We have new rules. Read them!
1. Compressed JPEG images or low quality images are considered invalid and ignored, Save as .PNG!
2. Use a reliable image host that doesn't compress the image, doesn't change the format, doesn't re size it, and can be seen by everyone. (I recommend www.cubeupload.com)DO NOT USE IMGUR OR TINYIMG. If you use imageshack, make sure to disable picture resizing.
3. If an image looks horrible It can be voted to be ignored. So take time on it. (Rating Agree for keep it/Disagree for discard it.)
4. Big leaps in technology and Overpowering Weapons/Vehicles are not allowed, you can't start having two giant ships that can erase the universe by pressing a button.
5. You are always allowed to make a planet. Unless absolutely necessary, nothing above 128x128 pixels. If you really need to, increase the canvas size after adding the planet.
THE MAXIMUM SIZE IS 128x128 Pixels, BUT TRY TO AVOID MAKING IT THAT BIG
6. Declare. Declare is "Getting in line" to post an update on the "universe". If you see a post that says "Declare" but doesn't have an update on the universe image yet, do not post until you see the image in that post or posted later by the same user. Then Post "Declare" and everyone should wait for you to finish before posting another update.
7.Do NOT Declare Stack past 2. Ever.
8. Planets can have moons, but only make moons if you are actually going to use them for something.
9. Shit like Warp Gates, Black Holes, Worm Holes, or Teleporter Orpheuses, are allowed, but you can't just start with them/make them in your second turn.
You first need to research and discover that technology, then you have to build what you want, and you need a good reason for it,
10. Do not post a planet, then leave. This is NOT Create a Planet. This is Create a Planet and Invade Others. That means you have to stay and defend your planet, or it will be destroyed.
11. Name Your Planet.
12. Do NOT cry and argue if your planet is destroyed. If it is destroyed, simply make another one, It can even be the same planet with a different name!
13. It is recommended you color code/number/differentiate between your similar looking ships to help combat confusion.
14. Always post a brief explanation of what happened in your update at the bottom or top of the image.
15. You are allowed to omit details in your explanation to maintain a stealth technique, but be kind and perhaps leave a clue.]16. Any P2P Message sent from planet to planet on this thread IS hackable. If you want an unhackable message, use the Private Message System Facepunch provides.
16. Don't make giant moves in a single turn. That is considered godmoding and if you do it your post will be ignored.
17. If, for any reason, you disagree with any of these rules, let me know your point and I'll consider changing it.
18. There is no definite limit to the amount of ships you can have, but try to keep the number REASONABLE. This means a small number of or individual large ship, maybe two mediums accompanying it, and a slur of small ships. A big ship can destroy a small ship in one turn but, depending on weapons systems and defenses, may not be able to destroy a medium ship in one, a big ship against a big ship should come down to a smaller group boarding it.
(Space Stations count, but they must be about as big as a normal planet, and should be built very slowly.)
19. This is not Create a planet and then create artificial Planets. This is create a planet and INVADE others. Create one planet. If you want to expand, invade another.
20. messages from one system to another takes 1 turn not counting the one you made to send the messages. If your fleet in 1 system is attacked, and sends out a distress call, you should wait for someone else to post a turn, and then have your other ships react.
21. You must like cupcakes
22. Do not move across half an entire system with your fleet. Solar systems are BIG and take time to be traversed entirely, even with your light speed ship engine.
23. If you create a system, name your star beforehand. Your system should be named after your star.
24. To create a small ship, you need to mine 1 load of asteroid material. Mediums, 2, Large ships 3 (Unless your ships have special features which make them require more)
25. Take a reasonable time to create your ships - Such at 5 turns or so for a large ship.
26. When putting a name next to a system, use size 7 text.
27. All systems have a star. All Stars have names. Name your star.
28. Ships use fuel. Asteroid minerals can be used to make it. Be reasonable with how long your ships can run.
29. Ships of new factions (Factions that didn't exist in previous thread versions) should be a maximum of a certain size, to prevent clusterfucked battles. If you really have to, make it bigger, but not much bigger. Try to make your stanbdard big-medium-small ships about this big:
30.Don't create a system. We've put a system cap up as of now.
31. When declaring, state what system you're declaring on.
In the Galaxy, a star system appears. Its host is Beta Proximus, a large middle-aged star.
Beta Proximus is renowned for its vast amount asteroids containing minerals.
Inside Beta Proximus, there is a planet called Vectorus Prime.
Vectorus prime is a Mars-size habitable planet, that contains humanoids, whom call themselves the Aanshak, as well as a diverse animal and plant population. The Planet is currently home to a single government, called the Vectoran Federation.
The Vectoran Federation is a modern Federation, that, although having diverse politics and philosophies on thinking, is just entering the modern space age.
They are currently doing research on the warp engine, and are building an exploration vessel, to reach out to the stars, and perhaps find other civilizations beyond their systems. They currently only know of one other human race, called the Markreans. Their planet lies close to Vectorus Prime, but is not seen as of now (Shisno will make it later.)
(Oh and I'd prefer if you guys Started your planets in Rapist's system since I have plans for Beta Proximus in the early stages.)
Added a rule.
I've decided to add the most up-to-date star map.