1. Post #161

    February 2009
    467 Posts
    Big Baby Bump:
    Now on workshop, NPCs are rapeable, positions fixed.
    http://steamcommunity.com/sharedfile.../?id=104910430
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  2. Post #162
    Human Brutality's Avatar
    June 2011
    582 Posts
    Why does it play male pain sounds? It used to play female pain sounds. (or at least pitch shifted male pain sounds)
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  3. Post #163

    January 2012
    9 Posts
    I added this to my TTT server and I can equip it, but it only plays the sounds, doesn't actually rape anyone. I'm not getting any errors either so Idk... This is the edited swep

    Code:
    if SERVER then
       AddCSLuaFile( "shared.lua" )
       AddCSLuaFile( "cl_init.lua" )
       AddCSLuaFile( "init.lua" )
    end
    
    if CLIENT then
       SWEP.PrintName = "Rape Gun"
       SWEP.Slot      = 6 -- add 1 to get the slot number key
    
    end
    
    SWEP.Base				= "weapon_tttbase"
    SWEP.HoldType			= "fist"
    
    
    
    SWEP.DrawWeaponInfoBox = true
    SWEP.Author			= "Ice Tea"
    SWEP.Contact		= "Steam Profile"
    SWEP.Purpose		= "Rape Dem' Bitches... or guys"
    SWEP.Instructions	= "Mouse1: Rape\nMouse2: Taunt\nHave Fun!"
    
    SWEP.Category			= "Ice Tea"
    SWEP.Spawnable			= false
    SWEP.AdminSpawnable		= true
    
    SWEP.IconLetter				= "C"
    
    SWEP.Primary.Sound			= Sound( "vo/novaprospekt/al_holdon.wav" )
    SWEP.Primary.Recoil			= 0
    SWEP.Primary.Damage			= 0
    SWEP.Primary.NumShots		= -1
    SWEP.Primary.Delay			= 3
    SWEP.Primary.Distance		= 50
    
    SWEP.Primary.ClipSize		= -1
    SWEP.Primary.DefaultClip	= -1
    SWEP.Primary.Automatic		= false
    SWEP.Primary.Ammo			= "none"
    
    SWEP.Secondary.ClipSize		= -1
    SWEP.Secondary.DefaultClip	= -1
    SWEP.Secondary.Automatic	= false
    SWEP.Secondary.Ammo			= "none"
    SWEP.Secondary.Delay		= 3
    
    SWEP.ViewModel = Model("models/weapons/v_hands.mdl")
    --SWEP.WorldModel = ""
    
    local InProgress = false
    SWEP.RapeLength = 20
    SWEP.PRIMARYPW = "RAPEDEMBITCHEZ1"
    SWEP.SECONDARYPW = "RAPEDEMBITCHEZ2"
    
    SWEP.SoundDelay = 1.5
    
    
    local sounds2 = {
    	"bot/where_are_you_hiding.wav",
    }
    
    
    
    /*---------------------------------------------------------
    ---------------------------------------------------------*/
    function SWEP:Initialize()
    	self:SetWeaponHoldType( self.HoldType )
    end
    
    function SWEP:DrawWorldModel()
    end
    
    
    /*---------------------------------------------------------
    	Reload does nothing
    ---------------------------------------------------------*/
    function SWEP:Reload()
    end
    
    
    /*---------------------------------------------------------
       Think
    ---------------------------------------------------------*/
    function SWEP:Think()
    end
    
    /*---------------------------------------------------------
    	PrimaryAttack
    ---------------------------------------------------------*/
    function SWEP:PrimaryAttack()
    	
    	local tr = self.Owner:GetEyeTrace().Entity
    	if not tr:IsValid() or not self.Owner:GetEyeTrace().Entity:IsPlayer() then return end
    	
