1. Post #1161
    Gold Member
    Maruhai's Avatar
    September 2011
    7,126 Posts
    not to mention, they're rated pretty highly
    You obviously didn't see which Workshop items were picked for TF2 ...
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  2. Post #1162
    Gold Member
    Thatrandomuser's Avatar
    August 2011
    868 Posts
    You obviously didn't see which Workshop items were picked for TF2 ...
    Different workshop teams and item choosing teams alltogether. The dota team is actually listening to the highest rated votes.
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  3. Post #1163
    Atlascore's Avatar
    June 2011
    7,097 Posts
    I just hope they add my Antimage set, that shit could potentially pay a huge chunk of my studentloans
    I hope they add that set, it's very nicely done, I'll definitely buy when it's added.

    I'm hoping that Glacial Tiny set is added too.
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  4. Post #1164
    Gold Member
    Hawt Koffee's Avatar
    November 2009
    1,859 Posts
    I still can't believe the journalist on pc gamer that barely believed it was modeled. Also no the silencer mask concept art isn't a cover that shits legitimate premodel art.

    Also I paint a promo for every item I'm involved in, helps them stand out and leaves an overall better first impression.
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  5. Post #1165
    Drywall's Avatar
    April 2012
    83 Posts


    WIP image. I thought of making this shield while I was working on my other Dragon Knight set. I don't think it's going to be a full set, just an item.
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  6. Post #1166
    Grass Poison
    leonthefox's Avatar
    March 2010
    14,061 Posts
    I also want that AM set to be in game
    I was dissapointed when the last update hit and the set wasn't there
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  7. Post #1167
    Gold Member
    Mech Bgum's Avatar
    August 2011
    550 Posts
    c&c please

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  8. Post #1168

    June 2012
    13 Posts
    Im sorry, I really want to be "that" guy, but I really need your help. I can't convert my TGA texture back into VTX. Atleast not wit hthe Cannonfodder Studio compiler, I always get an error that the new file can't be created.
    Are there any alternatives to this?
    Thanks in advance!
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  9. Post #1169
    ultimatec's Avatar
    June 2012
    4 Posts
    Im sorry, I really want to be "that" guy, but I really need your help. I can't convert my TGA texture back into VTX. Atleast not wit hthe Cannonfodder Studio compiler, I always get an error that the new file can't be created.
    Are there any alternatives to this?
    Thanks in advance!
    VTX? is VTF, open VTF edit and clic "New" - Search image - Size 256x256
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  10. Post #1170
    Cheezinz's Avatar
    October 2011
    254 Posts


    WIP image. I thought of making this shield while I was working on my other Dragon Knight set. I don't think it's going to be a full set, just an item.
    That looks amazing so far - are you using Zbrush/other 3d sculpting software?

    c&c please

    I really like the mix-up of her original style, are the smaller 'gem' areas going to be more elaborate when you further develop the concept?

    Also have you thought of adding some detail to make your hood unique? Something basic like a Tiara/Headband could add some flair.
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  11. Post #1171

    June 2012
    13 Posts
    VTX? is VTF, open VTF edit and clic "New" - Search image - Size 256x256
    ugh thank you so much. you have no idea how helpful that comment was to me :)
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  12. Post #1172
    Drywall's Avatar
    April 2012
    83 Posts
    c&c please

    Make sure the jewels you make are large enough to be seen from far away. The block in gems look kinda small right now. You might also exaggerate some aspect of the shoulder area, or maybe change it up some, so that it doesn't match the current model as much in that area.

    Cheezinz - Yeah, that's Zbrush!
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  13. Post #1173
    Largs's Avatar
    June 2012
    83 Posts
    Someone please explain me why my texture sucks, I know it sucks, I just can't see where.
    that was supposed to be the lod0 version but it's poor so i think i can use as lod1 'cause it has 460tris (helmet)

    I'll change the colors so it fit on queen of pain's pattern
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  14. Post #1174
    lord0war's Avatar
    June 2010
    1,574 Posts
    Those hats on Sven's helmet look nice, but i think're are pushing it too far...
    I mean you know what happened to Ursa's not-cowboy-but-something-similar set.
    What happened?
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  15. Post #1175
    Gold Member
    Maruhai's Avatar
    September 2011
    7,126 Posts
    What happened?
    It got removed from the game.
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  16. Post #1176
    theCommie's Avatar
    May 2012
    117 Posts
    Anyone know of any good rigging tutorials/guides/resources for Source? I keep having to rework ideas because my misty understanding of painting weights in Max is turning clipping-removal into a real pain in the ass. As much as I'd love to just slap together a static OBJ and ship it to Valve, it ain't gonna happen.
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  17. Post #1177
    Gold Member
    dark soul's Avatar
    June 2005
    535 Posts
    I was wondering, is it possible to animate the weapons?
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  18. Post #1178
    Kyuownz's Avatar
    August 2007
    355 Posts
    Mini Juggernaut courier.

    Yay or nay?

    Also, this makes me wonder, how is the flying mini pudge courier?

    Mini juggernaut could spin his sword to fly, like Yoshimitsu.
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  19. Post #1179
    Gold Member
    OutOfExile2's Avatar
    December 2008
    9,864 Posts
    He could spin his hook to fly
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  20. Post #1180
    bladeshot's Avatar
    January 2012
    166 Posts
    Finished! Vote! Now!

