Here's a quick and dirty photoshop of my manmelter idea; It's a jury-rigged copper wire-powered mauser. I'm abandoning it on account of Hawt posting an immensely superior manmelter replacement design, but if anyone wants to take this idea as inspiration to come up with a concept for some other energy weapon, go wild.
I really wish this wasn't just an event and was just a full blown project. If people were willing to continue to work on a full on replacement project past this event, along with the TIP TF2 would look amazing.
also lists were removed from the OP since they are way too distracting
I trust people have good enough judgement to know what would need replacing.
I'm really sorry if they upset anyone, since they seem to by why this event started out kind of rough
Just a heads up, Pyroland is "canonically fitting" because Candy Land was released in 1949.
This might work when its done:
What do you think?
I don't see why the Mann Co logo isn't allowed. Sure, it didn't exist until 2009, but it's still part of the TF2 universe.
1. they did it in their concepts so why cant we do it in ours.
2. its not the finished model, so much like the electrical tape shotgun concept, it can be changed...
2. Yes, it is not the finished model. Changes are being suggested and the reasons for these changes are being explained. I'm not entirely sure what you're getting at - we are trying to demonstrate something of the original style and use that to provide feedback. I'll grant I probably wouldn't have phrased it quite the way Scarabix did, but his point stands.
But sure, I too would rather see more (or rather only) TF Industries' weapons in this specific collab.
What has been the most painfully obvious is that everyone disagrees on what "classic" really means.
I think we can all just stop debating and say
Classic = OLD TF2
and just go from there
I think the best inspiration for both weapons and cosmetics for this event is simply looking at what the classes are originally wearing and what they are equipped with, and not drawing any at all inspiration from any of the existing cosmetics and unlockables in the game.
People will disagree about the details of everything. I think we've been in a surprising amount of agreement about the big strokes.
I think it's ok to use Valve's concept art as reference. It's part of the material associated with the original art design.
Also, gratuitous tape:
That up there is approximately 7% of all stock weapons.
One of the earliest item I have a problem with is with BONK! Although the idea of a serum that increases aspects of humans is not to out there for 60's-70's, energy drinks weren't introduced to the USA until about the mid-80's, the yellow breaks the colors for RED team and it just seems like they tried to force silly equivalent for the Sandvich which Heavy got the update before.
The problem is I can't think of a suitable replacement.
Edit: Ninja'd by Koffee, darn
No, Nassimo did an actual reskin of the Bonk cans.
im stating that it was part of the "style" long before it was made official, only because the concepts closest to the finished product that were thrown out (no, not the "invasion" version of tf2, nor the earliest version, long before the invasion version) i understand where you looking at it in terms of "they threw it out so its not part of the style" but i have to disagree, think about it, some things got thrown out early, then implemented later, and others were thrown out late, and have never been implemented to this day (by late, i mean full model and texture) i personally think you're being a liiittle too strict with your judgement on what is acceptable in terms of tf2's style, i do agree tho, they have taken things way out of where it would have gone if they stayed with their own original guidelines given to the public
To avoid degenerating into senseless drama, I'd be cool if someone could make a skin for the pomson ASAP, preferably one that fits the terribad way the engineer holds it. The wunderwaffe mod just doesn't cut it anymore.
after the WW2 bomb, nuclear energy became quite a trend, wich spawned several elements and concepts related both to radiation and its effects "in a positive way".
namely, superheroes. Bonk boy, the radiation powered guy who is superhuman and that can grant you his superpowers after drinking a radiation permeated drink that makes you feel indestructible/overpowered.
as it is now, the whole concept behind the brand Bonk fits, either on purpose or not.
Why not some military rations to replace Sandvich if they are so out of place? vv