What do I hate most? Probably when you start building a level and you know you have so long to go before everything is sealed up and ready for testing.
Or when you encounter and unfixable problem and you have to start over. I've reached maximum vertices on many of my unreleased levels.
I hate how the SDK docs and Hammer havent been supported in years.
Hadn't quite seen this thread
About the light, add a point_spotlight so the light beam is visible, it makes a huge difference
Elevators. God I despise them. >:@
Optimization, I just suck at it.
This map is going to be fun, it's all open and there's a bunch of detail...
Oh, it's taking forever to compile and is slow as shit in game. To the trash...
You cant make hollow sphere or torus, thats annoying.
select multiple brushes
imma select these 14 vertices and move them up by...
NO NOT JUST THAT ONE VERTICE ALL OF THEM!
okay lets re-select them and- NO I DIDNT WANT TO SELECT THAT BRUSH!
vertex tool hates me, and the feeling is mutual
the compile times, and if you make a slight mistake than you have to redo the whole thing over again
I hate getting started on a new map.
VBSP takes like a minute at most anyway. I always do this before fully compiling a map so that I don't get kicked in the balls later.
I hate Out of memory loading solid.
I really do.
I hate when I flesh out a basic shape for a map, then I get stumped and cannot conceive how to possibly add detail without ruining it.
figuring out what to make.
Never finding the texture i want -.-'
I really hate how Valve has put almost no effort into making a better mapping tool.
I messed around a bunch with Natural Selections 2 editor Spark, its fucking amazing compared to hammer, it was made by like two people I think in the start at least.
Real Dynamic lighting in real time, you deal with 1 sided surfaces, so no more nodrawing everything, it does it on its own.
And the best fucking thing to ever grace map making.
You can resize props, if your room doesnt fit the standard propsize, well you can just size it to make it fit, and it usually looks really good unless you size it to much.
When you forget one itty bitty thing in a bsp using pakrat, and having to reupload the map the every filesharing site you put it on.
The thing I hate the most is that you have to edit the height of only one face of the brush for them not to fuck up in game, and I always forget it.
I don't really map much, but when I do, that is probably what annoys me the most
I think the thing I hate the most is actually getting started. Looking at that void, even when you've got all your ideas penned out, is still really intimidating.
One thing I will never understand, is optimization. I think I understand Area Portals pretty well, but Hint brushes still boggle my mind. Especially in wide open areas.
Hammer never crashes on me until I finally get some inspiration and start mapping... Also I hate that Valve isn't releasing the Portal 2 or CS:GO mod code.
Learning how to do it.
Textured and shaded view mode doesn't work properly in cs:go sdk
I don't know if someone mentioned it.
What i hate from hammer is that there is a bunch of different hammer editor with all of them some special feature that you cant use in the others one .. Ex: Portal has linked_portal_door that would be usefull for Left 4 dead or Hl2 mapping .. etc
They have to make ONE hammer editor will ALL the dang feature -.-
yeah i just get what you mean, so i was complaining about source engine .. not hammer itself .. sry then
1. When highlighting multiple objects if you click too fast source sdk crashes on bigger maps
2. Shift dragging doesn't work sometimes so before you realize it didn't work you already moved it from its original position and you have to move it back.
3. Placing cubemaps...
Inaccurate light_enviorment system.You dont really see where is light going or reflecting, until you compile the map wich will consume even more hours than you have worked on single lighting.