    	--if ( !self:CanPrimaryAttack() ) then return end this is stupid base shit
    	if tr:GetPos():Distance( self.Owner:GetPos() ) > self.Primary.Distance then return end
    		
    	if ( self.Owner:IsNPC() ) then return end
    	
    	if CLIENT then
    		RunConsoleCommand( self.PRIMARYPW )
    	else
    		// Play shoot sound
    		self.Owner:EmitSound( self.Primary.Sound )
    	end
    	
    end
    
    SWEP.NextSecondaryAttack = 0
    /*---------------------------------------------------------
    	SecondaryAttack
    ---------------------------------------------------------*/
    function SWEP:SecondaryAttack()
    
    	if ( self.NextSecondaryAttack > CurTime() ) then return end
    	
    	self.NextSecondaryAttack = CurTime() + self.Secondary.Delay
    	
    	if SERVER then
    		self.Owner:EmitSound( sounds2[math.random(#sounds2)] )
    	end
    	
    end
    
    
    
    /*---------------------------------------------------------
    	Checks the objects before any action is taken
    	This is to make sure that the entities haven't been removed
    ---------------------------------------------------------
    function SWEP:DrawWeaponSelection( x, y, wide, tall, alpha )
    	
    	draw.SimpleText( self.IconLetter, "CSSelectIcons", x + wide/2, y + tall*0.2, Color( 255, 210, 0, 255 ), TEXT_ALIGN_CENTER )
    	
    	// try to fool them into thinking they're playing a Tony Hawks game
    	draw.SimpleText( self.IconLetter, "CSSelectIcons", x + wide/2 + math.Rand(-4, 4), y + tall*0.2+ math.Rand(-14, 14), Color( 255, 210, 0, math.Rand(10, 120) ), TEXT_ALIGN_CENTER )
    	draw.SimpleText( self.IconLetter, "CSSelectIcons", x + wide/2 + math.Rand(-4, 4), y + tall*0.2+ math.Rand(-9, 9), Color( 255, 210, 0, math.Rand(10, 120) ), TEXT_ALIGN_CENTER )
    	
    end*/
    
    
    /*---------------------------------------------------------
    	DrawHUD
    	
    	Just a rough mock up showing how to draw your own crosshair.
    	
    ---------------------------------------------------------*/
    function SWEP:DrawHUD()
    
    
    
    end
    
    
    --- TTT config values
    
    -- Kind specifies the category this weapon is in. Players can only carry one of
    -- each. Can be: WEAPON_... MELEE, PISTOL, HEAVY, NADE, CARRY, EQUIP1, EQUIP2 or ROLE.
    -- Matching SWEP.Slot values: 0      1       2     3      4      6       7        8
    SWEP.Kind = WEAPON_EQUIP2
    
    -- If AutoSpawnable is true and SWEP.Kind is not WEAPON_EQUIP1/2, then this gun can
    -- be spawned as a random weapon. Of course this AK is special equipment so it won't,
    -- but for the sake of example this is explicitly set to false anyway.
    SWEP.AutoSpawnable = false
    
    -- The AmmoEnt is the ammo entity that can be picked up when carrying this gun.
    SWEP.AmmoEnt = "none"
    
    -- CanBuy is a table of ROLE_* entries like ROLE_TRAITOR and ROLE_DETECTIVE. If
    -- a role is in this table, those players can buy this.
    SWEP.CanBuy = { ROLE_DETECTIVE }
    
    -- InLoadoutFor is a table of ROLE_* entries that specifies which roles should
    -- receive this weapon as soon as the round starts. In this case, none.
    SWEP.InLoadoutFor = nil
    
    -- If LimitedStock is true, you can only buy one per round.
    SWEP.LimitedStock = false
    
    -- If AllowDrop is false, players can't manually drop the gun with Q
    SWEP.AllowDrop = true
    
    -- If IsSilent is true, victims will not scream upon death.
    SWEP.IsSilent = false
    
    -- If NoSights is true, the weapon won't have ironsights
    SWEP.NoSights = true
    
    -- Equipment menu information is only needed on the client
    if CLIENT then
       -- Path to the icon material
       SWEP.Icon = "VGUI/ttt/icon_myserver_ak47"
    
       -- Text shown in the equip menu
       SWEP.EquipMenuData = {
          type = "Weapon",
          desc = "Example custom weapon."
       };
    end
    
    -- Tell the server that it should download our icon to clients.
    if SERVER then
       -- It's important to give your icon a unique name. GMod does NOT check for
       -- file differences, it only looks at the name. This means that if you have
       -- an icon_ak47, and another server also has one, then players might see the
       -- other server's dumb icon. Avoid this by using a unique name.
       resource.AddFile("materials/VGUI/ttt/icon_myserver_ak47.vmt")
    end

