1. Post #961
    ElementalCreeds's Avatar
    July 2009
    306 Posts
    my old laptop had a Radeon HD 4200

    dude, this thing is an integrated, why are you trying to run a beast like SFM on such a thing

    that's like complaining turtles don't go fast enough
    It's still minimum requirements, just bugs they have to fix thats all
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  2. Post #962
    Gold Member
    DireAvenger's Avatar
    February 2007
    6,746 Posts
    that's like complaining tortoises don't go fast enough
    Turtles are fast as shit dude
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  3. Post #963
    Gold Member
    Jojje's Avatar
    January 2005
    4,001 Posts
    didnt someone someone manage to do that dexter video without it bugging out??
    Yeah I made that, I saw no AO issues. But hell I dunno it might've been disabled from the start cuz I didn't compile the map with HDR
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  4. Post #964
    Spektugalo's Avatar
    April 2011
    36 Posts
    I am using a volumetric light in my video, but it flickers when I render the movie; is this something that can be fixed by rendering with more samples?
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  5. Post #965

    July 2005
    31 Posts
    Just wondering if anybody has found a fix for the water looking like garbage? Looks like the water texture is scaled down a ton
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  6. Post #966
    Lawl & Order
    USAFMike's Avatar
    December 2008
    966 Posts
    How do I spray blood on the floor?
    I'd like to know this too.
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  7. Post #967
    mitterdoo's Avatar
    June 2009
    214 Posts
    It's still minimum requirements, just bugs they have to fix thats all
    Yay.
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  8. Post #968
    gonzalolog's Avatar
    April 2011
    279 Posts
    Anybody know how to fix this? Once I turn down the graphics it does this stretchy shit.
    This just started happening today and it's pissing me off.

    I've fix that adding that on the command line

    -sfm_guardband 0
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  9. Post #969
    Gold Member
    Nick Mason's Avatar
    November 2010
    229 Posts
    Has anyone explained how to set non-player models on fire yet?
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  10. Post #970
    mitterdoo's Avatar
    June 2009
    214 Posts
    Has anyone explained how to set non-player models on fire yet?
    Particle systems. Lock it to the NPM and the particle system should be player_fire or something like that.
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  11. Post #971

    July 2005
    31 Posts
    Has anyone explained how to set non-player models on fire yet?
    Just attach a fire particle system to them. There are tutorials on youtube on using the particle system
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  12. Post #972
    MottonBunchie's Avatar
    September 2010
    25 Posts


    I got a question. I noticed I've manage to create shots behind "0 seconds" all the way up to "-18 seconds" When I try to render, it only renders from 0 and everything else after 0. Is there a possibility to drag/move these shots all the way up to where 0 is, so that it starts at 0 again? Because I got alot of shots and soundtracks etc..
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  13. Post #973

    July 2010
    62 Posts


    I got a question. I noticed I've manage to create shots behind "0 seconds" all the way up to "-18 seconds" When I try to render, it only renders from 0 and everything else after 0. Is there a possibility to drag/move these shots all the way up to where 0 is, so that it starts at 0 again? Because I got alot of shots and soundtracks etc..
    Alternatively you can select all your shots (Ctrl+A) and when you render, tell it to render selected shots, instead of the sequence.
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  14. Post #974
    TheNewApple's Avatar
    May 2012
    112 Posts
    I saved my .dmx last night after working for a bit. When I bring it up today none of the particles I had in the scene are rendering. They're still in the set editor and I can move them around and stuff but they aren't being rendered. I have all the checks to render particles checked. Even new particle systems I create don't render. Did something get disabled somewhere that I'm missing?
    When you goto render, go into advanced and there'll be some buttons in there click on one of them and then check particles.
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  15. Post #975
    MottonBunchie's Avatar
    September 2010
    25 Posts
    Alternatively you can select all your shots (Ctrl+A) and when you render, tell it to render selected shots, instead of the sequence.
    I tried it and same happened again, only renders from where 0 is and everything after that except the shots that is placed before 0. But I did some testing and found out I could move them by holding ALT and using the right arrow button on my Keyboard. There is one problem tho, I could only move the soundtracks and not the shots, Any ideas on how I can move then or render from -18 seconds if possible?
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  16. Post #976
    Gold Member
    Dennab
    October 2010
    2,532 Posts
    When I record a take, only the last frame is recorded and the puppet stays in the same position for the entire scene. How can I fix this?

    Also, when I click Manage Takes>take1>Delete, I can still see the take being played out through the camera. As well, I can hear the footsteps of the puppet when playing the shot.
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  17. Post #977
    TheNewApple's Avatar
    May 2012
    112 Posts
    Restart SFM, works for me.
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  18. Post #978
    Gold Member
    Dennab
    October 2010
    2,532 Posts
    Restart SFM, works for me.
    Worked, thanks.
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  19. Post #979
    turk645's Avatar
    April 2007
    125 Posts
    Here is how to fix the water, if it hasnt been mentioned before. It's actually quite simple, just copy the water folder in tf\materials and paste it into the tf_movie\materials folder. Restart SFM and water should look normal again.

