1. Post #1
    Davebrown's Avatar
    April 2008
    221 Posts


    Winner of the "most original map name 2012" competition.

    A new large-scale, open plan S.T.A.L.K.E.R themed map.
    Designed for primary use on TacoNBananas SRP server (insert shameless server advertising here).

    As per usual, I didnt spend a -huge- amount of time on this map....the terrain displacements leave a lot to be desired in some areas, some of the buildings are re-used from my previous maps etc. But as far as Im concerned, as long as it suits its purpose, that dosnt matter. And thus far it has worked great for us.

    My first map to include map-scripted anomalies, which are linked to features in our SRP gamemode.

    The files are NOT in addon format, so just drop it all into your /garrysmod folder and let it overwrite if nessacary.
    Download link - www.taconbanana.com/files/rp_stalker.rar


    Please keep the thread to constructive criticism about the map rather than the typical whining/flaming/trolling of TnB/myself, Ive heard it all before and I dont give a fuck what you think about us.
    And before you ask, all the player models seen in the images are made by me. And no you cant get them on garrysmod.org etc.


    Features
    Fully optimised open plan map. You shouldnt encounter any lag or FPS problems unless your PC is powered by a steam engine.
    Day / Night / Dusk rotation, and rain/weather.
    Custom soundscapes
    Scripted emission / blowout - complete with sounds, PDA warning and all that stuff. Hide inside a secure building to survive :)
    Stalker camp, featuring Dave Browns Trade barn, a large bar, technician hut, bomb shelter and trader stall.
    Ukranian Military checkpoint, with barracks and bomb shelters.
    Agroprom-inspired abandoned facility. 2 large buildings connected with an overpass.
    Deserted factory complex.
    2 seperate deserted villages. Approximately 10 buildings including a church, several houses, and barns / shacks.
    The old school, and ruined warehouses.
    Water pumping station, with suspended piping to the swamps.
    Underground lab. Extensive lab area accessed by 2 basements in the village.
    Monolith compound. A millitary bunker built into the cliff wall, which Brain-Scorcher esque pylons above.
    Water treatment plant.
    NPC Nodes on 90% of the map (sadly the underground lab nodes wont work for some reason)


    Anomalies
    The Boiler - a large faultline in the earth, that reveals a pool of boiling water, shooting jets of steam and flame.
    The Claw - A strange formation of rocks that curl around a path that leads deeper into the zone, through a cliff-face.
    Vortex Swamp - This pool of water is contaminated with toxic gasses, and Vortex anomalies which distort the shape of the water into mounds and dips.
    Chemical Bath - Found at the water treatment plant and in the underground. Toxic pools of water that give off poisonous gasses.
    Iron Forest - Old pylons that now constantly harbour a current of high voltage electricity.
    Burnt Fuzz - Strange formations of anomalous material that hang from above.
    The Tree of Life (original name #2) - A mysterious rotting tree that radiates Psy waves.
    Ash Heap - An old building that seems to be constantly ablaze.




    You will need
    To install the map correctly
    EP1/EP2 (I think)
    Maybe CSS for some window frames, I think I included the textures. Cant remember.

    Credits
    Davebrown - mapping / custom textures / other fancy stuff
    Hazard - Some housing prefabs from rp_apocalypse
    Valve - That same damn building from NLO that I use in every map I ever make ;)
    Raviool - Models
    And whoever else ported the other models that Raviool originally used in Darkdolina.

    Obviously I dont mind anyone using the map, apart from HGN. As usual.

    Extra Stuff
    The time of day and blowouts can be toggle / triggered in a small admin room that can be found BENEATH Daves Trade barn, by looking in Noclip. There are 5 buttons.
    From left to right, they toggle -
    Gradual change to Day
    Gradual change to Dusk
    Gradual change to Night
    Gradual change to Moody/overcast
    The 5th button on the far right, triggers the blowout.


