1. Post #761
    Gold Member
    thejjokerr's Avatar
    December 2007
    2,113 Posts
    Can you add option which gamemode I don't want to see? I really don't want to see RP servers.
    Read.

    You select the gamemode then the server.. instead of having a huge ass list of everything.
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  2. Post #762
    jung3o's Avatar
    October 2011
    2,139 Posts
    if you look at the picture, it's only 1 gamemode at a time. you should try looking at a picture, i heard it's worth a thousand words.
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  3. Post #763
    Richy19's Avatar
    May 2010
    5,401 Posts
    Garry said you select the gamemode you want to see, he asked to be able to remove gamemodes you dont want.
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  4. Post #764
    Gold Member
    BlackAwps's Avatar
    July 2011
    767 Posts
    It's GWEN, not HTML.

    Also you're an idiot.
    It's HTML, not GWEN. You're an idiot.

    Because HTML rendering is... Pretty much just a simpler way of doing things, not to mention not significantly much heavier than if you used a GUI toolkit?
    I'm assuming you havn't used the new and "improved" HTML based console have you? It's slow and laggy as fuck. Opening it for the first time causes GMod to lock up for about 10 seconds.
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  5. Post #765
    my portfolio
    Dennab
    April 2012
    1,392 Posts
    It's GWEN, not HTML.
    Care to tell us your source?

    Also you're an idiot.
    How ironic.
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  6. Post #766
    Map in a box's Avatar
    July 2009
    7,353 Posts
    Because HTML rendering is... Pretty much just a simpler way of doing things, not to mention not significantly much heavier than if you used a GUI toolkit?
    The 2 HTML panels currently in beta(the menu and console) use an entire core and slow down the rest of my computer down. The HTML panels suck in source but he insists on continuously using them instead of making them in derma.
    Also geel, you are a moron, I didn't know the gwen scrollbar looked like a windows one. And considering how gmod doesn't even HAVE gwen...
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  7. Post #767
    calzoneman's Avatar
    February 2008
    460 Posts
    I'm trying to push gamemodes in GMod13 - so it's divided by gamemodes too. You select the gamemode then the server.. instead of having a huge ass list of everything.
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  8. Post #768
    Person
    geel9's Avatar
    June 2008
    5,694 Posts
    The 2 HTML panels currently in beta(the menu and console) use an entire core and slow down the rest of my computer down. The HTML panels suck in source but he insists on continuously using them instead of making them in derma.
    Also geel, you are a moron, I didn't know the gwen scrollbar looked like a windows one. And considering how gmod doesn't even HAVE gwen...
    My apologies, I was wrong.
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  9. Post #769
    itty-bitty pretty kitty
    Dennab
    September 2008
    9,837 Posts
    I'm assuming you havn't used the new and "improved" HTML based console have you? It's slow and laggy as fuck. Opening it for the first time causes GMod to lock up for about 10 seconds.
    I don't have any problems with it.
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  10. Post #770
    Gold Member
    esalaka's Avatar
    July 2007
    10,207 Posts
    I'm assuming you havn't used the new and "improved" HTML based console have you? It's slow and laggy as fuck. Opening it for the first time causes GMod to lock up for about 10 seconds.
    HTML based consoles are a terrible idea. HTML based server browser sounds pretty decent. Because you can handle the server list as pretty much static data whereas consoles are pretty dynamic.

    (But no, I haven't. When I next decide to launch gmod I'll probably notice considering I never close the console.)
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  11. Post #771
    Gold Member
    ZenX2's Avatar
    February 2009
    5,049 Posts
    Is it going to have the option to sort by the average age of the players on the servers?
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  12. Post #772
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    Will the retarded option of viewing passworded servers finally be removed?
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  13. Post #773
    Gold Member
    esalaka's Avatar
    July 2007
    10,207 Posts
    Will the retarded option of viewing passworded servers finally be removed?
    Sometimes when I lost the IP of a passworded server I just searched for that server based on the map it always runs.

    Some servers get passworded when there's lots of people on to let the people who usually play there in, or because of an event.

