1. Post #801
    Gold Member
    ForcedDj's Avatar
    May 2007
    2,478 Posts
    Damn it, decided to buy it now with Origin, oh well, at least I get actually good CnC games compared to TT.

  2. Post #802
    Gold Member
    mralexs's Avatar
    January 2011
    2,490 Posts
    Damn it, decided to buy it now with Origin, oh well, at least I get actually good CnC games compared to TT.
    Plus you get a nice soundtrack of the best from C&C
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  3. Post #803
    Gold Member
    Lone Wolf807's Avatar
    July 2007
    4,526 Posts
    What are the latest community patches for RA, RA2, Tib sun and Renegade? I know of Nyergurd's for Tib Dawn, but that's it.

  4. Post #804
    Gold Member
    mralexs's Avatar
    January 2011
    2,490 Posts
    What are the latest community patches for RA, RA2, Tib sun and Renegade? I know of Nyergurd's for Tib Dawn, but that's it.
    Theres the CnC Graphics patch for Tib Sun and RA2. It fixes the lag issues on modern hardware. http://www.stuffhost.de/files/cnc/

    EDIT: Get on the Discord so we can play some games!
    https://discord.gg/0148znZUHkADaBfel

  5. Post #805
    Gold Member
    ReligiousNutjob's Avatar
    August 2010
    2,541 Posts
    We're always looking for more players on the FP C&C Discord

    The link for those who missed it

    I'm not playing right now, but MrAlex is looking for anyone wants to play. Wanted to avoid shitting up the thread with double-posts.

  6. Post #806
    Dear leader of the DPRKFC
    Xieneus's Avatar
    December 2009
    14,655 Posts
    Oh shit the link to the Discord expired.

    https://discord.gg/enJmjnV

    New link! It will last forever this time haha

  7. Post #807
    Gold Member
    Squad1993's Avatar
    February 2013
    1,780 Posts
    I might join, which CnC do you guys play the most?

  8. Post #808
    Gold Member
    ReligiousNutjob's Avatar
    August 2010
    2,541 Posts
    I've done a few games of OpenRA, and I think some of the others did some RA2 a few days ago.

  9. Post #809
    Gold Member
    lintz's Avatar
    May 2006
    9,967 Posts
    i actually completed the allied campaign of RA2:YR once but my most played is still probably tib sun

    i've owned the game about 3 separate times now, once as a chinese copy, once as a legit copy, a few other times and now on origin in the complete collection

  10. Post #810
    Mmrnmhrm's Avatar
    November 2010
    818 Posts
    Necrobump


    Here's a really good 1v1 match vod by Green_Zero in Kane's Wrath with an amazing ending. It's pretty fun to watch even if you haven't played the game in multiplayer yourself.
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  11. Post #811
    shrinkme's Avatar
    March 2010
    981 Posts
    Necrobump


    Here's a really good 1v1 match vod by Green_Zero in Kane's Wrath with an amazing ending. It's pretty fun to watch even if you haven't played the game in multiplayer yourself.
    Wish more of the top players and did tutorials and stuff.

  12. Post #812
    this link changes
    ScottyWired's Avatar
    April 2012
    6,845 Posts
    holy dicks the ending to that match
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  13. Post #813
    Mmrnmhrm's Avatar
    November 2010
    818 Posts
    Another necrobump, this time with the dumbest KW I've ever seen (first one of the batch).


  14. Post #814
    Torterra's Avatar
    September 2013
    1,252 Posts
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  15. Post #815
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    13,933 Posts
    The legend.
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  16. Post #816
    Gold Member
    ReligiousNutjob's Avatar
    August 2010
    2,541 Posts

    The original clip with sound
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  17. Post #817
    Gold Member
    Bbarnes005's Avatar
    June 2007
    4,109 Posts
    Sorry to bump but I thought it was fitting to post it here:
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  18. Post #818
    Gold Member
    ReligiousNutjob's Avatar
    August 2010
    2,541 Posts
    So the OpenRA team is looking to rebrand their logo
    Today we’re pleased to show off the results of a long-overdue project: a new logo for OpenRA!



    This logo will be used to represent the OpenRA project as a whole, with the Soviet star logo being kept for the Red Alert mod. If community feedback is positive then we plan to roll this out with the next OpenRA release.

    Why do we need a new logo?

    Using the same logo for OpenRA (the project) and the Red Alert mod causes a lot of confusion, both for new players who may not know that OpenRA contains multiple separate games and for community-run events that need separate logos to distinguish between OpenRA as a whole and the three main mods. These problems will only get worse in the future when the Tiberian Sun mod is eventually released. Another issue is that the Soviet star symbol has strong symbolism associated with it, making difficult for us to use it in contexts where people may not be familiar with OpenRA or Red Alert in general.