    TacoNBanana Stalker Roleplay
    Our server can be found at 208.43.236.127:27015
    You will of course need to download the model packs to play.
    We have a huge selection of custom Stalker models, weapons, and content.
    Find out more on the website at www.taconbanana.com


    Images

























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  2. Post #2
    OficerHonkHonk's Avatar
    September 2009
    1,223 Posts
    Beautiful.
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  3. Post #3
    I know nothing about you but fuck it here's a title
    Anthracite's Avatar
    December 2005
    1,575 Posts
    Very nice work.
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  4. Post #4
    Gold Member
    raviool's Avatar
    February 2008
    2,808 Posts
    a)how about some pictures that arent full of filters and taken of only the prettiest spots at the prettiest angles
    b)thanks for the credits
    c)
    all the models seen in the images are made by -me-
    umm no?
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  5. Post #5
    Gold Member
    lockdown6's Avatar
    August 2008
    5,411 Posts
    nope, don't mention the resources taken from srp_darkdolina. and why the hell are you proud of using a house from HL2 in all of your maps?
    also i don't think you should really be worried about the displacements...
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  6. Post #6
    Davebrown's Avatar
    April 2008
    221 Posts
    a)how about some pictures that arent full of filters and taken of only the prettiest spots at the prettiest angles
    b)thanks for the credits
    c) umm no?
    Sorry forgot about the model credits. My bad.
    I didnt use filters, its color correction in the map.
    All the models are made by me in the sense that I acknowledge the ORIGINAL stuff is from the games obviously.
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  7. Post #7
    Gold Member
    lockdown6's Avatar
    August 2008
    5,411 Posts
    all the models seen in the images are made by -me-

    Credits
    Raviool - Models
    And whoever else ported the other models that Raviool originally used in Darkdolina.
    nice work there
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  8. Post #8
    werewolf0020's Avatar
    October 2009
    4,279 Posts
    Sorry forgot about the model credits. My bad.
    I didnt use filters, its color correction in the map.
    All the models are made by me in the sense that I acknowledge the ORIGINAL stuff is from the games obviously.
    then why you keep saying "ALL THE MODELS MADE BY ME"
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  9. Post #9
    Gold Member
    Fussy!'s Avatar
    June 2007
    8,271 Posts
    You should rather say that you hacked together the models, not made them.
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  10. Post #10
    Davebrown's Avatar
    April 2008
    221 Posts
    Whatever makes you feel better.

    At the end of the day theyre just decoration for the images. I made a note about them simply because some guy always goes "hey where do you get them NPC models".
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  11. Post #11
    Gold Member
    Fussy!'s Avatar
    June 2007
    8,271 Posts
    It isen't about what makes me feel better, but rather that credits should be indeed correct.
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  12. Post #12
    Davebrown's Avatar
    April 2008
    221 Posts
    Ok yes. If you want it written out correctly, all of the models in question are of course sourced from retail game content, before being taken apart and recompiled into various new arrangements. You think id be stupid enough to claim that I actually made it all from scratch? I just assumed that people would understand that much.

    Anyway. This thread is about the map, not the models.

    Im not exactly even looking for good/bad input, I released it about 3 months ago technically, Im not going to fix or change anything on the map.

    If you like it, have fun. If you dont? Dont play it.
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  13. Post #13
    Chase827's Bitch
    SexualShark's Avatar
    January 2012
    956 Posts
    nope, don't mention the resources taken from srp_darkdolina. and why the hell are you proud of using a house from HL2 in all of your maps?
    also i don't think you should really be worried about the displacements...
    Get off your fucking ass and try to do better then him. He does what he wants- and it works.
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  14. Post #14
    I HAVE A SQUID FETISH
    Dennab
    April 2005
    8,073 Posts
    Get off your fucking ass and try to do better then him. He does what he wants- and it works.
    Oh, so now someone isn't allowed an opinion unless they are a mapper.
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  15. Post #15
    TCB
    I AM A FIRE LORD
    TCB's Avatar
    December 2009
    7,169 Posts
    Get off your fucking ass and try to do better then him. He does what he wants- and it works.
    Hey man, remember that film you saw not too long ago? Yeah, you know, the one with the bad ending. The buildup was good and everything but you thought the ending was slightly disappointing.


    Oh look at that, you criticized a film. Of course, since you complained about a film, you must be in the film industry. What do you do? Director? Maybe even the writer? What's that? You're not in the film industry? Well, how strange! I thought that since you criticize films all the time, you must make films too, otherwise you wouldn't be entitled to saying your opinions of it.

