1. Post #121
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,351 Posts
    If its any consolation, Lina is at the top of their list.
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  2. Post #122
    Ask me about my pony player models!
    Constructor's Avatar
    July 2011
    9,120 Posts
    Mmkay, got max and mudbox, now it's time to get familiar with them so I can try making dota2 items. Yay.
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  3. Post #123
    Gold Member
    Hawt Koffee's Avatar
    November 2009
    1,859 Posts
    I could take away your magic now invoker but you would only become a martyr

    I shall save you for last
    and when it's all said and done
    I WILL destroy you.
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  4. Post #124
    Gold Member
    Jetamo's Avatar
    June 2008
    5,732 Posts
    Most characters aren't set up for the economy just yet. There were 12 when Valve started us on our way, but they pulled out a couple and got them ready when people requested it.

    i.e. If they don't have an item released now, they're probably not ready for modding yet.
    However, some heroes ARE broken up ready. One such is Phantom Lancer.


    SO SOMEONE DECOMPILE HIM FOR ME PLS.

    Edited:

    https://www.dropbox.com/gallery/4379...rence?h=294d3c

    I went through Phantom Lancer's model files, and took some ref pictures of how, erm, broken apart he is.

    The body pictures WOULD have his head, but his head does something TERRIBLE when loaded as a weapon.

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  5. Post #125

    June 2012
    11 Posts
    I made now a weapon for Omniknight, i also checked that the weapon
    fits his hands.



    The Object have 193 trins.

    How can i get it into the game?
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  6. Post #126
    I've wanted to get into modelling for a while, what's the best program(s) to do this sort of stuff (and to learn with, obviously)
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  7. Post #127
    Gold Member
    Hawt Koffee's Avatar
    November 2009
    1,859 Posts

    textures finished
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  8. Post #128
    Humblerbee's Avatar
    February 2011
    2,470 Posts
    This is relevant to my interests, I'm gonna lurk the shit out of the thread. Also, this summer my job (besides my real job) will be to finally make a model. Aw yiss.
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  9. Post #129
    RagerTrader's Avatar
    September 2011
    1,634 Posts

    textures finished
    Korra outfit for Crystal Maiden.
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  10. Post #130
    Gold Member
    The Mighty Boat's Avatar
    April 2009
    9,489 Posts

    textures finished
    reminds me of darth nihilus
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  11. Post #131
    Gold Member
    pvt.meh's Avatar
    December 2005
    3,061 Posts
    make Darth Maul Anti-Mage.

    Obiwan Omniknight or Kunkka.

    Darth Vader Doombringer.

    Luke Skywalker Juggernaut.

    Emperor Zeus.

    gogogo.

    and Chewbacca Ursa. :)
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  12. Post #132
    Captain Chalky's Avatar
    September 2010
    6,508 Posts
    I could take away your magic now invoker but you would only become a martyr

    I shall save you for last
    and when it's all said and done
    I WILL destroy you.
    This makes me realise that someone should give the Silencer the mask from the 'silenced' icon.
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  13. Post #133
    Sharc's Avatar
    January 2010
    3,085 Posts
    I would do it with pleasure but all that legs to difficult animate for me :D
    A pair of legs can be removed from the overall size if needed, though I just imagine it moving would be shuffling its legs rhythmically along with some bobbing of the segmented body.
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  14. Post #134
    Gold Member
    Hawt Koffee's Avatar
    November 2009
    1,859 Posts
    This makes me realise that someone should give the Silencer the mask from the 'silenced' icon.
    this mask was originally supposed to be that
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  15. Post #135
    Zalakzik's Avatar
    December 2011
    161 Posts
    I made now a weapon for Omniknight, i also checked that the weapon
    fits his hands.



    The Object have 193 trins.

    How can i get it into the game?
    I dont think that its really fit the game
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  16. Post #136
    bigbadrick's Avatar
    January 2011
    1,593 Posts
    A pair of legs can be removed from the overall size if needed, though I just imagine it moving would be shuffling its legs rhythmically along with some bobbing of the segmented body.
    Could just rig each leg alternating all the way down to a different bone, then you would have 2 leg bones but still have each one moving properly. ( so long as it doesn't move like an inch worm )
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  17. Post #137
    Captain Chalky's Avatar
    September 2010
    6,508 Posts
    this mask was originally supposed to be that
    No wonder it made me think about it.
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  18. Post #138
    Sharc's Avatar
    January 2010
    3,085 Posts
    Could just rig each leg alternating all the way down to a different bone, then you would have 2 leg bones but still have each one moving properly. ( so long as it doesn't move like an inch worm )
    Perhaps, I don't picture it moving like an inch worm, just something sort of with fleeting fleet with a body that bobs up and down with movement from the legs.

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  19. Post #139
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,351 Posts
    What's with all the funnies? I was quite serious.

