1. Post #1
    Gold Member
    cameleot's Avatar
    July 2006
    2,988 Posts
    finally bringing the final product here, the map took roughly an year to grow into what it currently is

    features:
    HDR
    3d skybox
    tall skybox for flying
    club with 25 songs to play
    much more

    have some panoramic eyecandy:





    download
    Download V2 from 1337Upload
    Download V2 from Zippyshare

    cs:s required to see some content


    credits: to whoever's models and textures i have used
    CJae for a few music loops for the club
    Fisker for club building
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  2. Post #2
    Gold Member
    Rowtree's Avatar
    September 2008
    1,860 Posts
    My god... It's beautiful.
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  3. Post #3
    Dennab
    April 2012
    185 Posts
    I can finally do a bank robbery RP now. Thank you OP.
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  4. Post #4
    Gold Member
    cameleot's Avatar
    July 2006
    2,988 Posts
    I can finally do a bank robbery RP now. Thank you OP.
    you're welcome :)
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  5. Post #5
    You'll have to speak up. I'm wearing a towel.
    omfgnex's Avatar
    January 2007
    758 Posts
    Nice work dude, this looks awesome.
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  6. Post #6
    jack ralph's Avatar
    January 2011
    36 Posts
    amazing finally a very good alternative to evo city
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  7. Post #7
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    3,748 Posts
    Could you upload to a different source? This one is painfully slow, and it keeps coming up corrupted.
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  8. Post #8
    Gold Member
    cameleot's Avatar
    July 2006
    2,988 Posts
    Could you upload to a different source? This one is painfully slow, and it keeps coming up corrupted.
    consider it done, check OP
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  9. Post #9
    fredstin22's Avatar
    June 2010
    1,724 Posts
    Great work, looks awesome
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  10. Post #10
    Gold Member
    VIOLATION_SNG's Avatar
    April 2012
    711 Posts
    Wow this is fantastic. Great work!

  11. Post #11
    insert long title here
    SEKCobra's Avatar
    January 2009
    14,094 Posts
    What about Vorpommern?

  12. Post #12

    May 2009
    22 Posts
    Remake of old Mecklenburg by rickler?

  13. Post #13
    Gold Member
    cameleot's Avatar
    July 2006
    2,988 Posts
    Remake of old Mecklenburg by rickler?
    correct
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  14. Post #14
    LtKyle2's Avatar
    March 2011
    3,150 Posts
    holy fuck.

  15. Post #15
    Gold Member
    ntzu's Avatar
    August 2005
    748 Posts
    As someone who used to host TSRPs on this map, I have to say you did an amazing job.

    But, are you going to continue development on this map or just leave it as is, because you left a few of the best parts on the map out, and a few other parts are weird.

    Missing:
    1. The entire sewer system is missing, which was instrumental in getting around the map undetected and also played a big part in vault robberies.
    2. The awesome apartment with the gun-room next to the car-shop no longer exists, along with the entire apartment complex it was in, it was a perfect mob base.
    3. The vents that connect the bar and the hotel is missing, though I guess thats a given seeing as you separated them.
    4. The really cool secret bookcase room in the apartment next to the PD is gone.
    5. Some apartments in the apartment buildings no longer exist.
    6. The mall had a few openable lockers you could put stuff in, now none of them open.

    Odd bits:
    1. The hideout next to the hospital, the one you teleport to, has really odd dimensions, its like Ive shrunk when I walk inside of it.
    2. Why did you set the hospital hideout and the bar out of the map, to optimize the map?
    3. Why are most of the apartments/hotel rooms furnished except the ones in the back, next to the suburban house?
    4. In the gun-shop, the bullets go straight through the targets and leave no bullet holes, making them effectively useless as targets.
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  16. Post #16
    Gold Member
    matt000024's Avatar
    June 2010
    831 Posts
    I just tested it and it was really cool. I like how this map actually has rooftops (so we all can act as if we were JC Denton). My only recommendation would be to add more vents that actually can function since you added nonbreakable 'fake' ones in so many locations.

  17. Post #17
    Gold Member
    Deprehensio's Avatar
    September 2010
    891 Posts
    I'm not normally known for good reviews of anything, but... This is great.

    I really like this map, and it'll have a permanent place in my maps folder. Thanks for providing it, OP.

  18. Post #18
    Gold Member
    Looter's Avatar
    July 2005
    283 Posts
    Holy shit this is awesome, so many memories of TSRP. rip rickler, any plans on readding the sewers / tunnel under the bank with a breakable floor, or the hidden vent behind the waterfall thing in the hotel?