    No. You're not a director, but you criticize films all the time. We all do. Just because somebody isn't a mapper doesn't mean they can't criticize a map. Pulling the "why dont you do better" card is just a childish way of trying to defend yourself, and it never works.
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  16. Post #16
    Gold Member
    raviool's Avatar
    February 2008
    2,808 Posts
    Get off your fucking ass and try to do better then him. He does what he wants- and it works.
    so you have to be a mapper to say a map is shit looking?
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  17. Post #17
    Hamk's Avatar
    July 2010
    149 Posts
    Nice map! :)
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  18. Post #18
    Gold Member
    wingwolf's Avatar
    June 2006
    759 Posts
    So I played around with this map. The weather and the dynamic time of day effect was really nice. Overall map is rather well constructed too.

    But for the love of all the gods above please include ALL of the maps textures. The missing model sections and textures really kill the feel, and usability of the map.
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  19. Post #19
    Fairly fair map. Personally I would've added another segment to the map, another town/camp/something.

  20. Post #20
    Please waste more of your money changing this title again.
    Gmod4ever's Avatar
    August 2005
    6,135 Posts
    Like wingwolf said, is there any way we can get the missing textures and models?

    It's a great map otherwise, but the purple-and-black textures really kill the mood.
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  21. Post #21
    Gold Member
    Darthvoorhee's Avatar
    July 2007
    1,272 Posts
    This is a great map, sadly the missing textures kills it in places.

    The atmosphere is captured well, and exact in some places.
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  22. Post #22
    Davebrown's Avatar
    April 2008
    221 Posts
    I tried to include everything but to no avail.

    Typically when people get that problem playing on TnB, we tell them to just download raviools srp_darkdolina_v3 and that cleans up the missing bits.

    Or if anyone wants to send me a quick screenshot of whats missing, I can dig around and reupload it.

    Edited:

    Fairly fair map. Personally I would've added another segment to the map, another town/camp/something.
    Sadly this was not an option as I maxed out pretty much every source limit....the map actually did include lots more detail, more buildings and stuff....but I had to scale them back to make it playable.

    Edited:

    Also, anyone have any idea why I cant upload this to garrysmod.org ?

    The download just cuts out after about 10 seconds. No error message or anything.
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  23. Post #23
    I HAVE A SQUID FETISH
    Dennab
    April 2005
    8,073 Posts
    Make sure it's in a zip, not a rar.

    Other than that, it might just be garrysmod.org being a pain in the arse.

  24. Post #24
    Davebrown's Avatar
    April 2008
    221 Posts
    Yeh, it was a ZIP. And for some reason I cant access all the maps Ive previously uploaded there either....to edit them or whatever. Yet they still show up when you search for them.

    Odd.

  25. Post #25
    Please waste more of your money changing this title again.
    Gmod4ever's Avatar
    August 2005
    6,135 Posts
    I'll go about and get you screenshots of every missing texture and missing model, if you want. I'll edit this post with them all.

    Edited:

    Okay, here you go. I just flew around and took shots of what I could fine. It looks like there's only three or four missing textures, and only one or two missing models: it's just, these textures and models are used fairly often, so it looks like a lot more.

    https://dl.dropbox.com/u/8416055/rp_stalker_missing.rar

    Also, and I know this is a bit of a stretch, but just how improbable would it be if you could recompile the map with a night setting? I'd really like to have a night version of the map, for screenshots, and I'd rather not decompile it just to change the environmental lighting.
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  26. Post #26
    Gold Member
    raviool's Avatar
    February 2008
    2,808 Posts
    yeah for now im pretty sure you can find the missing content from my map
    http://www.gamefront.com/files/17896...kdolina_v3.rar
    or you can wait for dave to find them lol.
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  27. Post #27
    croguy's Avatar
    August 2009
    10,479 Posts
    On my end all textures are working except for the horizon texture.

