1. Post #1
    Half Life 2: Call of Duty meets Minecraft

    February 2012
    14,266 Posts
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  2. Post #2
    Gold Member
    Arachnidus's Avatar
    July 2007
    7,544 Posts
    Well, this is gonna be interesting. Can't wait to see how this model plays out, looks like CCP is handling microtransactions differently.
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  3. Post #3
    The dirty console peasants down in the mud doing the dirty work for the glorious PC master race capsuleer gods roaming the cosmos in vast, shiny spaceships. Just as it should be.

    Can't wait
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  4. Post #4
    Gold Member
    Rapist's Avatar
    February 2011
    4,732 Posts
    It's a pity this isn't on PC.

    It's nice to see EVE spreading though.
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  5. Post #5
    Dennab
    July 2009
    7,650 Posts
    It's just like eve itself. because of this exact reason, this wont appeal to 12 year olds. Hopefully it'll attract more mature guys who actually use tactics and value their character's life. You train that character, give him weapons and materials, etc. Just like a real soldier, you don't want him to die in 10 seconds.
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  6. Post #6
    DarkMonkey's Avatar
    January 2009
    3,936 Posts
    It's part of Eve, if it wasn't like that we'd have a problem
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  7. Post #7
    Black Box Lover and Enthusiast
    Kegan's Avatar
    August 2007
    8,411 Posts
    For pennies? So now we have nanotransactions

    Neat concept though
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  8. Post #8
    Gold Member
    Strider*'s Avatar
    September 2005
    2,017 Posts
    This seems like a very good model for games that want players to seriously invest value in the well being of their characters.
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  9. Post #9
    Gold Member
    TheTalon's Avatar
    June 2008
    20,285 Posts
    24 cents a life? Even for a dedicated gamer, 100 deaths means basically $25. I've died that much in a single sitting of TF2. If it's 24 cents per 100 then that's a bit more reasonable
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  10. Post #10
    Gold Member
    Timebomb575's Avatar
    January 2011
    5,716 Posts
    And then the dirty console peasants fire a giant fuck-off laser that instapops a dreadnought

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  11. Post #11
    Pie108's Avatar
    January 2010
    2,724 Posts
    24 cents a life? Even for a dedicated gamer, 100 deaths means basically $25. I've died that much in a single sitting of TF2. If it's 24 cents per 100 then that's a bit more reasonable
    No, 24 cents per 100 deaths is dirt cheap and a steal. I'd imagine those 100 lives would last about 2-3 hours or more so long as you're not directly running into enemy fire. But I'd imagine 20 dollars per 100 would be a bit more reasonable.
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  12. Post #12
    Kabstrac's Avatar
    April 2012
    3,417 Posts
    This is for the best gear right? You don't have to buy this stuff.
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  13. Post #13
    DarkMonkey's Avatar
    January 2009
    3,936 Posts
    Yeah it's not 24 cents per life, it's a single loadout of the best microtransaction gear is 24 cents, but you buy it in bulk.
    And from what I've heard from the beta, the purchased gear isn't mechanically better, just easier to use/fit. Beyond viable to play free
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  14. Post #14
    Gold Member
    Timebomb575's Avatar
    January 2011
    5,716 Posts
    Yeah it's not 24 cents per life, it's a single loadout of the best microtransaction gear is 24 cents, but you buy it in bulk.
    And every time you die you lose 1 copy of that loadout (which is 24 cents)

    So effectively you do have to pay 24 cents per life for the good stuff
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  15. Post #15
    Dennab
    July 2009
    7,650 Posts
    You can buy regular yet great weapons with regular isk too, which is earned in game.
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  16. Post #16
    So it's basically like buying any weapon/armor in a F2P MMO, except instead of some durability stat, they just give you a bunch and you lose one each life. The difference seems pretty negligible honestly.
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  17. Post #17
    Gold Member
    legolover122's Avatar
    June 2010
    14,649 Posts
    So will this trait spread to say buyable weapons?

    Like lets say I spend 1000 credits or whatever EVE universe uses for moneys on a gun, and I promptly step outside my base and die for some lame reason, would I lose the gun I spent my money on?

