I'll probably fail at this, or not finish, but I do have some maps lying around I can put this gamemode in...
I'll probably fail at this, or not finish, but I do have some maps lying around I can put this gamemode in...
Disappointed more people aren't posting in here
Yeah.
On another note though... JESUS CHRIST, Stiffy got a regular sized title!
I've got my new PC setup so if somebody can sling me a design I can make it for you. I'm in that mapping mood!!
Edited:
and for when TCB see's this, I'm in the mood for some C++
I'll likely start on one - It looks like a great mod.
I think I'll make a map or two for this. Count me in.
Interesting, I will see if I can come up with anything decent.
It's terrible!!
Alright. I'm going to try this out. Here is some of my past work:
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Fantastic work Eyefunk.
Kinda bland and fugly brush work to some extent, but that color correction really makes up for it. and the way you carried out your theme is really nice.
You misspelled "beautiful".
Holy shit, please recreate that one SVT jungle map at some point
Not rating dumb because of your silly opinion, but because you used the word 'fugly'.
What I meant was, that the brushwork by itself Isn't that complicated and detailed, but the CC and lighting make the pictures beautiful and makes them feel otherworldly in a good sense. All I'm saying is make the brushes more detailed, and you can make use jaw-drop. I have bad grammar :V
The displacements look great, the buildings are great looking too, what on earth are you talking about
I'd definitely like to map for this. Will post screens of how I do later on.
Making a warehouse thing.
I need to work on the lighting in the main area. (Or should I leave it dark?)
Facing opposite.
From the upper balconies:
Total exterior so far:
And a BSP download to review the actual layout.
https://www.dropbox.com/sh/v94znpriwthrs9g/0leolbjCLz
I'll check out your map later tonight, but just a notice to everyone, try to make your maps BIGGGG. The smaller they are, the less places snake is gonna have to retreat to and hide in, so just keep that in mind. Snake needs all the help he can get to survive against so many terrorists.
Dunno if it was mentioned / asked earlier in the thread.
Should we add sneaky areas / vents ?
Yes
Read the OP if you want to help, it outlines what the map needs (and mentions vents)
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God SnakeFace, I thought you were dead.
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it's a start
someone PM me with easy as fuck laymens terms hammer tutorials.
I am going to make a map.
http://halfwit-2.com/?page=tutorials&category=1
Pick and choose from these.
http://www.interlopers.net/errors/index.php?e=1-1
Paste your compile log here when your map gives you problems.
https://developer.valvesoftware.com/wiki/Sky_List
Look here when choosing a skybox texture.
http://www.facepunch.com/showthread.php?t=1160464
Ask for help here when all else fails.
/not a pm
also can I make my own models to make the map even better? if so, KING
king of all kings
yes of COURSE
i took the silly way by learning from youtube (3kliksphilip)
get out
He's not silly, he actually has some good tutorials for beginners. But if you want to get away from the beginner status, don't listen to him and his bad habits and insecurity. Learn from www.interlopers.net or other mappers who are willing to help you learn.
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Please god someone make something themed around the Arsenal gear section in Metal Gear Solid 2.
Do you want a bsp or vmf for this project?
why would they only want the .vmf
For whatever inconceivable reason they may have.