Looks cool but I can't help but think the player is too powerful to make it challenging. Based on this demo anyway.
at the end when he possessed the last guy, i thought he was gonna make him jump off the balcony
that would've been so badass
yup, just saying
Could you posses him, throw him off the balcony, relinquish possession, then blink to a safe spot while falling?
Those bars in the top corner are way too big, they were all I could focus on.
demos are meant to simply display some raw edited game play
Stealth seems way too easy, or at least wrong. Everyone's fucking deaf as well, you shoot people and they die horrible screaming deaths being eaten by rats and the guard on the balcony 1 room away doesn't notice?
I really am excited for this game though. Those fucking stilt-walkers!
Man I hate that item wheel. It doesn't feel right scrolling through it with a mouse.
That looks amazing, it'd better be preorderable from steam
The only thing that bothers me is that there are way too many abilities which can make the game easy
The only powers that really worry me are the possess and time stop
What stops you from just possessing someone in the middle of a gunfight? What stops you from stopping time, killing everyone, waiting for the mana to regen and repeat x100
That would be fun though
that blink and possession ability really caught me
I know its plague infected, but the cities still felt too dead.
2. If whoever you possess dies, you die too.
3. I assume people can see you do it, and thus shoot whoever you possess.
the atmosphere reminds me of thief, 10/10 goty
The graphics/art style really bother me. I was expecting them to be very dark, gritty, and realistic looking. It looks cartoony, and the textures look really low res.
The brutal playthrough was much more badass than the stealthy one.
I'm going to play it stealthy, but kill as many people as I can.
Plus seeing where he threw him off the balcony there's probably only water under it, and I doubt you can teleport right on water in the game.