1. Post #1761
    Diggety's Avatar
    September 2012
    11 Posts
    The next time, I will make sure that AO actually works on all models involved. Both the car and the boombox don't even show up in "AO-vision". So it ends up looking like this.



    And here's the same scene with AO turned off.



    And here you see three street wannabes about to get by an unfamiliar hazard on Viaduct. (Well, at least two.)


    i was wondering where you found the track terrorizer in film maker i can't seem to find it anywhere
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  2. Post #1762
    Amoral Crow's Avatar
    August 2011
    204 Posts



    Yeah I know this has a lot of errors and mistakes in it (AO lines, sharp lines in volumetric light), but it really was just a quick test to experiment with SFM, and see how much my computer could handle.

    AKA I was too lazy to re-render it, and need to move on to something else.
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  3. Post #1763
    CptMadMegane's Avatar
    July 2012
    23 Posts
    i was wondering where you found the track terrorizer in film maker i can't seem to find it anywhere
    That's because it isn't in it. Valve hasn't synched SFM with the most recent additions to TF2 yet. If you want items that are not yet in SFM, you will have to open the "team fortress 2 materials" gcf file with GCFScape, extract the model and textures, and put it into the correct folders in the "tf" folder of SFM.

    I couldn't get it to work perfectly with the HWM Scout model though.
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  4. Post #1764
    Diggety's Avatar
    September 2012
    11 Posts
    That's because it isn't in it. Valve hasn't synched SFM with the most recent addition to TF2 yet. If you want items that are not yet in SFM, you will have to open the "team fortress 2 materials" gcf file with GCFScape, extract the model and textures, and put it into the correct folders in the "tf" folder of SFM.

    I couldn't get it to work perfectly with the HWM Scout model though.

    okay thanks for that one i was just wondering how people were getting all the newer stuff
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  5. Post #1765
    Gold Member
    Fussy!'s Avatar
    June 2007
    9,030 Posts
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  6. Post #1766
    Bonk Boy! NaNaNaNaNa...
    BANG!'s Avatar
    July 2006
    865 Posts
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  7. Post #1767
    The Combine's Avatar
    July 2009
    9,830 Posts
    Nice. Makes an awesome wallpaper.
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  8. Post #1768
    Gold Member
    LMFAO's Avatar
    October 2010
    683 Posts
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  9. Post #1769
    Gold Member
    GordonGman's Avatar
    July 2006
    675 Posts
    Second Picture I've done so far.


    Is there a way to change the team color?
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  10. Post #1770
    I am Error's Avatar
    June 2008
    1,568 Posts
    In the animation set browser, right-click and "Set Skin" and select the one that suits you.

    EDIT: Fuck writing with a phone that has auto-correct is hard.
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  11. Post #1771
    Gold Member
    GordonGman's Avatar
    July 2006
    675 Posts
    In the animation set browser, right-click and "Set Skin" and select the one that suits you.

    EDIT: Fuck writing with a phone that has auto-correct is hard.
    Thanks!

    Edited:

    Please excuse the weird cross thing going on, if some one can help me on it that would be amazing!



    Helping out my F2P Bro.
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  12. Post #1772
    Gold Member
    Fussy!'s Avatar
    June 2007
    9,030 Posts
    I like that TF2 posters gets loads of recognition whilst anything that isen't TF2 gets ignored.
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  13. Post #1773
    Freshz24's Avatar
    January 2012
    152 Posts
    Thanks!

    Edited:

    Please excuse the weird cross thing going on, if some one can help me on it that would be amazing!

    Helping out my F2P Bro.
    Looks like 2000's. Raise dem progressive refinement settings. And use damn [t] thumbnails.
    The cross thing is because of AO. Turning it off would be your only chance, or maybe exporting movie with the image sequence as PNG.
    At the very beginning I had the AO lines on my HD4850 as well, but not on my nvidia 540M laptop. Few updates later it got fixed on my HD4850 as well. Right now I use an HD7770 and they're still fixed. Probably depends on GPU. Render at lower resolutions is also a fix.
    Or if you're good at photoshopping, exporting the AO separately and fixing it in photoshop.
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  14. Post #1774
    TeeRave's Avatar
    November 2011
    299 Posts
    Looks like 2000's. Raise dem progressive refinement settings. And use damn [t] thumbnails.
    The cross thing is because of AO. Turning it off would be your only chance, or maybe exporting movie with the image sequence as PNG.
    At the very beginning I had the AO lines on my HD4850 as well, but not on my nvidia 540M laptop. Few updates later it got fixed on my HD4850 as well. Right now I use an HD7770 and they're still fixed. Probably depends on GPU. Render at lower resolutions is also a fix.
    Or if you're good at photoshopping, exporting the AO separately and fixing it in photoshop.
    Nope, the solution for me was to remove resolution from launch settings and everything started working even on a HD4850. I have GTX 680 now and everything works fine too
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  15. Post #1775
    Freshz24's Avatar
    January 2012
    152 Posts
    Nope, the solution for me was to remove resolution from launch settings and everything started working even on a HD4850. I have GTX 680 now and everything works fine too
    Strange tho you're probably right, didn't think of that. I certainly need an 1080 screen :(
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  16. Post #1776
    dafrow's Avatar
    September 2012
    17 Posts
    This Sucks, and can someone tell me whats with the big ass line in my poster? lol
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  17. Post #1777
    AwkwardTwinke's Avatar
    August 2012
    14 Posts
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  18. Post #1778
    TeeRave's Avatar
    November 2011
    299 Posts
    Strange tho you're probably right, didn't think of that. I certainly need an 1080 screen :(
    No what I mean is you leave the sfm_guardband 0 but don't add -height and -width
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  19. Post #1779
    cubis's Avatar
    June 2012
    647 Posts

