1. Post #81
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    12,114 Posts
    so did you guys see the nuclear union trailer?
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  2. Post #82
    smeismastger's Avatar
    September 2011
    3,419 Posts
    Shoddy effects and animations in the trailer.
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  3. Post #83
    Gold Member
    Lyoko774's Avatar
    October 2005
    6,120 Posts
    Cow tipping STALKER style.

    Also, are AI scripts easy to copy to other mods or no?
    Depends on the mod and the scripts.
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  4. Post #84
    mikester112's Avatar
    May 2010
    3,452 Posts
    I was fighting 3 bloodsuckers the next thing I knew I was getting pounded into dust by a pseudogiant.

    The Zone ain't playin' today.
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  5. Post #85
    Gold Member
    hurts's Avatar
    February 2006
    1,549 Posts
    Depends on the mod and the scripts.

    OGSE's combat AI scripts to AMK?
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  6. Post #86

    January 2012
    62 Posts
    Just got my hands on Shadow of Chernobyl, gonna try OGSE, do I need to install all SoC patches in order or does the newest patch also includes all the others? Also, can anyone link me with that SoC utility that lets you change from and to 1.0005/1.0006?
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  7. Post #87
    Gold Member
    dogmachines's Avatar
    December 2009
    7,065 Posts
    Just got my hands on Shadow of Chernobyl, gonna try OGSE, do I need to install all SoC patches in order or does the newest patch also includes all the others? Also, can anyone link me with that SoC utility that lets you change from and to 1.0005/1.0006?
    Play vanilla first.
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  8. Post #88

    January 2012
    62 Posts
    Play vanilla first.
    But I've already beaten the game once using Complete 2009!

       Stalker veteran here, already beaten all games.   
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  9. Post #89
    Gold Member
    Dr.C's Avatar
    April 2006
    4,980 Posts
    I've recently started playing Clear Sky on Master since I have recently beaten SoC on master. I need to find some damn endurance artifacts so I can afford to run from place to place to help out my comrades
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  10. Post #90
    Gold Member
    Lyoko774's Avatar
    October 2005
    6,120 Posts
    OGSE's combat AI scripts to AMK?
    Not sure..They're both rather complex, I dunno if it just comes down to adding the schemes or what.
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  11. Post #91
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    4,454 Posts
    once using Complete 2009!
    So you never beaten the vanilla game?
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  12. Post #92
    Gold Member
    Dr.C's Avatar
    April 2006
    4,980 Posts
    Oh man, defending the garbage is impossible. the bandits just keep coming
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  13. Post #93
    Gold Member
    Doneeh's Avatar
    August 2006
    4,241 Posts
    Fix that by joining the Bandits. They're funner anyway.
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  14. Post #94
    The reason I am gey
    [Green]'s Avatar
    August 2011
    5,320 Posts
    next thing I knew I was getting pounded


    But I've already beaten the game once using Complete 2009!

       Stalker veteran here, already beaten all games.   
    "Complete" and "stalker veteran" do not fit in the same post
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  15. Post #95
    Gold Member
    Dr.C's Avatar
    April 2006
    4,980 Posts
    I defended the garbage somehow. But the stalker faction is dumb and thinks they can take over the depot if they control the two entrances leading to it from cordon, pffft, you need to cut them off and surround them
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  16. Post #96
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    4,454 Posts
    I defended the garbage somehow. But the stalker faction is dumb and thinks they can take over the depot if they control the two entrances leading to it from cordon, pffft, you need to cut them off and surround them
    And after killing all bandits in the Depot, they will magically re-appear as soon as you step out of there, so surrrounding the Depot with ~200 Exo Loners doesn't really do anything
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  17. Post #97
    Gold Member
    proch's Avatar
    July 2009
    13,755 Posts
    But I've already beaten the game once using Complete 2009!

       Stalker veteran here, already beaten all games.   
    Welcome to the family
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  18. Post #98
    mikester112's Avatar
    May 2010
    3,452 Posts
    I like how Swartz Mod    replaces Tremor after he dies.   
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  19. Post #99
    Ghost656's Avatar
    April 2010
    1,160 Posts
    hey guys, how can I stop the mercenaries spawn with super weapons in the beginning of STALKERSOUP?
    it's the only thing that is bothering me.
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  20. Post #100
    Carlito's Avatar
    January 2012
    323 Posts
    So is there a way for the Steam version of ShoC to be reverted to the 1.004 version from the 1.005 version?
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  21. Post #101
    ☆Artist of Science☆
    rikimaru6811's Avatar
    August 2010
    4,454 Posts
    Fucking late content inbound..


    Also, I would like to draw things like that (Daily S.T.A.L.K.E.R) when something big about Stalker comes up Y/N?
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  22. Post #102
    Gum
    Gum's Avatar
    July 2011
    926 Posts
    So is there a way for the Steam version of ShoC to be reverted to the 1.004 version from the 1.005 version?
    Disable automatic updates and then use this.
    http://stalker.filefront.com/file/ST..._Patcher;89176
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  23. Post #103
    The reason I am gey
    [Green]'s Avatar
    August 2011
    5,320 Posts
    Stream

    IS GOING LIVE

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  24. Post #104
    Gold Member
    Sgt Doom's Avatar
    March 2005
    16,736 Posts
    I like how Swartz Mod    replaces Tremor after he dies.   
    SGM does that as well, it's something I think every mod needs; especially ones like Misery that make you pretty much depend on the bloke for proper healing.
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  25. Post #105
    Carlito's Avatar
    January 2012
    323 Posts
    Disable automatic updates and then use this.
    http://stalker.filefront.com/file/ST..._Patcher;89176
    When I try to download it, the download fails and Firefox says that the source file cannot be read, is there a fix for this problem?
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  26. Post #106
    mikester112's Avatar
    May 2010
    3,452 Posts
    SGM does that as well, it's something I think every mod needs; especially ones like Misery that make you pretty much depend on the bloke for proper healing.
    I found this on the GSC forums, apparently it's the script for it.

