give it no in game top down definition, also adding fangs would be completely unseen addition.
Lich's head is so strangely angled/deformed in a way that i can't make a damn hood that fits his head AND doesn't look stupid
What do i do :(
putting a car tire on your neck and attaching chains on it also don't help making it look good