1. Post #121
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    4,447 Posts
    I hope there's a more sensible way to do shit than what they do in that gameplay video, mess with the lights to cause a traffic pileup which gets several civvies killed in the following firefight, then heroically save a guy from a car to come off as the good guy.
    Sounds more like fun, rather then just shooting the fucker when he's turned around.
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  2. Post #122
    junker|154's Avatar
    August 2010
    6,943 Posts
    It would be awesome if there would be several ways of completing the objectives.

    For instance, in this demo when you miss the light, he will go into the club and start a shootout there, perhaps causing even more casualties and afterwards you are trapped by the police and you cannot get out effectivly.
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  3. Post #123
    Marik Bentusi's Avatar
    June 2010
    6,141 Posts
    I hope there's a more sensible way to do shit than what they do in that gameplay video, mess with the lights to cause a traffic pileup which gets several civvies killed in the following firefight, then heroically save a guy from a car to come off as the good guy.

    Also that cop system looks too familiar.
    I don't think the saving part was especially heroic. He just pulled the guy out of his car. Didn't check if he's actually alright or something.
    Even if you're an Anti-Hero that goes by a "the end justifies the means" attitude, you don't have to be a dick in every situation just because.

  4. Post #124
    iFail's Avatar
    March 2009
    2,442 Posts
    I hope there's a more sensible way to do shit than what they do in that gameplay video, mess with the lights to cause a traffic pileup which gets several civvies killed in the following firefight, then heroically save a guy from a car to come off as the good guy.

    Also that cop system looks too familiar.
    I'm curious about whether the game expects you to end up hurting innocents. From the list of options he had, it didn't seem like there was a better way to stop the guy.
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  5. Post #125
    "Ah, you're using yourself as bait, I love it because it's such a terrible idea!"
    I already love that asian dude.
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  6. Post #126
    I Actually Use Radeon.
    nVidia's Avatar
    February 2006
    3,517 Posts
    Looks pretty. I just hope they don't go with that "Always connected" DRM, then i'll just go and pirate it.
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  7. Post #127
    iFail's Avatar
    March 2009
    2,442 Posts
    Looks pretty. I just hope they don't go with that "Always connected" DRM, then i'll just go and pirate it.
    that would be ironic as fuck given the premise of the game.
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  8. Post #128
    I Actually Use Radeon.
    nVidia's Avatar
    February 2006
    3,517 Posts
    that would be ironic as fuck given the premise of the game.
    "Connection is power, but be careful what you do with it."
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  9. Post #129
    Gold Member
    Darth_GW7's Avatar
    March 2008
    7,680 Posts
    it's like GTA meets Deus Ex.

    And it's fucking awesome.
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  10. Post #130
    [SIZE=6][COLOR="#EE82EE"]Hardcore My Little Pony Fan[/COLOR][/SIZE]
    Arvuti's Avatar
    July 2008
    5,870 Posts
    One of the things I love about watch dogs is how it just literally came out of nowhere. No teasers or anything before the E3, just bam new awesome looking IP out of nowhere.
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  11. Post #131
    Gold Member
    Impulse101's Avatar
    January 2009
    1,436 Posts
    Most of the hacking sequences looks scripted, still looks promising though

  12. Post #132

    That one part left me amazed. The raindrops and focusing play and bokeh and everything looks fucking AMAZING. And the slomo came out of nowhere.
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  13. Post #133
    iFail's Avatar
    March 2009
    2,442 Posts
    I'm feeling quite ambivalent about the bokeh. It looks sexy as fuck in video, but i have shitty eyesight and it gives me headaches in games, since I'm straining my eyes to focus on something, when in fact the game is making it OOF on purpose. I do love the lighting and how it reflects off water.
    Also, is it just me or does this game look way better when it's dark? Something about the daytime sequences is a bit bland.
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  14. Post #134
    Ah yes "opinions"
    Jackald's Avatar
    October 2005
    16,750 Posts

    That one part left me amazed. The raindrops and focusing play and bokeh and everything looks fucking AMAZING. And the slomo came out of nowhere.
    That part convinced me this can't be current gen.
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  15. Post #135
    Gold Member
    Thunderbolt's Avatar
    September 2006
    2,640 Posts
    That part convinced me this can't be current gen.
    It's PC footage though, it still might be current-gen but with cut-down visuals for consoles
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  16. Post #136
    Gold Member
    Indyclone77's Avatar
    May 2010
    1,602 Posts
    People just tone down your expectations because you will be disappointed like with Spore
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  17. Post #137
    Marik Bentusi's Avatar
    June 2010
    6,141 Posts
    I'm feeling quite ambivalent about the bokeh. It looks sexy as fuck in video, but i have shitty eyesight and it gives me headaches in games, since I'm straining my eyes to focus on something, when in fact the game is making it OOF on purpose. I do love the lighting and how it reflects off water.
    Also, is it just me or does this game look way better when it's dark? Something about the daytime sequences is a bit bland.
    Night makes all the lights and light effect prettier because of the contrast. Maybe that's it?

  18. Post #138
    manian112's Avatar
    September 2008
    1,149 Posts
    People just tone down your expectations because you will be disappointed like with Spore
    Don't count your chickens before they're hatched.

  19. Post #139
    ...
    Dennab
    February 2008
    10,478 Posts
    I guess this is a 2013 release yea?

  20. Post #140
    Ah yes "opinions"
    Jackald's Avatar
    October 2005
    16,750 Posts
    I guess this is a 2013 release yea?
    My money's on Q1 2014.
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  21. Post #141
    Gold Member
    markfu's Avatar
    October 2007
    6,367 Posts
    I hope there's a more sensible way to do shit than what they do in that gameplay video, mess with the lights to cause a traffic pileup which gets several civvies killed in the following firefight, then heroically save a guy from a car to come off as the good guy.

