I am using a volumetric light in my video, but it flickers when I render the movie; is this something that can be fixed by rendering with more samples?
Just wondering if anybody has found a fix for the water looking like garbage? Looks like the water texture is scaled down a ton
Has anyone explained how to set non-player models on fire yet?
I got a question. I noticed I've manage to create shots behind "0 seconds" all the way up to "-18 seconds" When I try to render, it only renders from 0 and everything else after 0. Is there a possibility to drag/move these shots all the way up to where 0 is, so that it starts at 0 again? Because I got alot of shots and soundtracks etc..
When I record a take, only the last frame is recorded and the puppet stays in the same position for the entire scene. How can I fix this?
Also, when I click Manage Takes>take1>Delete, I can still see the take being played out through the camera. As well, I can hear the footsteps of the puppet when playing the shot.
Restart SFM, works for me.
Here is how to fix the water, if it hasnt been mentioned before. It's actually quite simple, just copy the water folder in tf\materials and paste it into the tf_movie\materials folder. Restart SFM and water should look normal again.
fyi, if your SFM ever slows down horribly when doing things, just restart it. It doesn't seem to have a limit on the cache of undo steps.
How exactly do you get a camera just to follow it's own trail. I'm trying to setup a pan shot and I have no clue what to do even with the official tutorial vids.
Hrmm, I seem to be having a problem with particles - no matter what particle I use it never renders - not in video, picture or even SFM. I've moved it around, fucked with the values but everytime I hit play it just stays air - no matter the particle.
I have a nifty little video (with relaxing music) on custom color correction if anybody would be interested.
why does my sfm screen twitch when in a map?
It usually doesnt
SFM crashes when I try to load HL2 map. Any ideas?
Question, how the fuck do you find the correct particles in the particle editor?
It gives me loads of .pcf files and I have to choose one of them, and then, I have to search the scroll down menu for some muzzle flash of a sentry gun, I haven't found any muzzle flashes yet.
Nevermind, I figured it out.
Can I create animation with one map loaded, then change the map later and have all the animation sets remain the same? (Say, to a more finished version of a map I'm still working on)
Sweet, cheers guys :)
Is it normal I'm getting 0.5 fps in the viewport, as well as extreme choppiness of the program in general?
I've got 4gb ram, a 3.2ghz quad core and a nvidia 9800gtx+ graphics card
edit: Ok, only some maps were causing it
Is it even possible to copy and paste in the graph editor?
I'm trying to get a simple walking animation down but I can't loop it flawlessly because the graph editor won't let me copy anything.