This dude is a moron.
This dude is a moron.
I don't know what he does , but reffering to League as "we" I am afraid that he might be working for Riot.
This is just unprofessional, he just says about stuff in game, no in-depth reasoning like Tobi had on why this works as it does, and why this doesn't.
It's like that Diablo incident, where Diablo II developer on Facebook said something about Diablo III, and Diablo III developer said "fuck this guy" in comments.
You are people, you have right to be assholes to each other, but you are also representing somethings. I seriously hope that David Turley (still didn't check his background) is some commentator, or at very least not any sort of developer for Riot.
Why game's industry can't be just one, big ass Wonka's Factory :<
Hey here's a really cool site: http://www.dotaedge.com/
Basically you put in your opponent's team and it returns a list of counterpicks for you to use, rated and submitted by the community. It seems like a really good resource for newer players who aren't totally familiar with every hero interaction yet.
Someone like Phreak would be well aware that Dota is in beta but he brings up the numbers anyway.
Nevermind soon it will pass and he can go back to making more Assassin/Bruisers for LoL I think they are on like 5 or 6 in a row with no supports added still.
He is also wrong, Guinsoo did not invent DOTA.
holy moley i forgot how much fun Ogre Magi can be
Then people who ported it to WC3.
Then all the people who made own versions of that map with new features, items and heroes.
Then all the people who worked on combining those into one map.
Then all the people who worked on balancing it.
Dota split into a lot of titles, Demigod, Bloodline, League, Newerth, Dota 2, Smite, a bit SMNC.
Why can't all of those games just get along. By condescending Phreak just proves Tobi's point, Riot has money so they feel priveleged.
That guy is an idiot and he's only trying to make "his" game look better.
Just had a pretty damn fun game as Alchemist on single draft(I got given Alchemist, Batrider and Clinkz.)
Eventually there were two divine rapiers in play, passing sides so many times. We had a really dumb Anti-Mage who did not, once, pick up the divine rapier when it was dropped by either them or us.
Fuck, right after that I disregarded everything he was about to argue.
Before some dipshit comes in to say something against me, if he had any maturity, he could at least use the "correct" Dota's term for characters.
Riot's character design isn't that great either tbh, most of them are generic:
"on next attack-effect"
"shield around self with some another effect"
"AoE damage ultimate"
"steroid that has more than 1 effects"
"point-click hard CC" (I know dota has these too)
They don't really focus on balancing old champions either, few of their oldest champs are still in the gutter, while the newest ones are able to win 1 on 2 fights alone quite easily.
Take a Dota hero, simplify it to the extreme, remove all things that are hard, even mana if you want to.
Classify half of the things as antifun and remove them
There's your "new" and innovative LoL Champion
Please, let's not get League hate bandwagon going on. There are people who like it, there are people who hate it, there are lots of people in the world.
What we can agree on is that Phreak is a douche'.
There, argument that, not the game itself.
Mouz pennant in the item schema and already with a set price.
Looks like they're gonna play the International after all.
I'm level 30 on LoL and quite enjoy how simple it is and easy to get into.
But if Phreak's just being a douche about it to a game that does what they are trying to do but much better.
Teams having finished and store-priced Pennants:
Teams from the original International 2012 list that don't have their pennants yet:
Teams that have unfinished Pennants in the item schema:
are these tweets real?
A good Enigma can Black Hole even against a Rubick or Vengeful Spirit and make it count, as long as he is trying, willing and focused, or just plain better than those 2 mentioned.
I'd suggest listing reasons on why X counters Y, and how effective that is, maybe even description of how the counter works, which abilities affect hero more severely.
Without in-depth notes, site seems too tempting and easy for new players. They get promise of "you go Slardar against Riki and win!", while any "settled" player will tell you that it's not true, all you get is possibility to disable his invisibility, forcing him to remove it by magic immunity or purge, or just wait it out. It also ensures that in teamfight scenario Riki won't be able to just disappear, but it doesn't render him any weaker of a carry.
I am kind of tight-ass on this topic because of my strong belief that Dota (at least Pub dota) is pure, all-possiblities open. A place where team of 5 hard carries can beat a set of Nature's Prophet, Chen, Sylla, Crystal Maiden, Invoker kind.
Maybe it could take in account the amount of CC and nukes of the enemy team and would suggest you
to buy items like BKB, Blademail, Ghost Scepter etc. and maybe their priority seeing how even with good damage items you cant get much done as a carry when the enemy is packing perma cc
Firstly I love the idea of adding descriptions explaining why they are good counters. The problem is this is completely community driven. Users can vote on returned counters or submit counters if they are not in the list presently. As such there is no current way to allow for descriptions about the counters unless I let everyone add their own description. At that point for some heroes you would have over 30 descriptions by several different users and that is a lot of information to parse, and large amounts of it could be simply wrong. A voting mechanic based numerically allows itself to be self-correcting over time and with enough user input. Perhaps after a hero receives x amount of votes (like 100 for example) I can manually add in a description or something, but this is definitely an idea we have been rolling around in our heads for quite some time too.
And I completely 100% agree that a good team will beat a worse team 10/10 times independent of character choices. But at the same time, a good naga can really help shut down a lycan, unlike any other hero. I do believe there are definitely hard counters to heroes, but even those at the disadvantage can always still pull out a victory.
Thanks for the criticism though, without it the site would stagnate and with it I can work to make it better. If you have any other suggestions I'd love to hear them.
Features for Counter site ?
Well, just out of thin air I think links to replays for players to study is a good idea.
This is difficult though, as :
1. You need a replay with some direct counter-plays happening (warding against Lycan, crucial through-BKB disables, outlaning).
2. You need to somehow show/mention only given portion of replay, so that players don't have to dig through it wholly.
3. It has to be separate for when player is looking for 1 vs 1 and 5 vs 5 counters.
1 vs 1 - just examples of moments, better more than few
5 vs 5 - highlits of matches, better 1 but good
For different search numbers, not quite sure.
4. As you said, you are busy, have little manpower and are going for user-driven data gathering, so it's future idea at best.
I think you need to add 4th part to your "add counter".
There is Who, Whom, How Strong, but no "When?".
Slardar, counters Riki, 5 star counter. But Slardar does so best mid-game/early-game, as late game Riki can tear Slardar a new one, even if visible at all times, as he is a carry with strong passive.
Or Night Stalker, who greatly counters any weak/average Laner early and mid, but falls off late unless snowballing.
I think it would be greatly informative, because players will receive not just the "counters", but also timing, telling them wether they should end game asap, or can take it late (thing, which many many many people seem to miss. "Go go push mid!" - "Dude, we have 3 carries, let's farm, take maybe 1 tower, we don't need rax now ,we need gold and items" )
It's a tiny thing, but somehow I always notice it.
I mean, Jakiro heads speak properly, fire-head won't talk when it's only ice-head line, etc.
Ogre Magi has double-mouthing all the way for now. Though my topic about this has been moved and placed into forum area on dev.dota where I have no access.
Talking purely 1 vs 1 of course, as I assume your "permabash Riki" also means 1 vs 1 without either team disablers or supports helping their carry/semi-carry.