    I really wish that SFM could export overlays with the posters so you don't have to export them as a 1 frame movie but oh well!
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  20. Post #1780
    Mora's Avatar
    August 2012
    33 Posts


    Click image for larger version.
    Oh i like it. Question, how did you get the smoke effect?
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  21. Post #1781

    September 2011
    4 Posts
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  22. Post #1782
    I'll Go all tadpole on you
    thefrog's Avatar
    June 2005
    1,245 Posts
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  23. Post #1783
    BEST HL2RP SCHEMA
    Dennab
    August 2012
    3,635 Posts
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  24. Post #1784
    Gold Member
    paddymazz's Avatar
    October 2006
    103 Posts
    Oh i like it. Question, how did you get the smoke effect?
    El Photoshop'e
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  25. Post #1785
    Masterlegodude's Avatar
    January 2009
    1,275 Posts
    This picture sums up my pleaythrough of the first chapter pretty well

    With all of these new voice lines and ways to interact with the NPCs, it's all very amusing
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  26. Post #1786
    Kiss me, I'm Irish
    Fort83's Avatar
    September 2006
    8,547 Posts
    I take it basically anything that isn't TF2 or portal 2 is frowned upon here.
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  27. Post #1787
    DrunkenGMan's Avatar
    February 2008
    815 Posts
    I must be stupid and doing something wrong. How'd you load up the map with all the original props still there?
    When I load it, most everything is missing. I had to put stuff back in just to do this.

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  28. Post #1788
    I'll Go all tadpole on you
    thefrog's Avatar
    June 2005
    1,245 Posts
    I must be stupid and doing something wrong. How'd you load up the map with all the original props still there?
    When I load it, most everything is missing. I had to put stuff back in just to do this.

    You have to have your ingame character in the room, then enable other entities
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  29. Post #1789
    Masterlegodude's Avatar
    January 2009
    1,275 Posts


    IT WAS A NEIGHBORHOOD GAME!
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  30. Post #1790
    Facepunch's Resident Game Center CX Expert
    Mio Akiyama's Avatar
    November 2010
    10,930 Posts


    IT WAS A NEIGHBORHOOD GAME!
    Please tell me you're making the entire short and not just this poster
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  31. Post #1791
    Masterlegodude's Avatar
    January 2009
    1,275 Posts
    Please tell me you're making the entire short and not just this poster
    No, i am not

       Actually i will, which is why i decided to make a clam model (it's default skin doesn't have the eyes)   
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  32. Post #1792
    ThatSwordGuy's Avatar
    October 2011
    4,277 Posts
    So I tried to import Apoc Hedgie's Mario ragdoll into Source Film Maker to see what I could do with it and this is what I get:



    I think I need to lie down now.
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  33. Post #1793
    Gomios13's Avatar
    May 2012
    16 Posts
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  34. Post #1794
    bigbadrick's Avatar
    January 2011
    1,593 Posts
    -snip-
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  35. Post #1795
    VGDCMario's Avatar
    August 2009
    961 Posts
    So I tried to import Apoc Hedgie's Mario ragdoll into Source Film Maker to see what I could do with it and this is what I get:
    There's an eye fix over here; http://www.youtube.com/watch?v=4AcmmhFm7V4
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  36. Post #1796
    :D
    RocketRacer's Avatar
    October 2011
    4,812 Posts
    Imported Daft Punk models, and they have our beloved purpleblack squares. How can I fix this?
    The problem might be caused because of animated heads(glowing lights).
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  37. Post #1797
    AttemptedPants's Avatar
    May 2010
    849 Posts
    You have to have your ingame character in the room, then enable other entities
    When I tried putting my player into the scene, there was so much going on in the console it crashed SFM in about thirty seconds.

    Also, how would you enable other entities?
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  38. Post #1798
    DefectiveJoey's Avatar
    September 2012
    15 Posts


    A cinematic effect test for a video I'm working on.
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  39. Post #1799
    Thaaaat's Whyt!
    Whyt546's Avatar
    January 2012
    1,671 Posts


    Poster of my spy loadout and a friends heavy loadout
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  40. Post #1800
    cubis's Avatar
    June 2012
    647 Posts



    I've been working on some stuff with silhouettes lately and the first picture is one of my posters turned into a Tumblr background.
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