    If thats the case that could kill the game for me...

  18. Post #18
    Gold Member
    Lazor's Avatar
    July 2007
    9,253 Posts
    24 cents a life? Even for a dedicated gamer, 100 deaths means basically $25. I've died that much in a single sitting of TF2. If it's 24 cents per 100 then that's a bit more reasonable
    this isn't TF2
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  19. Post #19
    elitehakor v2's Avatar
    June 2010
    3,836 Posts
    I really like the die-and-lose-your-shit concept. It makes players less gung-ho and more cautious about how to approach a situation.
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  20. Post #20
    Gold Member
    _Kent_'s Avatar
    June 2009
    2,447 Posts
    So will this trait spread to say buyable weapons?

    Like lets say I spend 1000 credits or whatever EVE universe uses for moneys on a gun, and I promptly step outside my base and die for some lame reason, would I lose the gun I spent my money on?

    If thats the case that could kill the game for me...
    Yes, you would lose the gun forever.

  21. Post #21
    Gold Member
    legolover122's Avatar
    June 2010
    14,649 Posts
    Yes, you would lose the gun forever.
    They better make getting money easy as fuck in the game then.
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  22. Post #22
    Gold Member
    Dennab
    June 2009
    6,496 Posts
    I could understand this model on the PC but I have a terrible feeling console players will turn this game into a camping trip simulator.

    "I don't want to lose all my shit, better just sit in this corner." Meanwhile nothing gets done for the EVE players, they get pissed and stop pushing funds for 514 operations, fewer online matches, playerbase dwindles.
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  23. Post #23
    hang you're self
    G71tc4's Avatar
    March 2008
    4,772 Posts
    "Cool, cant wait to see this."

    PS3-Exclusive

    "Fuck"
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  24. Post #24
    Chirno's Avatar
    August 2010
    4,074 Posts
    24 cents a life? Even for a dedicated gamer, 100 deaths means basically $25. I've died that much in a single sitting of TF2. If it's 24 cents per 100 then that's a bit more reasonable
    I think the difference is that with TF2 all you lose is a few seconds of play. You die and have to wait for the respawn timer and then you can go off and do things again, where as in Dust, if you die you lose everything on that character. At least according to the article.
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  25. Post #25
    I feel the need to point out that, in the name of ensuring the micro transactions weren't game breaking, they fit the devs out in the best equipment, and brought in some "pro" FPS player who used the rookie stuff.

    The pros won.

    Edited:

    I could understand this model on the PC but I have a terrible feeling console players will turn this game into a camping trip simulator.

    "I don't want to lose all my shit, better just sit in this corner." Meanwhile nothing gets done for the EVE players, they get pissed and stop pushing funds for 514 operations, fewer online matches, playerbase dwindles.
    The games are totally independant. Which is to say that, while they can interact, if EVE were to die before Dust, Dust could carry on, and vice-versa.

  26. Post #26
    Gold Member
    Askaris's Avatar
    May 2006
    2,519 Posts
    24 cents a life? Even for a dedicated gamer, 100 deaths means basically $25. I've died that much in a single sitting of TF2. If it's 24 cents per 100 then that's a bit more reasonable
    However, that is only the case if you choose to pay for your loadouts with real money. Given that in EVE it is possible for a player to pay for their subscription with only in game earnings, it is almost certain that DUST players can earn sufficient ISK to buy these suits without needing to blow 25 dollars on 100 of them.

    In addition, it's 24 cents for one of the most high end suits possible. Given the huge price differences between tech 1 ships and tech 2 ships in EVE (a tech 2 variant on a 300,000 ISK frigate can go for tens of millions) I doubt normal suits will be anywhere near that much.
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  27. Post #27
    Gold Member
    sp00ks's Avatar
    January 2008
    12,067 Posts
    I'd much rather just pay for the game than have these microtransactions.
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  28. Post #28
    Gold Member
    markg06's Avatar
    September 2006
    11,046 Posts
    It's a shame Microsoft were fucking faggots about gamertags so we don't get this.
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  29. Post #29
    It's likely that the corporations you're with will be spending the money on this equipment if you're with a big enough corp anyway.
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  30. Post #30
    It's likely that the corporations you're with will be spending the money on this equipment if you're with a big enough corp anyway.
    True dis, planets are worth enough that paying a couple hundred million to pay for all your merc's equipment is a decent investment.
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  31. Post #31
    There's only one person in this whole world like you. And people can like you exactly as you are.
    Lambda 217's Avatar
    March 2008
    4,550 Posts
    I'm wondering if specific players can be targeted for bombardment. Would be interesting to see the effects of a 1400mm shell on a single man.