  28. Post #28
    joqqy's Avatar
    March 2012
    67 Posts
    Beautiful man, will test it out asap, thanks bro.

  29. Post #29
    Davebrown's Avatar
    April 2008
    221 Posts
    Also, and I know this is a bit of a stretch, but just how improbable would it be if you could recompile the map with a night setting? I'd really like to have a night version of the map, for screenshots, and I'd rather not decompile it just to change the environmental lighting.
    Well the whole point of the color correction cycle was to simulate day and night.

    Whilst the "night" part of the cycle isnt pitch black - I think its best to be that way. So many people make night-time maps and just dont light the map at all....leaving it completely pitch black and impossible to play on without having your flashlight cosntantly enabled.

    Even when its the middle of the night, no matter how much moonlight there is, you can always "see" to some degree.
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  30. Post #30
    Glod Menber
    Amez's Avatar
    June 2008
    6,198 Posts
    I've downloaded your stalker content pack and the above map as well, I'm still missing the texture for a table that's used somewhat commonly throughout the map.

  31. Post #31
    Wargate's Avatar
    September 2010
    137 Posts
    Hey man, remember that film you saw not too long ago? Yeah, you know, the one with the bad ending. The buildup was good and everything but you thought the ending was slightly disappointing.


    Oh look at that, you criticized a film. Of course, since you complained about a film, you must be in the film industry. What do you do? Director? Maybe even the writer? What's that? You're not in the film industry? Well, how strange! I thought that since you criticize films all the time, you must make films too, otherwise you wouldn't be entitled to saying your opinions of it.

    No. You're not a director, but you criticize films all the time. We all do. Just because somebody isn't a mapper doesn't mean they can't criticize a map. Pulling the "why dont you do better" card is just a childish way of trying to defend yourself, and it never works.
    Agreed, you are supposed to criticize things to fit the general consumer. Basically meaning you know jack shit. It would be a better review if he couldn't do better.


    ---


    Really great map, I loved every minute of it. Do you have any projects planned for the future?
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  32. Post #32
    Gold Member
    raviool's Avatar
    February 2008
    2,808 Posts
    I've downloaded your stalker content pack and the above map as well, I'm still missing the texture for a table that's used somewhat commonly throughout the map.
    you would be more helpful with images.

  33. Post #33
    Glod Menber
    Amez's Avatar
    June 2008
    6,198 Posts
    you would be more helpful with images.
    My apologies, here's an example in srp_darkdolina (Yanov Station).


  34. Post #34
    Gold Member
    raviool's Avatar
    February 2008
    2,808 Posts
    My apologies, here's an example in srp_darkdolina (Yanov Station).

    the problem is on your side, the whole model is bugged for you, i think them being away from the wall and stuck halfway in the floor was the first giveaway. try to reinstall the models folder from my rar

  35. Post #35
    Chase827's Bitch
    SexualShark's Avatar
    January 2012
    956 Posts
    Well, this is odd. I DL it, but it wont show up in maps.

    Solution?

  36. Post #36
    Glod Menber
    Amez's Avatar
    June 2008
    6,198 Posts
    the problem is on your side, the whole model is bugged for you, i think them being away from the wall and stuck halfway in the floor was the first giveaway. try to reinstall the models folder from my rar
    I redownloaded and reinstalled your pack, the model as a whole works fine now but the texture is still missing. Is there any way you can upload the texture for it please?

  37. Post #37
    Davebrown's Avatar
    April 2008
    221 Posts
    I had a Pripyat map in mind next....just doing the layout planning but not done much yet.

  38. Post #38
    Gold Member
    raviool's Avatar
    February 2008
    2,808 Posts
    I had a Pripyat map in mind next....just doing the layout planning but not done much yet.
    please dont make it a chimera map.
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  39. Post #39
    johnny guitar was here
    comet1337's Avatar
    February 2010
    5,486 Posts
    if it werent for some models and textures (and lack of mass detail grass), id accuse of OP of just taking screenies from stalker and fooling everyone.
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  40. Post #40

    April 2011
    16 Posts
    http://img543.imageshack.us/img543/9...talker0000.jpg

    I am sorry for this format image.
    So, I have css, ep1, ep2, hl2. What do I need do to fix it? If I have to download darkdolina contnet, when where? I can't find it.
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