    Jketiynu posted:
    I added the following to characters_desc_zaton.xml: http://pastebin.com/ac4crZwf

    And this in spawn_sections_zaton.ltx: http://pastebin.com/3H6LmxZy

    And this is the zat_stalker_medic.ltx file: http://pastebin.com/Mi9jg1kQ

    And this in npc_profile.xml: http://pastebin.com/JZ6rFBbW

    And this is the script: http://pastebin.com/s1N3KH66
    http://www.gsc-game.com/index.php?t=...5340&sec_id=18
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  27. Post #107
    Gold Member
    bobsynergy's Avatar
    August 2010
    3,357 Posts
    so did you guys see the nuclear union trailer?
    It had me at anomalies and mutants and that part where they are on the surface looks exactly like the beginning in Metro 2033
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  28. Post #108
    Gum
    Gum's Avatar
    July 2011
    926 Posts
    When I try to download it, the download fails and Firefox says that the source file cannot be read, is there a fix for this problem?
    Yes. Re-hosting. Thank whoever's Dropbox this is.
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  29. Post #109
    mikester112's Avatar
    May 2010
    3,452 Posts
    Stream

    IS GOING LIVE

    Went from STALKER to KS.

    Edited:

    What time is tomorrow's stream, Green?
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  30. Post #110
    The reason I am gey
    [Green]'s Avatar
    August 2011
    5,320 Posts
    Probably 12-15, tune in!
    It'll be STALKERSOUP, maybe PRIPYATAN and if I get bored of both, some TF2 pubbing.
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  31. Post #111
    Don't forget the glorious pink filter in LURK 1.1.
    Did somebody say GLORIOUS PINK?
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  32. Post #112
    Gold Member
    Dr.C's Avatar
    April 2006
    4,980 Posts
    And after killing all bandits in the Depot, they will magically re-appear as soon as you step out of there, so surrrounding the Depot with ~200 Exo Loners doesn't really do anything
    You don't need to tell me. In a previous play through, I wiped out the bandits TWICE in one night. All I need is just one stalker to get his ass inside in order to claim it but nope, as soon as I leave, 30 of them spawn in there
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  33. Post #113
    Gum
    Gum's Avatar
    July 2011
    926 Posts
    You don't need to tell me. In a previous play through, I wiped out the bandits TWICE in one night. All I need is just one stalker to get his ass inside in order to claim it but nope, as soon as I leave, 30 of them spawn in there
    Small timers. In my recent playthrough I had to sit my ass tight in the Depot because they kept respawning within 10 seconds every time I cleared the place, before I even left it. Valerian was stuck on repeat for about an hour.
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  34. Post #114
    croguy's Avatar
    August 2009
    10,478 Posts
    Valerian has an automated soundboard for all situations, kind of like the head of command in the Cordon Base.
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  35. Post #115
    Gold Member
    Doneeh's Avatar
    August 2006
    4,241 Posts
    Los Banditos are the best joinable faction in CS. Their music is great, for starters, and if they ever left the Zone, I bet they could start an international dance troupe or something.

    Honestly, who needs all that high-tech mumbo-jumbo when you got a PMm, Leather Jacket, and sawn-off? The pussies of the Zone, that's who.
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  36. Post #116
    Muukkis's Avatar
    November 2010
    2,013 Posts
    Honestly, who needs all that high-tech mumbo-jumbo when you got a PMm, Leather Jacket, and sawn-off? The pussies of the Zone, that's who.
    And don't forget that they have the bird-shooting minigame that's great for passing time and gaining some profits



    Duty's Target Range
    Never actually went to it. Is it only open if you join them ?
    Either way, that'd be an interesting thing to have and seeing occasional NPCs going and firing off a few shots would be a nice smart_terrain job for them to do.
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  37. Post #117
    croguy's Avatar
    August 2009
    10,478 Posts
    Bird shooting is tons better than Clear Sky chores, Freedom's Fetch & Carry and Duty's Target Range, althrough the range is relatively close in comparison to the other two.

    Edited:

    Never actually went to it. Is it only open if you join them ?
    Either way, that'd be an interesting thing to have and seeing occasional NPCs going and firing off a few shots would be a nice smart_terrain job for them to do.
    It's constantly open and tends to play okay, but vanilla ballistics make some of the modes hard as fuck. The shaky iron sight animations on some guns aren't helping, either.
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  38. Post #118
    Carlito's Avatar
    January 2012
    323 Posts
    I'm getting a crash upon startup, here is the clipboard data:

    Expression : xml_doc.NavigateToNode(path,index)
    Function : CUIXmlInit::InitStatic
    File : E:\stalker\sources\trunk\xr_3da\xrGame\ui\UIXmlIni t.cpp
    Line : 172
    Description : XML node not found
    Arguments : msg_box_kicked_by_server:picture

    How can I fix this?
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  39. Post #119
    Gold Member
    fear me's Avatar
    June 2007
    3,982 Posts
    I keep starving to death when I try to sleep in OGSE. Is there any way to slow down the hunger rate?
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  40. Post #120
    Araknid's Avatar
    July 2010
    6,602 Posts
    I keep starving to death when I try to sleep in OGSE. Is there any way to slow down the hunger rate?
    yes
    you have to contact
    the "bread"
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