    I'm sorry, but i dont see this fitting dota at all, or atleast with the face it has now.
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  20. Post #140
    Gold Member
    The Mighty Boat's Avatar
    April 2009
    9,489 Posts
    i like the idea of a little catterpillar courier, but not that weird thing
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  21. Post #141

    June 2012
    11 Posts
    The "this dont fit" answers wont help us
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  22. Post #142
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,351 Posts
    its waaaay too grotesque for dota, and the body doesnt really resemble anything else in dota
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  23. Post #143
    Sharc's Avatar
    January 2010
    3,085 Posts
    The thing is a little exaggerated since I drew it purely on the tablet, but which part(s) do you not like of it?
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  24. Post #144
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,351 Posts
    mostly the face.
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  25. Post #145
    Venezuelan's Avatar
    September 2011
    6,841 Posts
    its waaaay too grotesque for dota, and the body doesnt really resemble anything else in dota
    not the caterpillar he's referring to the thing he made


    I made now a weapon for Omniknight, i also checked that the weapon
    fits his hands.



    The Object have 193 trins.

    How can i get it into the game?
    I'ts really sci-fi looking and doesn't seem to match the artstyle.

    Edited:

    mostly the face.
    and chin
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  26. Post #146
    Sharc's Avatar
    January 2010
    3,085 Posts
    Well with this design for Dirge coming in-game soon enough, I wouldn't think the face is too grotesque.



    I think it could perhaps use a bit style editing to fit in more perhaps, by editing proportions here and there. vv

    Edit: Oh, I thought you meant the Caterpillar was grotesque, nevermind.
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  27. Post #147
    Venezuelan's Avatar
    September 2011
    6,841 Posts
    Edit: Oh, I thought you meant the Caterpillar was grotesque, nevermind.
    I'm pretty sure he did. Don't see how the hammer is grotesque. Also don't really think the caterpillar is. idk confused as fuck
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  28. Post #148
    looks like it's time to get into modeling...

    Edited:

    what would be the best program to use for this?

    3ds max?

    maya?

    blender?
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  29. Post #149
    Venezuelan's Avatar
    September 2011
    6,841 Posts
    the guideline thingy said to use Maya, they're all good options in their own ways though
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  30. Post #150
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,351 Posts
    Its a different kind of grotesque thats in dota

    Edited:

    i dont know how to explain it but you can just look and see the differences
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  31. Post #151
    No more drama! ever!
    thecuntsman's Avatar
    November 2011
    1,371 Posts
    This isn't constructive. Just carry on doing your thing :)
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  32. Post #152
    the guideline thingy said to use Maya, they're all good options in their own ways though
    link to guidelines?

    Edited:

    This isn't constructive. Just carry on doing your thing :)
    yeah who cares if it doesn't fit the theme and totally clashes with everything.
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  33. Post #153
    Gold Member
    Smashman's Avatar
    September 2009
    10,533 Posts
    I didn't think Maya was a model creation program. I mean it's made by the guys that made 3ds, so why would they make 2 programs to serve the same function?
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  34. Post #154
    Zalakzik's Avatar
    December 2011
    161 Posts
    I just thought, why not?
    Pudge Pharaoh style set
    Later some hook.

    P.S Any ideas about miscs?
    P.S.S. Standard Pudge pose terribly inconvenient.
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  35. Post #155
    Gold Member
    Hawt Koffee's Avatar
    November 2009
    1,859 Posts
    I didn't think Maya was a model creation program. I mean it's made by the guys that made 3ds, so why would they make 2 programs to serve the same function?
    Money
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  36. Post #156
    bigbadrick's Avatar
    January 2011
    1,593 Posts

    Is the staff too sauron?
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  37. Post #157
    Gold Member
    Smashman's Avatar
    September 2009
    10,533 Posts
    Maya is actually made for anination, so.... I was right.
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  38. Post #158
    Gold Member
    Hawt Koffee's Avatar
    November 2009
    1,859 Posts
    Guys, stop making *real life* stuff like egyptian stuff and roman stuff. Dota is fantasy, be creative MAKE UP lore if you have to. Just do something original. Try to steer clear of anything that isn't medieval. I'm not saying you shouldn't take inspiration from those kinds of designs. Just don't base your items entirely on them.
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  39. Post #159
    No more drama! ever!
    thecuntsman's Avatar
    November 2011
    1,371 Posts
    Maya is actually made for anination, so.... I was right.
    ...maya and max are owned by the same company. They are both made to do the same job. Modelling, animation etc. The works. They just have different interfaces.

    Don't expect everything in the world to make sense.
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  40. Post #160
    Venezuelan's Avatar
    September 2011
    6,841 Posts
    Maya is actually made for anination, so.... I was right.
    In the same way that Photoshop is for editing photos. They have evolved to accommodate a wide range of uses.

    Edited:

    link to guidelines?
    here

    should probably be in the OP
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