What was the consensus on this game? Is it good?
The story was a bit emotional (which isn't a bad thing at all.) I do like Heller's attitude and I think he at least makes a decent substitute for Mercer as protagonist. The powers are largely the same from the first game, but they seem to be a bit more customizable than before. Plus you have the ability to summon brawlers and have them fight for you (which is pretty damn fun.) Radnet offers different minigames every week to my understanding which mixes the game up from week to week. Upgrades are fun and diversified. That being said, Radical Entertainment was closed down before the PC game was released. I don't know how this will affect the PC version.
My general reaction to the game was, while it was fun and most certainly a fun destruction game to play, it was way too short. It took almost no time for me to fully power up Heller and beat the game on its hardest difficulty.
I'd wait until the game goes on sale to buy it, but other than that its a fun game to waste time in.
I played it on Xbox and loved it, it's awesome.
Apparently this game is going to have no post release support?
Since they got disbanded or something.
Prototype 2 is like the first one, but less shitty. The gameplay is the same but tweaked, the majority of the annoyances in the first one are fixed (aside from a few things that stuck). Basically, if you liked the first one, you'll love Prototype 2. It's the same game but with phenomenally larger production values. It looks pretty, too. The humor in this game is more apparent as well, I laughed at a couple parts. It's very fun to fuck around in, but there's not a lot of replay value at the price. The story was much more interesting to me than the first game's, but you're not really playing for the story if you're buying this game.
It's fun and good and much better than the first one, but it is generally the same. Same city, mostly the same powers, but almost everything has been done better. I can't really tell you if it's worth a buy or not. Fifty American dollars is quite a bit these days. I really liked the first Prototype, so I would probably say it was worth the money on the improvements, but that's me. It would probably be worth $50 if it came with all the DLC; something I'm not even sure the game is going to get on PC if the developer was shredded.
My brother cock slaps me in the face every day on how much fun he has with Prototype 2 on his 360.
Your brother cock slaps you in the face?
I thought it was too short and had no replay value.
If it goes on sale for 15 bucks or below, then go for it. Otherwise, I would just wait.
Will the radnet dlc pack be available for purchase after the game's release?
This game was pretty damn awesome when I played it on the 360. I recommend it.
Wish this was released earlier so it could have gone on steam sale.
Prototype 2 was sort of fun, but I feel like the first one was better. Although the gameplay was more repetitive in the first and there were no real sidemissions the second one doesn't make you feel all that powerful. Every time you level up you put a point into either health, movement, disguise or pack leader rather than just buying these things whenever you want them. Melee combos and alternate attacks are sort of gone, by holding down the attack button you do a special attack, and the secondary attack button controls another power, so you can have two and swap between them pretty rapidly. What this means though is that some of the more awesome moments from the first are gone, you can't punch someone 50 times, do a leg sweep (because the secondary attack is gone, holding down the attack button while meleeing only makes you punch harder), kick them down the street, jump after them and bodysurf down the street. Gore has been toned down, so you can no longer punch people in half, you have to make use of a slicing weapon. Some powers like the tendrils can pull people apart however. Cars will always explode when thrown if they so much as touch the ground, so you can't see a car mow down tenfolds of people after being thrown. Special moves are tied to powers, so you can only do the air-to-surface groundspike attack if you have the hammer power activated. This also means that things like the bullet dive, the hammerthrow, the cannonball and so on and so forth are all gone, Heller's repertoire of moves is significantly smaller, but more polished. Prototype 2's main problem is that instead of improving on the things from Prototype 1, they just removed everything that didn't always work rather than attempt to fix it, and then just spent the remaining time polishing the fuck out of everything from Prototype 1 that did work. Story is secondary, but the game treats it incredibly seriously, and it doesn't really work. As far as the story goes, they fucked up on Heller, and instead of being a sympathetic protagonist with a tortured past, he just becomes a raving loon. Mercer was more interesting and sympathetic (and that's quite a feat) due to the nature of his existence, Mercer knew nothing of his own past, and he actually had a character arch where he went from being a blank slate, to an egomaniacal monster and eventually grew into a character that was willing to take the risk of losing his own life to save New York. Heller just starts out angry and grows angrier, and he doesn't have the excuse of not knowing better. It's a fun game, don't get me wrong, but if you were looking for Prototype 1, but better, you won't find it here.
And frankly, I don't care to have one, because that's not what the game needed. I liked Heller better because he wasn't trying to be misunderstood or whatever, he was just like FUCK YOU I KILL YOU ALL GRAAAAGGGGHGHGHGGHGH, which is nice and straightforward. Plus, he had much more amusing dialogue than Mercer.
