Collectible Card Game
Current version: 1.603, Call of the Crystals (200 cards) - digital foils are now available
Multiplayer: Quick match, tournaments
Single player: Training vs premade AI decks. Possible campaign mode in distant future
Business model: Freemium
* Web browser. Easiest way to play, unless you can't run the Unity plugin/player.
* PC download
* Mac US App Store
* iOS US App Store
* Android Market
* Physical card game (first run currently being printed and distributed).
Basic gameplay rules: http://www.shadowera.com/rules.php
There is a decent Getting Started guide here: http://shadowera.gondorian.com/artic....php?id=000001 (possibly out of date)
List of all 200 cards in the game: http://www.shadowera.com/cards.php
A sort of wiki, hero guide, and etc: http://www.a1-alliance.org/A1/?page=...e=ProjectOmega
Guide from some guy who built 18 viable decks for $20: http://www.shadowera.com/showthread.php?16069. Even if you don't want to spend that much, it might be worth reading for any tricks to get the most bang for your buck
Test server: http://test.shadowera.com. Not always up, but when it is you basically have free access to all the cards.
There’s no player-to-player trade of cards at this time. Instead you buy and sell cards via a ‘merchant’ - with card prices and availability determined by some arcane behind-the-scenes mechanic. Buying and selling individual cards uses the in-game currency, gold. Gold can be earned by playing games (you can grind against AI opponents if you prefer) and selling unwanted cards.
Using real money you can buy either starter decks (hero + 30 specific common cards), or booster packs (15 random cards including 3 uncommon and 1 rare/epic). As usual in these sort of freemium games you have to buy a chunk of in-game premium currency first, in this case called ‘crystals’. A starter deck or booster pack costs 100 crystals. It'll run you in the order of $2 = 220, $5 = 600, $20 = 2700, etc. If you’re using the iOS client you can use that unwanted iTunes gift card someone randomly gave you for Christmas.
To get the cards you actually want in your deck, you would normally buy starter packs and sell the unwanted cards (at half the nominal price) to the merchant for gold with which to buy other cards. Aside from occasional temporary ‘shortages’ every card in the game is easily available so there isn’t any power-hoarding or impossibly rare cards. You are not expected to spend hundreds of dollars gambling on booster packs in order to build the perfect deck. (IIRC their forum estimates maybe $40-$50 to get 4x every single card in the game.)
So why would I buy booster packs when starter packs are better trade-in value and every card is available from the merchant? Well, two reasons: if you're aiming to collect a complete set (4 of every card), or lucky enough to get the cards you want, getting rares/epics in the boosters could be better than selling cheap cards (at half cost) to buy expensive cards; and secondly, it's the only way to get digital foil cards.
When you create the game you get a playable deck for free, and as you play you get (small) amounts of gold and crystals (plus the offer below), so it’s entirely possible to build a competitive deck for free. However if you want to run multiple decks or screw around a lot buying and selling indecisively you’ll probably need to buy crystals.
--> It's worth noting that while you can currently only save 1 deck per hero, you can 'reuse' your cards between decks, so you never need to own more than 4 of any card (the max allowed of a single card in one deck).
Official giveaway of 100-200 (random amount) crystals: http://game.shadowera.com/bonus.php
You can also do the dodgy email spam/survey offers but I don’t recommend it unless you’re extremely hard up.
Physical card booster packs will include redeemable codes for 100-200 crystals.
Random Cards, Screenshots
Comparison to other CCGs (shamelessly copied and pasted from their blog)