I don't care what anyone says, but playing this in split-screen mode is a lot of fun and definitely makes it worth buying.
I don't care what anyone says, but playing this in split-screen mode is a lot of fun and definitely makes it worth buying.
you could also get it for free for almost a whole day on raptr.com which was pretty good.
Spergs getting mad over people enjoying a game without them.
It's funny how everyone is like "lol pc version is better" when it's really not, the XBLA version team has been putting a fuck-tonne of work into the game, it runs fantastically, and the skin packs are optional and you start with a good supply of skins anyhow.
Minecraft doesn't need the adventure update to be fun.
I played the shit out of it before the big updates came along, and splitscreen sounds like fun.
The only good thing about MC on the 360 is how much smoother multiplayer is. On the PC, whenever I want to play with friends, it's a laggy shitfest.
Blackbird you're such a little bitch lol
Not everyone have a computer that can run Minecraft, and not everyone has the knowledge on installing mods either. I don't see why people think it's dumb that a game gets available to more people. It's a selfish, elitist mentality I'd say.
The killer is the world size limit the 360 version has. I played it for a while on my brothers XBox, and while it runs smoother, it's just not quite as good due to limitations of the version they based it on, and restrictions from the console itself. Pretty solid otherwise though.
I'm sure basically anyone could run MC if it wasn't so unoptimized
: If it was not running Java.
Oh god I opened this page and for a moment I thought I was on Youtube.
It's not entirely the fault of Java. Java is a pretty fast language today, not as fast as native code, but fast enough for the difference to be negligible in most scenarios. The problem is the framework for the game, the very core of the game, isn't well made. With hacky workarounds galore to get certain features working.
I like how the picture in the article is literally a herd of sheep
I'm no coder but isn't it basically a combination of Java and Notch's coding that makes it run so badly?
I personally cannot stand playing vanilla minecraft anymore. Im so spoiled by the mods in Tekkit
I don't think you guys really understand
1. Minecraft on PC, due to the way it was made, pretty much requires the presence of a video card. You don't need a great one, but you need a half-decent one at the very least. Guess who can't play Minecraft? most kids who's family computer doesn't have a video card. Which is probably 80% of the entire population who owns a family computer, instead of a dedicated or personal PC/laptop. I've tried playing it on integrated before - it's awful.
2. A LOT of people like playing games with controllers. And a LOT of people like playing games in a traditional TV-couch living room setting.
Minecraft on 360 may be the "inferior" version even not counting all the additions it adds (like split screen), but fact of the matter is that it allows people to have a minecraft experience on their 360 (often, their only means of playing games) when they normally could not. This is why it sold so well.
I think that everyone without self entitlement complexes understands that already.
Honestly I can't imagine what a malice it is to play minecraft on a controller.
My brother bought it and I've had Minecraft since the alpha days, can't say I didn't enjoy playing it with him.
Splitscreen makes everything better. It also helped that he was clueless and I built a bunch of traps everywhere.
Stop acting like gaming PCs and Xbox aren't relevant at all to each other. Whether you want to call it a console war or not, it's a still a pointless debate that's mostly opinions.
Funny enough, the controls on the XBOX version feel pretty comfortable and easy to figure out on your own. There is always the option of changing them to your liking such as those "South-Paw" options and stuff like that.
A very small portion of the performance loss is down to the java platform, but a greater portion of the performance loss is mostly Notch not being amazingly sesnsible. And possibly a small part to do with LWJGL, a framework the game uses to make input/ output handling easier. It's not the best OpenGL wrapper/ implementation, but it's probably as good as you're going to get for Java.
This I don't understand, you obviously wouldn't need amazing hardware to run MC if it was well optimized, considering how low poly the models are and how low-res the textures are. Is there any particular reason as to why it dislikes integrated graphics?
I'm pretty sure it isn't a graphics issue that makes Minecraft piss optimized...
Probably more in the ballpark of it's infinite world generation and the like.
It should only have issues with certain integrated graphics chipsets, the Intel HD3000 chipset can play the game (barely vanilla, just about with Optimine). It's probably something to do with LWJGL again, it allows use of certain OpenGL features that integrated cards may not understand/ support fully. And as I mentioned, it's not the greatest OpenGL wrapper anyway, it's quite bloated.
The world generation isn't infinite and it has nothing do with it.
Also a platform.
So I guess a better way of putting it is "Calm down with the platform war."