    But why this design?

    We started the design process with three key requirements:

    Reflect OpenRA’s identity as a modern RTS game that leverages classic gameplay and artwork.
    Not tied to a specific game or universe (so no mammoth tanks, tiberium, or faction logos).
    Can be recreated in a SVG vector format for the website and other media.
    After a brainstorming session in our IRC channel there was one stand-out winner, which was prototyped and refined to produce the design we are showing today.

    How does it look?

    We have developed mockups of how the logo will look in different contexts:


    The Full Size Logo:


    Put something in their comment section if you have something to say: http://www.openra.net/news/new-project-logo/

    If you ask me, even full size, it's too busy and not very clear at all.
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  19. Post #819
    Gold Member
    lintz's Avatar
    May 2006
    9,967 Posts
    way too many colours and it doesn't keep with the circular theme of most of the games
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  20. Post #820
    Gold Member
    ReligiousNutjob's Avatar
    August 2010
    2,541 Posts
    way too many colours and it doesn't keep with the circular theme of most of the games
    I don't think it's that there are too many colours, but that there are too many similar colours.
    Doesn't really help that there are too many shapes and those shapes are broken up by shading (which then links into what I said about similar colours)

  21. Post #821
    Gold Member
    Craigewan's Avatar
    October 2005
    5,351 Posts
    Hmm, anyone got much experience getting RA2 to run on Win10? After all the graphics patching, using ddraw.dll etc, I've got it running in my native res but I keep having my desktop windows flash through the game frequently, briefly, which is highly annoying.

  22. Post #822
    Gold Member
    snijboer's Avatar
    June 2005
    1,218 Posts
    Hmm, anyone got much experience getting RA2 to run on Win10? After all the graphics patching, using ddraw.dll etc, I've got it running in my native res but I keep having my desktop windows flash through the game frequently, briefly, which is highly annoying.
    Can't say much about since i got the whole Red alert series on Origin.


    Anyway i'm bumping this because i need some help on making an RA2 Yuri's Revenge map.
    I don't know if some of you remember a map from Red alert 1 Aftermath? It is called "The Hills Have Eyes" with civilians attacking you and other players on the map with overpowered guns, nuke's flamethrowers, tesla coil's. Crazy fun map, and i want to remake that map in RA2 YR.

    But i'm struggling what to do, because so far i've made the civilians attack in my map, but my units wont attack them since they are "Neutral". And as you know it, they'll destroy my base because of that little problem. I checked around other maps like those survival maps, no luck finding what i need to do.

    I use Final Alert 2 to make those maps. So anyone out there knows anything about making civies being hostile?

  23. Post #823
    Gold Member
    ReligiousNutjob's Avatar
    August 2010
    2,541 Posts
    Sorry for month long bump, but I feel this is sort of relevent http://www.sleipnirstuff.com/forum/v...p?f=82&t=20001

    An interview with the lead dev of OpenRA



    In other OpenRA news:
    The bleed branch of OpenRA, for their reimagining of C&C's isometric games, Tib Sun and RA2: they recently implemented movement layers for subterranean units and high bridges that allow units to pass both over and under them.

  24. Post #824
    Gold Member
    lintz's Avatar
    May 2006
    9,967 Posts
    putting tib sun in open RA is all i can wait for now
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  25. Post #825
    Gold Member
    ReligiousNutjob's Avatar
    August 2010
    2,541 Posts
    http://www.pcgamer.com/nomad-galaxy-...d-and-conquer/

    Billed as a mix of Homeworld and Command and Conquer, Nomad Galaxy is an incoming space-set mod built on the OpenRA engine with two goals: to create a game "that has not been seen in [OpenRA] before", and to create a game independent of any specific franchise
    http://www.moddb.com/mods/nomad-gala...d-introduction




    Edited:

    OpenRA Semi-Official Discord - Nolt, the guy who's making this mod, is hanging around in here.
    https://discord.gg/eRN74Uv

    FP Command and Conquer - this place is kind of quiet, but we have a few names hanging about.
    https://discord.gg/TrZwCBg

    Edited:

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  26. Post #826
    Gold Member
    Instant Mix's Avatar
    October 2006
    4,798 Posts
    http://www.pcgamer.com/nomad-galaxy-...d-and-conquer/



    http://www.moddb.com/mods/nomad-gala...d-introduction




    Edited:

    OpenRA Semi-Official Discord - Nolt, the guy who's making this mod, is hanging around in here.
    https://discord.gg/eRN74Uv

    FP Command and Conquer - this place is kind of quiet, but we have a few names hanging about.
    https://discord.gg/TrZwCBg

    Edited:

    ngl there is so much visual noise that looks like it'd give me a headache in 30 seconds
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  27. Post #827
    Mmrnmhrm's Avatar
    November 2010
    818 Posts
    The graphical style reminds me a lot of AI War.
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  28. Post #828
    Gold Member
    Instant Mix's Avatar
    October 2006
    4,798 Posts
    So, during revision, i've obviously done as little as physically possible and have instead decided to attempt to replicate Cabal's voice FX.

