It's been a long time coming, but development of SourceForts 2 is finally underway.
In case you've never heard of SourceForts, you can see the Wikipedia's article, and trailers for the previous versions here and here. It was originally released as a free mod and enjoyed a fair bit of success (150k downloads, couple Game of the Year awards, first (or second) mod to be featured on Steam, featured in PC Zone and on GigaTV), and now we're working on SourceForts 2 as an indie game.
SourceForts 2 is being created from the ground up and will bring classic SF1.9.X gameplay as well as new game modes, characters, weapons and more (including an official league and stats tracking). SF2 is set in the slightly-distant future, on an Earth inhabited only by large killing machines once designed to aid humans. Oh and weapons - lots and lots of weapons. There is no strict setting for the game, but instead a general theme of "nature reclaiming society" - we hope this will give our level designers the freedom to experiment with varying styles of environments and architecture.
Our team is currently comprised of:
-1 Concept Artist/Character Modeler & Animator
-2 Prop & Texture Artists
-2 Level Designers working on brand new maps
-1 Level Designer working on redesigns of SF1.9.x maps
-1 Sound Engineer
-1 Producer/Web Developer/Programmer
Thanks for reading.