  4. Post #164

    March 2012
    328 Posts
    No... No... There can be sex mods for Fallout 3... There can be sex mods for Skyrim... There can even be sex mods for fucking COD.............But never, ever, touch my Gmod... I think I'll go wash my eyes now...
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  5. Post #165
    Dennab
    September 2012
    15 Posts
    Shitty addon

  6. Post #166
    Gold Member
    LittleBabyman's Avatar
    November 2010
    5,997 Posts
    No... No... There can be sex mods for Fallout 3... There can be sex mods for Skyrim... There can even be sex mods for fucking COD.............But never, ever, touch my Gmod... I think I'll go wash my eyes now...
    GMod had the dumb posers since the beginning.
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  7. Post #167
    Blitzoreo's Avatar
    June 2012
    283 Posts
    So, I guess it isn't possible to fix Eli's creepy rape position?

    No... No... There can be sex mods for Fallout 3... There can be sex mods for Skyrim... There can even be sex mods for fucking COD.............But never, ever, touch my Gmod... I think I'll go wash my eyes now...
    This isn't sex mod, this is rape mod.

    Other than that, are you completely new to Gmod? Because there were a lot of dumb-ass models for "Nude Alyx".
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  8. Post #168
    k9o0df1's Avatar
    February 2011
    68 Posts
    i need a wtf rating for this.

  9. Post #169
    nickster50's Avatar
    January 2013
    707 Posts
    Fuck yes my darkrp hooker class is complete
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  10. Post #170
    Mryayayify's Avatar
    January 2012
    47 Posts
    are you going to relaes rape swep v2 with bug fixes and more
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  11. Post #171
    Chibby's Avatar
    April 2014
    147 Posts
    are you going to relaes rape swep v2 with bug fixes and more
    It's not really broke. and the only issue is player models breaking. Just add a 'AddValidPlayerModel' whitelist

  12. Post #172

    September 2013
    31 Posts
    Does anyone have the file?
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  13. Post #173
    nzkfc's Avatar
    January 2013
    178 Posts
    Does anyone know how to re-capture ragdoll bones for this?

    I want to capture the bones for a custom player model which is messing up when I swap the positions in the SWEP.

  14. Post #174
    SSN
    .:ATomIC:.'s Avatar
    May 2014
    156 Posts
    Does this even work anymore? ._.

  15. Post #175
    Awesome Gmod Servers!
    SweetTea's Avatar
    October 2012
    371 Posts
    Aaaaaaaaaaaaaaaaaaaaaaaaaaand this is why we shouldnt let 11 years olds play gmod nor learn lua.


    this addon is just wrong, in many ways.

    a big shame..
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  16. Post #176
    Best TTT Server Ever!
    YourStalker's Avatar
    December 2012
    1,426 Posts
    Aaaaaaaaaaaaaaaaaaaaaaaaaaand this is why we shouldnt let 11 years olds play gmod nor learn lua.


    this addon is just wrong, in many ways.

    a big shame..
    God forbid someone makes a joke in a game as serious as Garrys Mod
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  17. Post #177
    ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽
    zerothefallen's Avatar
    March 2010
    8,584 Posts
    Aaaaaaaaaaaaaaaaaaaaaaaaaaand this is why we shouldnt let 11 years olds play gmod nor learn lua.


    this addon is just wrong, in many ways.

    a big shame..
    oh no a joke.

    are you new to the internet
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  18. Post #178
    I make graphic designs and lua errors (◡‿◡✿) ‏
    NiandraLades's Avatar
    January 2013
    2,976 Posts
    The swep is tacky and I'd be absolutely embarrassed to have or join a server with this

    However most gmod users are young kids who throw out the word 'rape' causally and don't take into consideration the feelings of others so I'm not surprised if it's popular
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  19. Post #179
    First page, 2012: LOL WHAT THE FUCK IS THIS?
    Last page, 2014: tumblr

    How time flies.
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  20. Post #180
    Chibby's Avatar
    April 2014
    147 Posts
    This was so easy to fix.

    Anyone who really wants this on there server, would take a few minutes to see how easy it is to fix!