This is an update to rp_ineu_pass_v1b which can be found here: FP THREAD
Mediafire Mirror: http://www.mediafire.com/?6bkkftljlrlf0os
Garrysmod.org Link: Coming Soon
Night Version: Coming Soon
This is a wilderness/hl2 outlands style RP map geographically placed in the Ineu mountains of Romania (though the brushwork is not geographically correct). Designed for a community (no there are no ads or anything, its just a random area for overwatch). It's a combination of the Episode 2 maps "ep2_outland_10" and "ep2_outland_10a" with some of my own brushwork to merge the two maps (the pass) as well as fill in some areas to make the map less linear. The map has buildings in the town as well as a mountain relaxation fortress type thing erected on one of the hills. There are access points alongside the cliffs to climb up the cliff faces. The whiteforest station was converted into my own creation (the whole thing is my work aside from the outside entrance) of a bunker all destroyed similar to aperture sciences. There's an environmental/ weather control room where you can increase fog, add some rain sounds, and toggle a realistic thunderstorm (does lights and sounds). There's also a little underground bunker on the pass you can go in. If you don't have episode 2, no worries. As long as you don't mind a little purple and black with a few errors here and there. I packed some of the materials and models into the map.
Here's a list of what the map includes:
-high skybox
-tons of walking space
-verticalness to decrease linearity and increase "room"
-soundscapes
-underground bunker
-overwatch outpost (hit use on the drop pod to teleport to the forest)
-custom skybox
-attempted optimization via z-clip plane and model fade distance
-a couple refugee/rebel camps
-tunnel
-waterfalls
-mountain relaxation type place
-environmental/weather control room (fog, rain, thunderstorm)
-Enterable buildings in the town
-Small cave system
-Anti-RSO spawn room
Credits
Valve - Brushwork "ep2_outland_10" and "ep2_outland_10a" and all Source Content (HL2, CS:S, EP2, L4D2)
Komaock - Skybox Texture
TopHATTWaffle - Waterfall Texture
SgtSickness - Sink Model
Unknown Artist - Foliage Pack
Catalyst-Gaming - Giving me the idea and encouragement
Pictures:
CHANGELOG
--MAJOR CHANGES--
-Nuked the bunker
-Added rooms to the inn and made buildings enterable
-Fixed all known bugs
-Replaced the 'stronghold' with a mountain relaxation type building
-Rebuilt the combine outpost
-Added an environmental/weather control room
-Moved spawn to an Anti-RSO room and connected the spawn tunnel with the tunnel on the other side
--FIXES--
-Fixed all known floating items such as rocks and trees
-Fixed a nodraw face on the bunker door
-Fixed all cracks in displacements
-Fixed the 3D skybox mountains so they wrap completely around the map
-Fixed the error box in the minicave
--MODIFICATIONS--
-Raised the sun by 10 degrees for improved lighting
-Replaced some low res tree models at the top of cliffs with tree cards for more optimization and more forest feel
-Changed the wood planks on the road to just a road so vehicles no longer get stuck
-Increased the fog of the lake water so it doesnt look as clear
-Replaced the ladder brushes with info_ladder so its harder to fall off them
-Flattened some of the mid level trails to make them easier to walk on
-Got a nicer looking water texture for the river
-Ran Buildcubemaps so shiny stuff actually reflects
-Removed the lab and 'nuked' the bunker so it looks all destroyed
-Replaced the stronghold with a mountain relaxation fortress
-Added lights to the gas station and broken home
-Removed the burning tanker from the tunnel
-Gave a flourescent flicker to some lights
-Changed a couple soundscapes
-Removed the areaportals in the tunnel as they never worked in the first place
-Removed the bright overlay at the end of the old spawn tunnel
-Removed a lot of the old camps to give room for player built structures
--ADDITIONS--
-Added lights to the gas station and broken home
-Added a sign for the inn
-Map is now Day/Night ready
-Created an Anti-RSO spawn room where you can teleport to either the west or east side of the map
-Added ground to the 3D Sky for a larger feeling effect
-Added a few new tunnels to the tunnel under the facility
-Added rooms to the inn
-Added rooms and doors to the unusable buildngs (now 100% more usable) in the town
-Added an environmental control room (has buttons for two fog levels, two rain levels, and a thunderstorm toggle)
-Connected the old spawn valley to the adjacent valley with a tunnel
-Added an underground bunker nust a little west of the town on the pass
-Completely rebuilt the combine outpost (now has 3 open heli pads, a better teleporter with no meta sound, a prison cell, and a planning room)
-Added a dock and ladder for the camp in the ravine
-Added a cottage to the lake level
-Added two easter eggs you'll have to find out on your own (not the gnomes)

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