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  21. Post #1181
    Bamboozle_'s Avatar
    June 2012
    21 Posts
    What's the belt buckle? it looks unfinished.
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  22. Post #1182
    Gold Member
    dark soul's Avatar
    June 2005
    535 Posts
    Anyone Know how to fix the Dota 2 vtf's not working in Photoshop? I keep getting this error:
    Could not complete your request because vlImageLoadProc() failed.
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  23. Post #1183
    Kyuownz's Avatar
    August 2007
    355 Posts
    Anyone Know how to fix the Dota 2 vtf's not working in Photoshop? I keep getting this error:
    Could not complete your request because vlImageLoadProc() failed.
    I load them in vtfedit and then i i export in .tga, which i load in photoshop
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  24. Post #1184
    Gold Member
    Hawt Koffee's Avatar
    November 2009
    1,859 Posts

    Presenting the giants bread knife
    http://steamcommunity.com/sharedfile...s/?id=78808653
    Click to upvote :)
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  25. Post #1185
    Gold Member
    BoxinShrimp's Avatar
    July 2011
    2,237 Posts
    I was thinking of a concept for Storm Spirit.

    He seems to like attention, especially when leveling. (Was that a spotlight? On me?) So how about a "Movie star" esque set for him?

    Maybe he could have oversized shades that are a typical movie star stereotype, with a mirror in one of his hands as a weapon replacement (Ooh, who's that handsome devil?) that he zaps lightning out of/off of. And maybe a couple of cell phones stuck into his belt. Maybe even a mustache comb for good measure?
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  26. Post #1186
    Gold Member
    Hawt Koffee's Avatar
    November 2009
    1,859 Posts

    Dragon knight concept art
    new version of the wyvern tamer set
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  27. Post #1187
    dolpsdw's Avatar
    February 2012
    44 Posts

    Dragon knight concept art
    new version of the wyvern tamer set
    i think Dragon must have a shield, unless you put new 2 handle weapon animation on it.
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  28. Post #1188
    Gold Member
    Hawt Koffee's Avatar
    November 2009
    1,859 Posts
    i think Dragon must have a shield, unless you put new 2 handle weapon animation on it.
    I'd love to actually do that with the animation editor
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  29. Post #1189
    Gold Member
    dark soul's Avatar
    June 2005
    535 Posts

    Presenting the giants bread knife
    http://steamcommunity.com/sharedfile...s/?id=78808653
    Click to upvote :)
    Cool model man, make sure to add a ring to the end of the weapon though. Ingame Pudge has chains connected to his weapons.
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  30. Post #1190
    Gold Member
    Prism's Avatar
    July 2008
    4,073 Posts
    I'd love to actually do that with the animation editor
    He has to have a shield, otherwise it looks like Sven.
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  31. Post #1191

    June 2012
    17 Posts
    why is good texturing so hard?
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  32. Post #1192
    RagerTrader's Avatar
    September 2011
    1,634 Posts
    He has to have a shield, otherwise it looks like Sven.
    Not to mention one of his skills is a Shield Bash.
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  33. Post #1193
    Gold Member
    Hawt Koffee's Avatar
    November 2009
    1,859 Posts
    hmm, maybe a buckler on arm
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  34. Post #1194
    Gold Member
    The Mighty Boat's Avatar
    April 2009
    9,489 Posts
    Not to mention one of his skills is Shield Bash.
    you mean Dragon Tail?
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  35. Post #1195
    RagerTrader's Avatar
    September 2011
    1,634 Posts
    you mean Dragon Tail?
    "Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range increases to 400."
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  36. Post #1196
    ASK ME ABOUT THE SLUTTY CAT PEOPLE THAT LIVE INSIDE MY HEAD
    Eonart's Avatar
    August 2010
    4,072 Posts
    "Dragon Knight smites an enemy unit in melee range with his shield, stunning it while dealing minor damage. When in Elder Dragon Form, the cast range increases to 400."
    The ability is called Dragon Tail.
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  37. Post #1197
    RagerTrader's Avatar
    September 2011
    1,634 Posts
    The ability is called Dragon Tail.
    Doesn't change the fact that he uses a shield to do it.
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  38. Post #1198
    Gold Member
    dual elites's Avatar
    December 2005
    5,459 Posts
    I'm still mad people threw a bitch fit over that set. I thought it looked really badass.
    i really don't get why people get so hung up over items not fitting the dota "lore" or whatever. it's a game in which you can be a fat zombie butcher having a fight with a wizard riding his staff around like a broomstick and a guy with a fucking sniper rifle but bluh bluh bluh this doesn't fit the canon it can't possibly be added to the game!
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  39. Post #1199
    theCommie's Avatar
    May 2012
    117 Posts
    Not talking about the items specifically, but It's the difference between having some semblance of in-lore seriousness, however small, and turning it into a sarcastic-clown, 4th-wall-breaking party/vaudeville, like TF2 (which is not a bad thing, but we already *have* it).
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  40. Post #1200

    June 2012
    4 Posts
    A little update!

    Sparkwire started working and here's a WIP of the sword:



    Two spikes were removed for the sake of the polycount.
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