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  20. Post #980

    June 2010
    79 Posts
    fyi, if your SFM ever slows down horribly when doing things, just restart it. It doesn't seem to have a limit on the cache of undo steps.
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  21. Post #981
    I survived Camp FP 2010
    Viper202's Avatar
    July 2006
    6,478 Posts
    How exactly do you get a camera just to follow it's own trail. I'm trying to setup a pan shot and I have no clue what to do even with the official tutorial vids.
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  22. Post #982

    June 2010
    79 Posts
    How exactly do you get a camera just to follow it's own trail. I'm trying to setup a pan shot and I have no clue what to do even with the official tutorial vids.
    Make an animationset for the camera, select the camera like you would a model, go to the graph editor, make a keyframe, then use the viewport to move the camera on the path you want. Tweak from there really.
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  23. Post #983
    Gold Member
    menneb's Avatar
    August 2005
    469 Posts
    Hrmm, I seem to be having a problem with particles - no matter what particle I use it never renders - not in video, picture or even SFM. I've moved it around, fucked with the values but everytime I hit play it just stays air - no matter the particle.
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  24. Post #984
    gokiyono's Avatar
    June 2012
    2,618 Posts
    Hrmm, I seem to be having a problem with particles - no matter what particle I use it never renders - not in video, picture or even SFM. I've moved it around, fucked with the values but everytime I hit play it just stays air - no matter the particle.
    Move the slide to the black field and play back the animation again. Should fix it.
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  25. Post #985
    Spektugalo's Avatar
    April 2011
    36 Posts
    Hrmm, I seem to be having a problem with particles - no matter what particle I use it never renders - not in video, picture or even SFM. I've moved it around, fucked with the values but everytime I hit play it just stays air - no matter the particle.
    It seems like moving the playhead back into negative values (as in, before your shot starts) and back makes particles appear.

    edit: ninja'd
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  26. Post #986
    gokiyono's Avatar
    June 2012
    2,618 Posts
    I have a nifty little video (with relaxing music) on custom color correction if anybody would be interested.
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  27. Post #987

    June 2010
    79 Posts
    I have a nifty little video (with relaxing music) on custom color correction if anybody would be interested.
    That's really useful, thank you dude.
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  28. Post #988
    Hup, 2, 3, 4
    Maksim's Avatar
    October 2009
    1,313 Posts
    why does my sfm screen twitch when in a map?



    It usually doesnt
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  29. Post #989
    I'm the only black guy on The Internet huh?
    Garrison's Avatar
    March 2012
    550 Posts
    SFM crashes when I try to load HL2 map. Any ideas?
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  30. Post #990
    Garik's Avatar
    October 2010
    3,985 Posts
    Question, how the fuck do you find the correct particles in the particle editor?

    It gives me loads of .pcf files and I have to choose one of them, and then, I have to search the scroll down menu for some muzzle flash of a sentry gun, I haven't found any muzzle flashes yet.

    Edited:

    Nevermind, I figured it out.
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  31. Post #991
    Youme's Avatar
    October 2007
    275 Posts
    Can I create animation with one map loaded, then change the map later and have all the animation sets remain the same? (Say, to a more finished version of a map I'm still working on)
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  32. Post #992
    shokwaav's Avatar
    May 2012
    62 Posts
    Anyone got any idea how to fix the Energy particle systems? They just appear really blocky.

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  33. Post #993
    jediyoshi's Avatar
    January 2005
    119 Posts
    Can I create animation with one map loaded, then change the map later and have all the animation sets remain the same? (Say, to a more finished version of a map I'm still working on)
    Yes. You unload the map through right clicking on the view port and load a new one in, everything else should remain untouched.
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  34. Post #994
    Gold Member
    Smashman's Avatar
    September 2009
    10,542 Posts
    Can I create animation with one map loaded, then change the map later and have all the animation sets remain the same? (Say, to a more finished version of a map I'm still working on)
    You could just name it the same thing.
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  35. Post #995
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    3,748 Posts
    Yes. You unload the map through right clicking on the view port and load a new one in, everything else should remain untouched.
    Yes, I often pose characters on the stage map, then load up a different map to position them.
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  36. Post #996
    Youme's Avatar
    October 2007
    275 Posts
    Sweet, cheers guys :)
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  37. Post #997
    Gold Member
    Frozen's Avatar
    April 2005
    1,660 Posts
    Is it normal I'm getting 0.5 fps in the viewport, as well as extreme choppiness of the program in general?
    I've got 4gb ram, a 3.2ghz quad core and a nvidia 9800gtx+ graphics card

    edit: Ok, only some maps were causing it
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  38. Post #998
    Gold Member
    Zombie Dude's Avatar
    September 2008
    222 Posts
    why does my sfm screen twitch when in a map?



    It usually doesnt
    I have the EXACT same problem...
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  39. Post #999
    Gold Member
    DireAvenger's Avatar
    February 2007
    6,746 Posts
    Is it even possible to copy and paste in the graph editor?

    I'm trying to get a simple walking animation down but I can't loop it flawlessly because the graph editor won't let me copy anything.
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  40. Post #1000
    gokiyono's Avatar
    June 2012
    2,618 Posts
    That's really useful, thank you dude.
    Glad to be able to help :)
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