Well, this is gonna be interesting. Can't wait to see how this model plays out, looks like CCP is handling microtransactions differently.
It's a pity this isn't on PC.
It's nice to see EVE spreading though.
It's just like eve itself. because of this exact reason, this wont appeal to 12 year olds. Hopefully it'll attract more mature guys who actually use tactics and value their character's life. You train that character, give him weapons and materials, etc. Just like a real soldier, you don't want him to die in 10 seconds.
It's part of Eve, if it wasn't like that we'd have a problem
For pennies? So now we have nanotransactions
Neat concept though
This seems like a very good model for games that want players to seriously invest value in the well being of their characters.
24 cents a life? Even for a dedicated gamer, 100 deaths means basically $25. I've died that much in a single sitting of TF2. If it's 24 cents per 100 then that's a bit more reasonable
This is for the best gear right? You don't have to buy this stuff.
Yeah it's not 24 cents per life, it's a single loadout of the best microtransaction gear is 24 cents, but you buy it in bulk.
And from what I've heard from the beta, the purchased gear isn't mechanically better, just easier to use/fit. Beyond viable to play free
You can buy regular yet great weapons with regular isk too, which is earned in game.
So it's basically like buying any weapon/armor in a F2P MMO, except instead of some durability stat, they just give you a bunch and you lose one each life. The difference seems pretty negligible honestly.
So will this trait spread to say buyable weapons?
Like lets say I spend 1000 credits or whatever EVE universe uses for moneys on a gun, and I promptly step outside my base and die for some lame reason, would I lose the gun I spent my money on?
If thats the case that could kill the game for me...
I really like the die-and-lose-your-shit concept. It makes players less gung-ho and more cautious about how to approach a situation.
I could understand this model on the PC but I have a terrible feeling console players will turn this game into a camping trip simulator.
"I don't want to lose all my shit, better just sit in this corner." Meanwhile nothing gets done for the EVE players, they get pissed and stop pushing funds for 514 operations, fewer online matches, playerbase dwindles.
"Cool, cant wait to see this."
I feel the need to point out that, in the name of ensuring the micro transactions weren't game breaking, they fit the devs out in the best equipment, and brought in some "pro" FPS player who used the rookie stuff.
The pros won.
In addition, it's 24 cents for one of the most high end suits possible. Given the huge price differences between tech 1 ships and tech 2 ships in EVE (a tech 2 variant on a 300,000 ISK frigate can go for tens of millions) I doubt normal suits will be anywhere near that much.
I'd much rather just pay for the game than have these microtransactions.
It's a shame Microsoft were fucking faggots about gamertags so we don't get this.
It's likely that the corporations you're with will be spending the money on this equipment if you're with a big enough corp anyway.
I'm wondering if specific players can be targeted for bombardment. Would be interesting to see the effects of a 1400mm shell on a single man.
Also, it would be interesting if drones could get involved too.
This is either going to really really well or fail really hard.
Everything I read about this game makes me wonder why it isn't on PC too, seems like a waste.
So I'm confused. They were buying this stuff for real money? But in the game it's going to be made by EVE players or something, right?
I do like this though. It actually gives your virtual life some worth. That's the problem I find in a lot of shooters that are trying to be realistic (obviously this one isn't), where you could totally do something that you wouldn't do in real life because you wouldn't want to die. Like Jihad-jeeping
Not to mention you *don't have to use that gear for every random skirmish. Save it for the fights that matter, and use the high-end normal gear most of the time. The saying holds true on the ground as well as in space: Don't use what you aren't prepared to lose.