    I really can't see why it's retarded. It shouldn't probably be on by default though.
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  14. Post #774
    Team Hamster
    Mordi's Avatar
    January 2012
    312 Posts
    I'm using (abusing?) render-targets. Most of this is actually drawn first onto a rendertarget, and then all the rendertargets are drawn into another rendertarget. Does anyone know how I would fix the transparent black pixels?


    I am using GL_RGBA, like so:
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, texRT[i], 0);
    
    And then I basically just draw the texture that I get from the framebuffer as a regular old quad.

    I did some google-searching, and it seems to be a known problem. But I could not find anyone who had solved it properly. Any ideas? Am I doing something horribly wrong?

    Edit: Doh, wrong thread.
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  15. Post #775
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    Please use the help thread, only small problems suit this thread.

    http://facepunch.com/showthread.php?t=1167392
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  16. Post #776
    Gold Member
    esalaka's Avatar
    July 2007
    10,207 Posts
    What is that about GL_LUMINANCE isn't that just some way to draw grayscale textures
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  17. Post #777
    Team Hamster
    Mordi's Avatar
    January 2012
    312 Posts
    What is that about GL_LUMINANCE isn't that just some way to draw grayscale textures
    That's just a random forum-quote I put there to test font-measuring with multiple lines.
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  18. Post #778
    Kate Adams
    COBRAa's Avatar
    June 2009
    978 Posts
    Why?

    I don't see the advantage.
    Because I like it, is that a problem?
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  19. Post #779
    Jimmylaw's Avatar
    November 2007
    506 Posts
    Been working on this simple 2D based game for the past week to learn SFML with C++. Kinda hit a dead-end with what I want to do with it now though, if anyone has any creative ideas i would love to hear them.


    Download link: https://dl.dropbox.com/u/12592785/Release.rar
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  20. Post #780
    I am a moderator.
    Swebonny's Avatar
    August 2006
    13,131 Posts

    Newton's Law of Gravitation works quite well. Just don't let me program the universe.
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  21. Post #781
    Gold Member
    Hentie's Avatar
    May 2010
    2,129 Posts
    The 2 HTML panels currently in beta(the menu and console) use an entire core and slow down the rest of my computer down.
    And here I just thought I had a crappy computer.

    Anyone else get more than 80 fps on Garry's Mod 12, but 20~30 in Garry's Mod 13?
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  22. Post #782
    It's a boomer! Watch out!
    boomer678's Avatar
    March 2009
    1,519 Posts

    I added some new things to my platformer game today. I added a minimap and a message/notification system, I think they turned out pretty good
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  23. Post #783
    Exxon's Avatar
    January 2012
    347 Posts
    Which should I learn?
    Optimistic for OpenGL
    Late for DirectX
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  24. Post #784
    Which should I learn?
    Optimistic for OpenGL
    Late for DirectX
    software rendering
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  25. Post #785
    Gold Member
    Lexic's Avatar
    March 2009
    6,123 Posts

    The guards now support independent rotation on top of position based rotation.
    Minimap update:

    I'm thinking about making a seperate viewer for it in Löve, since it's so useful when working out what things are supposed to look like.
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  26. Post #786
    Gold Member
    Nipa's Avatar
    June 2006
    1,095 Posts
    I'm working on a project of mine. In the process of being an idiot and writing horrible code so I can rip it out and fix it up later (I work for    shitty    results, not cleanliness!), I produced this horrifying line of code:
    Code:
    double green = clamp((int)(((int)starArray[i] * 255 * (-scaleFactor + 0.5)) + (162.0*(500-(i/6400.0))/500 * (scaleFactor + 0.5))));
    If there's a coding hell, I'm going to it.
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  27. Post #787
    Programming King and Most Patient Member 2013
    r0b0tsquid's Avatar
    December 2008
    1,241 Posts
    Started working on that Lisp interpreter again. Cleaned up a couple of things I wasn't happy with, and got quoted forms parsing and evaluating properly. I made lists printable too:

    At the minute it just prints out the conses recursively, I should probably make it better formatted.
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  28. Post #788
    voodooattack's Avatar
    October 2009
    1,988 Posts
    I'm working on a project of mine. In the process of being an idiot and writing horrible code so I can rip it out and fix it up later (I work for    shitty    results, not cleanliness!), I produced this horrifying line of code:
    Code:
    double green = clamp((int)(((int)starArray[i] * 255 * (-scaleFactor + 0.5)) + (162.0*(500-(i/6400.0))/500 * (scaleFactor + 0.5))));
    If there's a coding hell, I'm going to it.
    That's some sweet ass code you got going there.
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  29. Post #789
    OnDemand's Avatar
    August 2009
    1,046 Posts
    something like this then?

