1. Post #41
    The Cold Wind Of France
    Dennab
    November 2008
    18,691 Posts
    "The game could also dynamically change the amount of polygons on models, depending on the player's settings. If a large squad of enemies were to attack the player, all model's polygon counts would decrease so that the player can fight them off without lagging. When the enemies disappear, the computer will bump the poly count back to the previous amount."

    Why isn't this in every game ever?
    I am pretty sure this is in every game ever and it's called LODs
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  2. Post #42
    IrishBandit's Avatar
    March 2010
    1,808 Posts
    I am pretty sure this is in every game ever and it's called LODs
    But aren't those only based on distance?
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  3. Post #43
    Gold Member
    HiddenMyst's Avatar
    June 2006
    6,636 Posts
    It was probably canned due to the introduction of broadband internet, which essentially made such technology redundant.

    Edited:

    But aren't those only based on distance?
    Distance is only a factor in them.
    Normally they're capped by the graphics settings and then controlled via distance.
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  4. Post #44
    The Cold Wind Of France
    Dennab
    November 2008
    18,691 Posts
    But aren't those only based on distance?
    L4D controls LODs based on number of zombies in the horde
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  5. Post #45
    Dennab
    July 2009
    7,650 Posts
    L4D controls LODs based on number of zombies in the horde
    TF2 REALLY needs that tech, seeing as how valve hasn't put lods on a lot of things and it just ends up being a 3 fps clusterfuck when 12 people on each side are close to each other.
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  6. Post #46
    The Cold Wind Of France
    Dennab
    November 2008
    18,691 Posts
    TF2 REALLY needs that tech, seeing as how valve hasn't put lods on a lot of things and it just ends up being a 3 fps clusterfuck when 12 people on each side are close to each other.
    TF2 already does that albeit to a much smaller extent (RTT shadows)
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  7. Post #47
    I do it all
    fruxodaily's Avatar
    November 2010
    14,220 Posts
    TF2 REALLY needs that tech, seeing as how valve hasn't put lods on a lot of things and it just ends up being a 3 fps clusterfuck when 12 people on each side are close to each other.
    Oh god yes, tf2 is honestly badly optimized for those moments.
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  8. Post #48
    Gold Member
    MenteR's Avatar
    July 2007
    5,432 Posts
    okay why does anyone even discuss this and why is it on the bloody category name? it should be Valve/Steam, not Valve/Steam/PowerPlay.
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  9. Post #49
    Gold Member
    En Ex's Avatar
    July 2011
    1,727 Posts
    okay why does anyone even discuss this and why is it on the bloody category name? it should be Valve/Steam, not Valve/Steam/PowerPlay.
    The joke. You might not be getting it.
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  10. Post #50
    wlzshroom's Avatar
    July 2010
    4,096 Posts
    okay why does anyone even discuss this and why is it on the bloody category name? it should be Valve/Steam, not Valve/Steam/PowerPlay.
    british humor
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  11. Post #51
    Nevermind.'s Avatar
    October 2009
    956 Posts
    british humor
    Fixed
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  12. Post #52
    Max
    Ikuu~
    Max's Avatar
    May 2009
    15,184 Posts
    british humour
    Oi, I fixed that for ya, good ol' chap
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  13. Post #53
    .EDI's Avatar
    June 2012
    528 Posts
    Powerplay="network smoothing"
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  14. Post #54
    Gold Member
    Butthurter's Avatar
    August 2007
    9,842 Posts
    Powerplay="network smoothing"
    im sorry to hear this, jodie...
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  15. Post #55
    Gold Member
    Smashman's Avatar
    September 2009
    11,802 Posts
    http://steamcommunity.com/groups/powerplay

    Founded 7 years after the project was abandoned.
    And the avatar was created in 2009.

    It's probably nothing, though.

  16. Post #56
    Gold Member
    Ericson666's Avatar
    May 2011
    3,489 Posts
    I heard they're releasing this with Richochet 2
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  17. Post #57
    Gold Member
    matt000024's Avatar
    June 2010
    4,916 Posts
    Reading about Powerplay now is a lot like reading a science fiction book from the 1960s where it is 1992 and everyone has cool hovercars.
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  18. Post #58
    Crash15's Avatar
    July 2011
    6,504 Posts
    I think he means the military version.
    frux means this
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