Stop telling people to do this.
How do we mute the sound after a demo was already recorded.
sure but how else do you fix the neon reflections eh
I spent hours reinstalling SFM once just to find out it was some erroneous particle files.
I've had cubemaps disabled in every single thing I ever put out and no one ever commented on it.
source's cubemaps are awful for reflections, people will notice the fact that cubemaps are static blurry images much more quickly than their absence.
and since you can't use phong and cubemaps at the same time, you're better off using phong. it fits TF2 better than crappy cubemaps.
So. SFM won't work. It launches, then it's stuck. It becomes non-responsive imedietly after it loads.
I've reinstalled it by clearing the gamefiles and everything.
SFM works perfectly fine with my computer before, what did valve do to break it again D:
The "Set Skin" and "Set Body" options don't show up under the dropdown menus on my playermodels. Does anyone know what the problem is?
I have a question, my FPS is extremely low (around 14 according to fraps) which makes no sense unless everything is on TOP maxium, like, 16xAA or w/e but I can run TF2 with high settings (no AA) with no problem. If it helps, I was getting good FPS beforehand when I was at my uncle's on a TV monitor.
Been playing around with it, I disabled lighting, same FPS.
Turned AO off, 60 FPS, reallly?
What are your system specs?
Does it happen immideatly as you open it, or does it come over time?
What stages (maps) do you use?
system specs = Nvidia 9500 GT, Anthlon II X2 250, 4 GB Ram
2fort is the stage I used.
Your CPU is severely outdated
You could use an upgrade to both your GPU and CPU. Nothing too expensive, just something to catch up to modern standards. Remember TF2 is 5 years old and while the graphics engine has seen some improvement, it's still a 5-year-old game, so 5-year-old hardware can run it.
How do I get the red logo to appear above a control point?
What the fuck should I do?
So I was just toying around with SFM, trying to get used to it, when I rendered my first video;
However, it seems that the static props in the map are partially transparent, in that you can see what appears to be the lighting on other props through them.
Anyone know what causes this?
might be the ambient occlusion, either turn it off completely or find the .vmt of those... idk, turbine(?)things and add "$ambientocclusion 0" to it
at least that's what I read
Damn, slow-mo scout is a really popular theme for SFM videos...
Is it possible to somehow override the limits on the facial controls for the playermodels? I want to stretch their jaw down to an unnatural length but i can't remap the jaw_v slider to go any higher.
Would I click 'Create Preset' if I wanted to have a model with a bunch of stuff locked to it be a preset model which I can recycle later?
Any idea on how to make decapitated models?
Anyone know how to fix eye posing on custom models? Particularly the Street Fighter and Mortal Kombat models found in garrysmod.org.
I stumbled on this thread on a search for a fix: http://facepunch.com/showthread.php?t=1198225 but MDLDecompiler crashes whenever I try to decompile an MDL file so I must be doing something wrong.
I'm trying to merge a sword into the chest of a spy, but I can't get it to go along with the animation of the spy.
I tried to merge the sword to the "medal_bone" because its right where the sword is supposed to be, but the sword just doesn't stay connected.
Anybody got advice?