1. Post #81
    Gold Member
    JeffDOA's Avatar
    July 2011
    120 Posts
    The issue is that, iirc, AvatarImage only gets the 32x32 avatar. Chief Tiger wants to get the large avatar from the the community page.
    No, all you have to do is edit the size. I have done it several times.

    local av = vgui.Create("AvatarImage", frame)
    av:SetPos(50,50)
    av:SetSize(184, 184)
    av:SetPlayer( LocalPlayer(), 184 )
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  2. Post #82
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,754 Posts
    The issue is that, iirc, AvatarImage only gets the 32x32 avatar. Chief Tiger wants to get the large avatar from the the community page.
    -snip late-

    okay I'm late
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  3. Post #83
    Fuzzy5's Avatar
    September 2009
    14 Posts
    Do anyone have a good way how to make so util.TraceLine only hits one entity/class without having to loop trough ents.GetAll() and put all the other ents in the filter?

  4. Post #84
    SeveredSkull's Avatar
    October 2008
    1,316 Posts
    How come entities I write and spawn are invisible?
    are you drawing the model?

  5. Post #85
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    3,114 Posts
    SetPlayer takes a size argument - 32, 64, 184.

  6. Post #86
    pointblankrp
    TylerB's Avatar
    October 2011
    869 Posts
    are you drawing the model?
    I made the script download and run entities from toybox - if I manually register them they work fine, but if I register and then run them the model isn't drawn

  7. Post #87
    S W
    S W's Avatar
    May 2010
    316 Posts
    Do anyone have a good way how to make so util.TraceLine only hits one entity/class without having to loop trough ents.GetAll() and put all the other ents in the filter?
    Why would you filter it out right away? Just do an if test on the class of Entity that the trace hits

  8. Post #88
    Gold Member
    vexx21322's Avatar
    December 2008
    10,613 Posts
    Is there some way I can force a material to be fullbright so that I may render it on the hud?

    Edited:

    CreateMaterial using the UnlitGeneric shader.
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  9. Post #89
    I'm Solo.
    Chief Tiger's Avatar
    April 2010
    467 Posts
    Thanks to everyone that helped me, works fine now :)