    Also that cop system looks too familiar.
    I'm thinking the guy could have just set the traffic light to red on the road Marcos was on, then just walked up and shot him through the window and ran off.
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  22. Post #142
    World of Vagax
    darth-veger's Avatar
    December 2008
    21,218 Posts
    I hope other developers will learn from this announcement to show new games instead of showing the ones we already know enough about
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  23. Post #143
    Marik Bentusi's Avatar
    June 2010
    6,141 Posts
    I love this part of the art gallery:



    This game has a really interesting mix between present and cyberpunk. Post-Cyberpunk perhaps?
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  24. Post #144
    LOL PWND's Avatar
    November 2009
    440 Posts
    I like that the little dot as the crosshair. It looks like the one on the Max Payne games, and I love those.
    First time I saw the name of the game I thought it was Sleeping Dogs.
    By the way, what does IP mean?
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  25. Post #145
    Gold Member
    Jetamo's Avatar
    June 2008
    6,908 Posts
    intellectual property. stuff like Star Wars, Half-Life, Crash Bandicoot, Halo etc are IPs.
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  26. Post #146
    Mombasa's Hubby :3
    venn178's Avatar
    October 2008
    3,886 Posts
    Intellectual Property

    Edited:

    Goddam ninja
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  27. Post #147
    Gold Member
    mchapra's Avatar
    April 2010
    2,906 Posts
    Interesting Concept that has potential but right now I can't make much of a judgement

  28. Post #148
    iFail's Avatar
    March 2009
    2,442 Posts
    I'm thinking the guy could have just set the traffic light to red on the road Marcos was on, then just walked up and shot him through the window and ran off.
    Marcos had heavy security, and he likely would have recognized the player on sight, since even his peons know what he looks like. His security detail also wouldn't let anyone get close enough to shoot through the windshield with a handgun, especially since a stop in traffic is considered a seriously dangerous time in PSD work. The reason a crash is better is that it completely immobilizes the vehicle, whereas a red light doesn't do shit to stop Marcos from driving away.
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  29. Post #149
    Marik Bentusi's Avatar
    June 2010
    6,141 Posts
    I think they just did it to show some action, gunplay and 'splosions and how NPCs respond to what you're doing. You probably also could have hidden and waited for him to arrive and get out of the car, but that's not exactly as cinematic.

    Montreal was also being ACreed I think, I'd be surprised if they didn't incorporate this degree of non-linearity into this game.
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  30. Post #150
    Ah yes "opinions"
    Jackald's Avatar
    October 2005
    16,750 Posts
    Yeah, they could probably have done it a stealthier way, but they wanted to show off some of the gunplay.

  31. Post #151
    Gold Member
    cameleot's Avatar
    July 2006
    3,084 Posts
    another game to look forward to
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  32. Post #152
    Gold Member
    Robber's Avatar
    January 2006
    6,036 Posts
    Fuck this game.


    It exploded my awesome meter, now I have to get a new one. :(
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  33. Post #153
    Marik Bentusi's Avatar
    June 2010
    6,141 Posts
    Also upon review it really seems that cross section scene wasn't scripted because the player seems to actively time it with the turquoise target indicator on his mini map. I almost forgot the mini map even existed because I was so into the footage.

    Your abilities seem kind of situational tho. I wonder how that's going to fare.
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  34. Post #154
    Gold Member
    Tuskin's Avatar
    January 2005
    17,558 Posts
    Hack someones conference to shown porn to publicly embarrass them.
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  35. Post #155
    D3vils Buddy's Avatar
    January 2008
    6,362 Posts
    I never buy Ubisoft published games because I hate their logo, it's so ugly, especially seeing it on game cases.
    I could probably get over it for this game, though.
    This has to be one of the dumbest things I've read on why someone boycotts a company.
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  36. Post #156
    Hack someones conference to shown porn to publicly embarrass them.
    Hack CP into someone's computer and get them arrested for it
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  37. Post #157
    Dr. Conro J. Norock, Robot Sarcasm Master
    Conro101's Avatar
    July 2007
    7,700 Posts
    can I hack the QR code heads to show cats

    there better be a cats option
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  38. Post #158
    Mwah~<3
    Mysterious's Avatar
    October 2005
    2,681 Posts
    There's no way I'll be running this on my PC anytime soon. Guess it's the watered-down Xbox version for me.

  39. Post #159
    maqzek's Avatar
    July 2010
    3,963 Posts
    Marcos had heavy security, and he likely would have recognized the player on sight, since even his peons know what he looks like. His security detail also wouldn't let anyone get close enough to shoot through the windshield with a handgun, especially since a stop in traffic is considered a seriously dangerous time in PSD work. The reason a crash is better is that it completely immobilizes the vehicle, whereas a red light doesn't do shit to stop Marcos from driving away.
    This game should be non-linear, just for this. Lots of people thinking they are smart and it's easy as pie, only to get hit by common sense.

    Edited:

    Game's awesome though. The only thing that I don't like is that Ubisoft was never a mod-oriented dev, I don't think any of their games support mods, which is a shame, because this looks like GTA4 with ENB or 5, and if it supported modding...

    :allears:
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  40. Post #160
    Click here for instant Gumby.
    Deiru's Avatar
    November 2010
    4,445 Posts
    I somehow doubt that I will be running this on my laptop.
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