On a side note, the final boss fight is awesome as fuck.
I thought Heller was exponentially more likable as a character than Alex Mercer. Alex is a super douchebag in Prototype 2, but even in the first one he seemed like a jerk. Heller's actions just seem more reasonable to me; or as reasonable as slaughtering thousands in a gory mess can be. It's all in good fun.
Sirdownloadsalot's Prototype 2 review:
In this edition, you play as James Heller, an Ex-marine who's family is killed during the 2nd outbreak of NYZ. You are met with Alex Mercer, the protagonist from the 1st game, who gives you a strain of his own infection, making you another "Evolved" mutant like he was. Now, with your new found powers, you set out to take down Blackwatch (A government controlled militia focused on preventing the infection from spreading from NYZ, populated entirely by child murdering, fetus raping psychopaths) and their morally dubious experiments. But not all is as it seems, as another plan is undertaken, by a force much stronger then Blackwatch with a goal of total world control.
The story is still silly. It's extremely silly, but James Heller is a much better protagonist then Alex Mercer. He's a lot more sympathetic as a broken father lost in this dark world without the family he loves, making his actions a little more justified. (Murder sprees are still extremely questionable and dubious though.) He's also a wise cracker, which can either be annoying if you don't like it, or kind of charming, Since Alex "Boo-hoo" Mercer never cracked a damn smile in the first game. It makes the character feel more alive and real, is what I'm trying to say.
The combat feels a bit more fluid in this one, the game gives you a bit more of a chance to counter and block attacks unlike in the first one where you would be juggled around mercilessly by rockets for hours on end. There are a few less powers in this edition, your whole body armour is gone, along with your Mass fists. However, this isn't necessarily a downgrade. With a few less powers to choose from, it's a bit more convenient to choose which flavor of tentacle you want to rape the next dude with, without becoming indecisive. The 2 powers removed were mostly useless and you never really miss them at all. The game makes up for the loss of the Mass fist attack with the "Tendril" attack, which is so much fun to play around with because it basically rips dudes apart and strings their body parts across streets with long masses of throbbing tendrils (You are also now wet).
However, the games was a little bit easy. I played the game twice, once on normal and again on hard to get the last achievement, along with collecting all the collectables, challenges and other tid bits along the way. My first normal run took around 3 days of casual play, while replaying on hard took around 4 hours in one run.
Most of the enemies you face will either be the standard soldiers, mutant beasts (they actually made new ones instead of using Prototype 1's mutants), and other "Evolved", who are just like you in the fact they also wield rape tentacles of flesh and gore. Each evolved has a different fight style and are fun to fight and figure out their weaknesses, but sadly the game hinges on them A LOT and you'll face around 30 of them by the end game.
The game sometimes feels a little rough. There will be times when you are being gang-banged by mutants, soldiers, helicopters, tanks and other baddies with explosion and gore sprites filling the screen, which can get a little frustrating at times. But it never gets intensely difficult to the point of rage. It's mostly avoidable however.
If you loved Prototypes mass-murder tentacle rape simulator, you'll enjoy this edition just as much. It's more of the same, but sanded down with a bit less content but smoother edges. 8/10
Music- 8/10: Brilliant orchestral score. Dramatic, very well done. Particularly this track.
Sound- 7/10: Good sound, about as expected. Minus one point for the sound effect that plays whenever a rocket launcher locks onto you. You will hear this a million times by the mid point of the game.
Graphics- 8/10: Everything looks sweet. The red zone looks cool, destroyed and totally infected, but a few low res textures and models can catch your eye when cut-scenes zoom into them.
Gameplay- 8/10: A little frustrating, but still plenty of combos, powers, upgrades, collectables and a kick-ass travel method. A lot of fun to play.
Story: 6/10: Very silly, not a lot too it. Predictable and stale. Luckily, it does not distract from the game. This is not a very story-driven experience here.
Booty: 2/10: Not nearly enough booty.
I could work for IGN and give 8/10 to ever game ever!
Prototype 2 actually deserves the 8/10 IMO. Maybe a 7/10 if I wanted to be harsher.
I agree, I was disappointed by the lack of booty in the game.
Boy I gotta get both P1 and P2.
I loved playing P1 at...a friends house, and even after a while, I went there again to play it. I feel like the street thug version of superman, and that is awesome.
Gotta get this and the prequel. Here I go cry some more in the corner for not having dosh...