Leon Kennedy Campaign -
Chris Redfield Campaign -
Leon Kennedy Campaign -
Chris Redfield Campaign -
I don't know if I should watch this or not. But I hope it's so dark because of the video quality, not the actual game.
Leon Campaign all day erry day
Fuck yeah, actual zombies
I just wanna move and shoot at the same time, please.
I know it's a signature of the RE games but sometimes habbits' gotta go.
^That's what I was saying throughout the entirety of RE4 / 5, and now it looks like we can, somewhat.
Totally agree with that. It was a bitch in RE5.
Go play left 4 dead if you want a shoot and run type zombie game faggot
(User was banned for this post ("Flaming" - Swebonny))
basically you'll fight zombies as Leon/Helena
and everyone else will fight zombies that shoot back, but don't worry, they'll mutate or some bullshit that was featured in the half of RE5.
They should at least make something new about it. Like if you run and shoot your accuracy is total shit.
It's interesting that each character has their own unique HUD
I just think that it's restricting and annoying that you are only allowed to shoot while standing still.
But this is just my opinion
Guys, you can move and shoot in this Resident evil.
Moving while shooting wasn't as bad as some might think. Revelations did it pretty well, and that game was a refreshing balance much like RE4. The good thing about Revelations was that you could no longer brush past enemies like you could in RE4, and RE5, since they would at times predict your general direction and could intercept you, and faking them out was a bit more difficult. That's why dodging was implemented again I assume.
As for RE6, I don't know... Ever since a Capcom producer blatantly stated they're making the game a certain way in attempt to simply captivate a Western audience, things seem bleak for me.
In Leon's demo portion, you have these dark corridors which seem to be attempts to add suspense, but the game never fully capitalizes on that suspense until the very end when it becomes the most obvious, and all that suspense is lost. Hell, I thought it was funny to see that buggy moment where the player had to wait for that guy to actually open a couple of doors for you. Small things like that give me a bad impression of things to come.
> REGENERATING HEALTH
blunder of the century
Not moving and shooting added to the sense of claustraphobia in my opinion, especially having to turn around and run instead of just running backwards.
I mean imagine resident evil with full third person shooter controls, oh wait that's what operation racoon city was.
I'm just saying that without it you'd be strafing zambies to your hearts' content and any semblance of horror would be completely and utterly destroyed.
I've talked a bit about it in the News Node thread, and I actually quite enjoy it. There are a few bugs, which is understandable from an unreleased game, but its still solid. The moving and shooting, while a departure from the classic method, is smooth and effective and ultimately doesn't seem to detract from the feeling of it. You don't get enough time with Leon to know how this will impact his more horror focused campaign, but it at least seems to work.
The change makes sense in a way for the characters. Leon has been doing this since his first day, with the Raccoon City incident, and after that, he is a train federal agent. Chris Redfield was a member of S.T.A.R.S. and there for the start of in Arklay mansion and beyond and is now part of an actual paramilitary organization dedicated to fighting B.O.W.s. Sherry literally grew up with it, her father was half the cause of the Raccoon City incident and she was in the middle of the whole thing with Leon and Claire, and she too went on to become a federal agent. The three new characters similarly have their own reasons for being able to handle the situation. To them, its nothing new, there is no horror aspect to these people because, for the most part, its what they've known for years or grown up with. They all have received high-level combat training in some form, and in the case of Chris and Piers it is literally their job. So moving and shooting reflects this aspect of the characters really.
Furthermore, that isn't what they said at all, so go away with your silly straw man.
i'm not sure i've ever played a game where better controls would have lead to less scary
Fuck yes Choplin.
bad controls don't bother me seeing as i'm a huge fan of the first 3-4 silent hill games
but you'd have to be out of your mind to prefer them. the bad controls didn't add to the games at all, and they didn't for classic resident evil either
if I was any closer to the person I was playing it might as well be first person
seriously, if they're going to do horror, they should do it right
Looks nice but is it just me or does this game look really out of date? The graphics are really mucky.
I'm pretty sure I saw a video where you could move and shoot.