    Vocaroo Link

    Compared to




    Ehh, it's close, but requires the initial voice to pronounce vowels in a particular way in order for the effect to work the fullest. Couldn't find any clear samples of the original voice actor ( apart from his spyro thing at the end ), but you can hear it has that classic sound when his voice is used.

  29. Post #829
    SuperPlamz's Avatar
    September 2012
    1,507 Posts
    How does one play Shockwave in multiplayer, nowadays? The version of cncnet it comes with never seems to work, and Gameranger no longer functions with it.

  30. Post #830
    Gold Member
    Bbarnes005's Avatar
    June 2007
    4,109 Posts
    Hamachi I guess.

  31. Post #831
    Gold Member

    May 2006
    734 Posts
    So, during revision, i've obviously done as little as physically possible and have instead decided to attempt to replicate Cabal's voice FX.

    Vocaroo Link

    Compared to







    Ehh, it's close, but requires the initial voice to pronounce vowels in a particular way in order for the effect to work the fullest. Couldn't find any clear samples of the original voice actor ( apart from his spyro thing at the end ), but you can hear it has that classic sound when his voice is used.
    Man, that is AWESOME! Even better than the original cabal voice, i might add!

    EDIT: made some improvements http://www107.zippyshare.com/v/R16QMnCU/file.html send a PM if you want to know how i did it :)

  32. Post #832
    Gold Member
    junker|154's Avatar
    August 2010
    6,549 Posts
    What's the best way to replay the entire vanilla series on modern systems? I've kind of lost track on all the versions that are out there by now.

    I'm really itching to play Tiberian Sun again.

  33. Post #833
    Gold Member
    Viper123_SWE's Avatar
    May 2011
    13,933 Posts
    Anyone else here whom have had issues with CNC Online lately?

  34. Post #834
    Gold Member
    lintz's Avatar
    May 2006
    9,967 Posts
    So, during revision, i've obviously done as little as physically possible and have instead decided to attempt to replicate Cabal's voice FX.

    Vocaroo Link

    Compared to




    Ehh, it's close, but requires the initial voice to pronounce vowels in a particular way in order for the effect to work the fullest. Couldn't find any clear samples of the original voice actor ( apart from his spyro thing at the end ), but you can hear it has that classic sound when his voice is used.
    that's very close! as far as i can tell the only thing that needs changing is getting rid of that classic british accent inside

    could you make a tutorial on how to get that effect?

  35. Post #835
    bloboo's Avatar
    June 2011
    1,556 Posts
    Idk why but in Tiberian Dawn I crash whenever I have an Orca in the game for more than like 30 seconds. While I will admit it makes the Orca field test mission for GDI really intense its also a touch more challenging and I'd really like this game to stop crashing when I build a grenadier as well.

  36. Post #836
    Gold Member
    Instant Mix's Avatar
    October 2006
    4,798 Posts
    that's very close! as far as i can tell the only thing that needs changing is getting rid of that classic british accent inside

    could you make a tutorial on how to get that effect?
    I'm processing everything within Reason, so it's a combination of several effects in tandem, layered within each other. At it's core, it's a copy of the original vox with a pitch shifted ( but formant retained ) version 3 semitones below. Various amounts of reverb, chorus, flanges in between to give it a more robotic effect. Isn't really a tutorial apart from "if you have reason you can use it"

  37. Post #837
    Gold Member
    ReligiousNutjob's Avatar
    August 2010
    2,541 Posts
    New Release of OpenRA
    http://www.openra.net/news/release-20170421/

    http://www.openra.net/download/

    With 43 developers producing just shy of 800 commits and touching almost 1800 files, this has very likely been one of our slowest release cycles ever. As such, the list of user-visible changes is not as long as you’ve come to expect in earlier years. However, behind the scenes, preparations for a fundamental transformation of the OpenRA engine are in the works. But more on that later.

  38. Post #838
    Torterra's Avatar
    September 2013
    1,252 Posts
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  39. Post #839
    Gold Member
    gufu's Avatar
    May 2008
    10,687 Posts
    They bleeped out "Chyert"? Literally, bleeping out "Damn". Well then.
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  40. Post #840
    Gold Member
    ForcedDj's Avatar
    May 2007
    2,478 Posts
    They bleeped out "Chyert"? Literally, bleeping out "Damn". Well then.
    Kinda wished it was the word shit.