I found that when you Google "how does a 3d engine work" or something similar, there is not one site that explains from the ground up. Everyone starts somewhere in the middle and assumes the reader knows quite a lot before looking up the subject. They also seem to be more concerned about explaining the graphics pipeline than what actually makes the whole process tick. This tutorial series is not on how to make an efficient and fast graphics engine with shading and the works, it is simply a wire frame drawing program that will take in text files as models. With this series I just hope to make a lot of things that used to completely confuse me a lot clearer.
Tell me what you guys think, I don't like them that much yet, so I hope you guys can tell me what I'm doing wrong (or right). Tell me if I'm not being clear on things, or if I have to go into more detail. The next set of videos will hopefully be up very soon.
Sorry I didn't see that the coded was cut out of the info text, there are now links to it.
If you guys think I should host the entire project file, I'll do it.
The rest is on my channel. Go there, it's not safe here.