    If there was a math book that explained stuff like this I'd buy it twice in case something happened to it. Best thing I've seen in ages.
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  30. Post #790
    Programming King and Most Patient Member 2013
    r0b0tsquid's Avatar
    December 2008
    1,241 Posts
    Trying to reverse a list recurively, because why not:


    It's reversed, but also backwards and inside out. Still needs some improvement I think...
    Added the null predicate too, because I needed it :)
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  31. Post #791
    Gold Member
    Nipa's Avatar
    June 2006
    1,095 Posts
    That's some sweet ass code you got going there.
    Obligatory:
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  32. Post #792
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,502 Posts
    Obligatory:
    I'm 80% sure that was the joke.
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  33. Post #793

    January 2012
    133 Posts
    If I were you, I'd find a better sprite sheet. It looks like you found one with magenta/fuschia background and your program cuts exactly these [255, 0, 255] pixels leaving some purple bias. (most noticably on the upper left of the closest soldier)
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  34. Post #794
    Richy19's Avatar
    May 2010
    5,401 Posts
    does anyone by any chance know how the professional game engines handle things like the delta time issue?
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  35. Post #795
    voodooattack's Avatar
    October 2009
    1,988 Posts
    Obligatory:
    My post's lack of a hyphen invalidates that weak-ass rebuttal.
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  36. Post #796
    quality poster
    Dennab
    August 2009
    12,242 Posts
    does anyone by any chance know how the professional game engines handle things like the delta time issue?
    what do you mean by "delta time issue"?

    as in, storing the time it takes to execute a frame/tick or what?
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  37. Post #797
    RUBY OVERLORD
    swift and shift's Avatar
    November 2011
    2,115 Posts
    Trying to reverse a list recurively, because why not:


    It's reversed, but also backwards and inside out. Still needs some improvement I think...
    Added the null predicate too, because I needed it :)
    in haskell you'd do something like:

    Code:
    revlist l =
        let
            revlist' [] acc = acc
            revlist' (x:xs) acc = revlist' xs (x:acc)
        in revlist' l []
    maybe you could translate that to your lisp
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  38. Post #798
    Richy19's Avatar
    May 2010
    5,401 Posts
    what do you mean by "delta time issue"?

    as in, storing the time it takes to execute a frame/tick or what?
    The whole "Fix your delta time" issue with physics thing

    basically what this is talking about
    gafferongames.com/game-physics/fix-your-timestep/
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  39. Post #799
    quality poster
    Dennab
    August 2009
    12,242 Posts
    The whole "Fix your delta time" issue with physics thing
    like, using deltatime to get framerate independent physics and things like that?

    i.e. run a physics simulation at 60fps and 120fps but have the real time playback be the same?

    otherwise i don't know what you're talkin about :(

    also apparently Fraps is recording only my GBuffer's position texture, so i need to find a way to sort that out or i can't record any of my progress..
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  40. Post #800
    Programming King and Most Patient Member 2013
    r0b0tsquid's Avatar
    December 2008
    1,241 Posts
    in haskell you'd do something like:

    Code:
    revlist l =
        let
            revlist' [] acc = acc
            revlist' (x:xs) acc = revlist' xs (x:acc)
        in revlist' l []
    maybe you could translate that to your lisp
    Yeah, I've got something like that now:
    Code:
    (defun reverse-list (lis rev-lis)
        (if (null (cdr lis))
            (cons (car lis) rev-lis)
            (reverse-list (cdr lis) (cons (car lis) rev-lis))
        )
    )
    At least I think that's what you're doing, I don't really speak haskell :) there's an accumulator variable which gets passed down, the bottom function passes the whole lot back up.
    That seems to work in someone else's interpreter, but not in mine - it looks like my function calls have side effects, I'll take a look.
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