Goddamnit Valve, add taunts already.
Goddamnit Valve, add taunts already.
Alchemist is a great hero, it's just that most lower tier players don't know how to farm using him.
You came to the WRONG forest.
Feel Nature's Wrath!
I look forward to murdering players that taunt after every kill.
I just started playing Invoker today and holy shit is he fun.
Not enough spells for you?
HAVE SOME FUCKING MORE THEN.
Dota down or is it just me?
Welp, after winning two games I'm back to having terrible teammates and being stomped all the time
I guess I will stick to playing during night time
Moving on: Mouz vs potm botm game 2 was pretty neat. Some good plays, but it was rather one sided once antimage got his 15 minute poor mans, boots, and battlefury.
EDIT: 4 minute fountain dives. Mouz general.
where's maruhai when we need him
he's good if the situation is, the enemy team currently have forgotten to plug in their mouse and keyboards
the best part of it is, if you get stunned when you're charging it up, it still goes off and stuns you for even longer! brilliant!!!
with some heroes, saying that the pubs play them wrong is correct
with alchemist, you can't play him right because he is a shit carry.
dazzle + broodmother would be a great laning combo
Surround person w/ spiders, dazzle shadow waves
Fuck Doom is amazing.
his stun at best is a sub-par stun if you want to play it safe (read: if you're playing a competent team) and at worst can get you killed
it doesn't matter if he gets more gold than an anti-mage who gets the same number of last hits, because the anti-mage will then go on to do far more with his smaller amount of gold.
his ult isn't so much of an ult, as it is a 'if he fights without this off cooldown he dies without doing a thing'.
he's so poor that I think I would actually rather have a sven on my team carry than him.
saying 'he's not as good as others carries but he's not shit' doesn't mean anything, the other carries are the standard to which he is compared, and he is very much wanting.
SWAP!Code:HIGHLIGHTS: - Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard. - Spectators watching Dota TV can now access the dashboard chat channels. - All broadcasters in a channel now transmit their voice to spectators that have selected that channel. GAMEPLAY: - Bloodseeker: Fixed Blood Bath not working on siege units. - Bounty Hunter: Fixed Shadow Walk damaging buildings. - Juggernaut: Fixed Omnislash jumping to ancients. - Juggernaut: Fixed Bladefury showing per target visual effect when hurting invis units. - Lifestealer: Fixed Ensnare not going away after using Infest. - Lone Druid: Fixed creep aggro behavior with Spirit Bear - Templar Assassin: Fixed Meld when attacking Items. - Undying: Fixed Tombstone spawning zombies against couriers. - Undying: Fixed Tombstone receiving too much aggro from towers. - Undying: Fixed Zombies not dying when their target becomes invisible. - Fixed canceling TP scrolls causing projectiles to be dodged. - Fixed gold lost on death being reduced too much when carrying Bloodstone. - Fixed various bounce abilities malfunctioning if the targets die during it. UI : - Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard. - Spectators watching Dota TV can now access the dashboard chat channels. - Broadcasters will now see lines drawn by their cobroadcasters. - Spectators will now see all lines drawn by any broadcaster in their selected broadcast channel. - The Tournament Panel now fits 4 live games in preparation for The International. - When the cursor is hidden due to inactivity, it no longer causes unit glows or other highlight shennanigans. - Fixed a bug where hero icons were missing from chat lines occasionally. - The Hero selector now allows instant spawn on public games with only 1 or 2 humans in them. - Fixed the chat bubble display to work properly with open mic thresholding. - Fixed timeline markers not updating correctly if you jumped around in a replay. - Added a toggle-able chat window to the Hero Selection Spectator view. - Various improvements to the readability of the Hero Selection Spectator view. - Spectator view of Hero Selection now shows player's names under their selected heroes. - Fixed spectators not being able to see item ownership on the courier. - The buyback stat dropdown now shows if the hero will or won't be able to buyback if the hero dies now (and if they can't, it shows the remaining cooldown or the extra gold needed to be able to die and buyback). - Fixed rogue selection rings in spectator mode. - Added a console command for league admins to end the game (dota_ref_winner_radiant/dota_ref_winner_dire) VISUALS: - Fixed bug where some heroes would not display any wearables when watching replays. AUDIO: - Added colored VU meter in the audio settings panel for evaluating and adjusting volume levels. - Added "mute co-broadcasters" setting. - All broadcasters in a channel now transmit their voice to spectators that have selected that channel. - Broadcasters that are in the same channel can now hear each other when they talk. - Hero ban sounds are now enabled when spectating Captain's Mode. WORKSHOP: - Fixed a bug in Wearable Importing when using SMD files (fixes items not attaching correctly to the hero model)
oh shit its thursday isn't it
I don't think Alchemist is shit, he just requires a lot of teamwork positioning and the player has to be fantastic at last-hitting. I think everyone hates him because he's the first hero that always shows up in all pick and people get tired of looking at him or something. (This is my reason anyway)
He also has awful stat gain
He's pretty good in ult form though and basically relies fully on it
also that's half the reason you build Radiance on him.
OH GOD SWAP IS IN.
JOYOUS JOYOUS DAY!
Wait you can't fucking use it in SD then what is the point.
What the fuck Valve. What the actual fuck.