    Also, it would be interesting if drones could get involved too.
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  32. Post #32
    Gold Member
    Murkrow's Avatar
    April 2005
    4,899 Posts
    "I don't want to lose all my shit, better just sit in this corner."
    The ships can do airstrikes.
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  33. Post #33
    I'd buy that for a dollar
    Dennab
    September 2008
    5,876 Posts
    It's just like eve itself. because of this exact reason, this wont appeal to 12 year olds. Hopefully it'll attract more mature guys who actually use tactics and value their character's life. You train that character, give him weapons and materials, etc. Just like a real soldier, you don't want him to die in 10 seconds.
    Except in eve ships are worth literally thousands of dollars.
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  34. Post #34
    Gold Member
    DarkendSky's Avatar
    July 2009
    3,052 Posts
    Except in eve ships are worth literally thousands of dollars.
    You don't pay for them with real money, though. Unless you count your subscription fee.
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  35. Post #35
    RainbowStalin's Avatar
    July 2011
    6,143 Posts
    This is either going to really really well or fail really hard.

    Everything I read about this game makes me wonder why it isn't on PC too, seems like a waste.

  36. Post #36
    Gold Member
    Madman_Andre's Avatar
    November 2007
    7,239 Posts
    For pennies? So now we have nanotransactions

    Neat concept though
    Can't wait for picotransactions, fractions of pennies.

    How much is 0.24 USD in ISK?

    Edited:

    Just found it's a little over 6 million. I make that in 15 minutes.
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  37. Post #37
    smelly member
    The DooD's Avatar
    June 2005
    7,144 Posts
    So I'm confused. They were buying this stuff for real money? But in the game it's going to be made by EVE players or something, right?

    Edited:

    I do like this though. It actually gives your virtual life some worth. That's the problem I find in a lot of shooters that are trying to be realistic (obviously this one isn't), where you could totally do something that you wouldn't do in real life because you wouldn't want to die. Like Jihad-jeeping
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  38. Post #38
    Gold Member
    TheTalon's Avatar
    June 2008
    20,285 Posts
    I think the difference is that with TF2 all you lose is a few seconds of play. You die and have to wait for the respawn timer and then you can go off and do things again, where as in Dust, if you die you lose everything on that character. At least according to the article.
    Which would be fine and all, but from what I've seen the gameplay more or less resembles Team Fortress or Counter Strike, rather than say, Arma. If it was Arma like I could see paying 24 cents per life on load outs, but if it was like TF, CS, your basic arena type shooter, then that would bleed you worse than your local arcade

  39. Post #39
    DarkMonkey's Avatar
    January 2009
    3,936 Posts
    Which would be fine and all, but from what I've seen the gameplay more or less resembles Team Fortress or Counter Strike, rather than say, Arma. If it was Arma like I could see paying 24 cents per life on load outs, but if it was like TF, CS, your basic arena type shooter, then that would bleed you worse than your local arcade
    I've heard from people in the beta that it's very possible to play smart and safe.
    Not to mention you *don't have to use that gear for every random skirmish. Save it for the fights that matter, and use the high-end normal gear most of the time. The saying holds true on the ground as well as in space: Don't use what you aren't prepared to lose.

  40. Post #40
    This is either going to really really well or fail really hard.

    Everything I read about this game makes me wonder why it isn't on PC too, seems like a waste.
    I think it was a really stupid idea not to also develop the game for PC. I don't like to generalise console gamers, as I am an occasional one myself, but I feel that the kind of people that consoles tend to appeal to won't suit the game's target audience.
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