I agree with you they are too silly
a lot of stuff on the things you said were "fitting" are extremely over-detailed
I've made more textures but he's made more concepts
Look forward to seeing what people produce for this.
-snip- dumb post
The model itself fits TF2, it's just, in my opinion, the Pyrovision goggle's texture doesn't seem to fit the coldwar/espionage setting the game has.
And yes, it glows in the dark
-woah, that actually looks pretty cool.
this is beautiful
Me and my friend WackoWeasel worked on beta textures a while ago and we actually restored the old 2fort beta textures. If he wants me to I can give a download link to them if that's what you want.
Nobody said anything, nor did anybody rate the post. So I'm going to have to ask again, is my wrench fitting with this "Classic" theme? Or do I have to start with something else?
Edit: Oh and uh, godspeed to everyone participating, I wholeheartedly support this.
use commas more often
regardless, the whole point of this update is to match stock weapons is it not? therefore using any other examples is fallacy
Sweet, a not whimsical pack of weapons, hats and misc.
Good luck in this update, is going to be one (if not) of the best emporium updates ever.
Would you guys consider 'couldn't really have been the stock weapon, but nevertheless fits the original character and setting' as acceptable? Stuff like the Pain Train, Jag, Battalion's Backup etc.
I find the pain train is an excellent fit
I just took a detailed look through the lists in the first post, and I'm amazed by how much I agree with you, Hawt. I just have a handful of nitpicks, that you can probably ignore if no one agrees with them.
- Overdose fits. I can't see why it wouldn't.
- Sandvich fits. It's a pretty reasonable lunch break snack.
- Back scratcher should at least be questionable. It's a plausible makeshift weapon.
- 'Most promo items' needs to be more specific. Stuff like the Deus Ex items, the Kingdoms of Amalur items and *sniff* the Hetman's Headpiece are definitely unfitting, but stuff like the Stockbroker's Scarf, the Quadwrangler and the Pilotka are ok, I think.
- I don't think the Pyromania items should be on the workshop list thing. It feels wrong to feature in-game items there.
Also, The Icebreaker would make an excellent SWF replacement.
In terms of artstyle I agree, but how the devil otherwise does it fit demoman?
It's not scottish, it's not demolition related, it's not alcohol related.
It's just a random non-class specific makeshift melee weapon.
In any case, lunchbox items exist, and as far as appropriate models go the Sandvich is pretty much as fitting as it gets.
'Farm' is also one of the standard mapping themes from launch, mainly seen in 2fort. Pyro wandering into a random tool shed, finding a sharp spiky thing on a handy stick and deciding to kill people with it isn't more far-fetched than Pyro somehow finding a fire axe and deciding to kill people with it. You have a point about the green, though.
I also think slightly non-vanilla-ish items should be acceptable simply because it's pretty much impossible to come up with enough perfectly vanilla-like items to replace the blatantly unfitting ones in the game. The Rifleman's Rallycap, as a random example, would never have been included in the Sniper's default design, but replacing all the Flamingo Kids in the game with that would still be a massive improvement.
Basically, it doesn't look like it was designed for Demoman or by Demoman.
Regarding the OP, I find it odd that first it highlight good examples but then things that doesn't fit the theme, I don't really see what the point of the second part is.
I think focus should be on the good examples of the theme and things to take inspiration rather than bringing attention to the opposite.
tf2 would have died if not for the influx of content and diverse equipment
this will take a long time, hope it doesn't die young
I see it more as a distraction from the point of the competition and thread, so far it has only brought a bunch of discussion that is pretty much completely unrelated to the competition itself
what to replace can be discussed afterwards, meeting the deadline is hard enough without worrying about that until after the item has been sent in, don't we usually wait to release the items until after the comp is done anyway?
right how about we make some ACTUAL CONTENT by now
here are some ideas I thought might be neat replacements for the Soda Popper and the Manmelter
Whoa this is great idea. I am in.
I can produce concept arts and tf-ish textures.
I will work on a concept of new phlog is that all right fellas?