  19. Post #19
    phantompain5's Avatar
    December 2007
    768 Posts
    Found some issues you may or may not want to fix just thought I'd point them out for you ( The couches actually are frozen that was my fault however, the dumpster can be pushed even from inside the nightclub by running into one of the couches )

    The sounds that comes from the dj booth doesn't actually come from the speakers it comes from the middle of the room which isn't all that bad but, again just pointing things out

    Some of the props in the apartments / hotels duplicate them self for some reason one is not solid and does not have physics, the other acts normally

    Floating remote with the prop duplication bug

    You can see through this building because it is in the 3d skybox

    Missing textures on the items on the shelf

    I love these sexy models but the sprites / glow on those chandeliers kind of hurts my eyes (Lower them don't remove them entirely because they do make them look sexy)

    I noticed that there is an animated advert on the side of this building which is actually an alleyway and no one would really see it so maybe that should be removed and added on the green x in the next picture.

    An animated banner would go great here as people walk down the street

    I honestly do not know how this dumpster got over here in that position


    My fps drops down 30 - 50 fps staring in that general direction, this is the alley way of the hospital (I get Too many vertex format changes in frame, whole world not rendered in console)

    My fps drops again but this time facing in the direction of the hospital

    This might be where the lag is coming from


    In the original Mecklenburg there was a tellers booth or something here is the model missing or is it broken?

    This door in particular can be found on top of the hospital it opens outward and can be blocked by a player on the outside

    One last thing I noticed in that session was this shadow, where exactly does the shadow come from the other side of the wall or is that the cash register?


    Edit:
    Missing texture underneath the sliding door for the tall building with an elevator

    Visible nodraw surface underneath this desk (Located in the tall building same building as picture above)

    This isn't really an issue but I was thinking this could be a nice spot to store stuff in cupboards since there isn't anywhere to store anything in that room

    This light model has the skin of being on

    This gun display looks a bit weird I'm not sure if it has to do with the lighting of the display case or what, it does seems a bit too dark and maybe the bottom of the display case should be raised up to match where the glass starts, maybe that way the ammo and boxes at the bottom of the display case will make it look more detailed. ( I don't know what would make this better just throwing things out there maybe it might help)

    Toliets in jail fall when you touch them



    Oh and one last thing are the vents on top of the police station supposed to be strong enough to withstand a bunch of rpgs attacking it or was this unintentional?

    Sorry for the giant wall of pictures, and sorry again for being nit picky, this is a great release and if you are willing to continue fixing / working on this then that is what my post was meant for. Hopefully this helps you somewhat!
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  20. Post #20
    Gold Member
    cameleot's Avatar
    July 2006
    2,988 Posts
    Found some issues you may or may not want to fix just thought I'd point them out for you ( The couches actually are frozen that was my fault however, the dumpster can be pushed even from inside the nightclub by running into one of the couches )

    The sounds that comes from the dj booth doesn't actually come from the speakers it comes from the middle of the room which isn't all that bad but, again just pointing things out

    it's intended, ambient_generic is the entity i used to make the club possible and i put them in the middle of the dance floor because if you go even 5 meters far away from it, the sound turns down really quickly. and if i increase the range of the sound, people will hear it better in the club BUT also hear it far away outside of the club

    Some of the props in the apartments / hotels duplicate them self for some reason one is not solid and does not have physics, the other acts normally
    Floating remote with the prop duplication bug

    there was supposed to be a table, going to fix this in the next version. as for the duplicating props i have no clue

    An animated banner would go great here as people walk down the street
    going to do this in the next version

    I honestly do not know how this dumpster got over here in that position
    i had no clue until i carefully tested with my friend for about 2h, going to fix this

    My fps drops down 30 - 50 fps staring in that general direction, this is the alley way of the hospital (I get Too many vertex format changes in frame, whole world not rendered in console)
    i had trouble optimising the outdoors, aware of this

    In the original Mecklenburg there was a tellers booth or something here is the model missing or is it broken?
    i didn't add one, i'm going to add in the next version

    One last thing I noticed in that session was this shadow, where exactly does the shadow come from the other side of the wall or is that the cash register?
    there was supposed to be a relevant model

    Oh and one last thing are the vents on top of the police station supposed to be strong enough to withstand a bunch of rpgs attacking it or was this unintentional?
    at the moment i was creating the vent, i thought nobody would really have an rpg in an rp server
    i answered some of these and wrote my thoughts. cheers a ton for the feedback!
    expect a v1 this week, probably today/tomorrow
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  21. Post #21
    phantompain5's Avatar
    December 2007
    768 Posts
    i answered some of these and wrote my thoughts. cheers a ton for the feedback!
    expect a v1 this week, probably today/tomorrow
    That was a pretty quick reply! Glad you are addressing these issues I cannot wait for the next version.

  22. Post #22
    Mr.Combine[ITA]'s Avatar
    June 2010
    110 Posts
    I feel like staying on Google Maps Street View with those pics
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  23. Post #23
    Gold Member
    Looter's Avatar
    July 2005
    283 Posts
    Oh that list reminds me, the blinking light near the shed to the sorta-kinda hidden area murders my FPS and I'm not quite sure why, it's not that big of a problem though.
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  24. Post #24
    Gold Member
    cameleot's Avatar
    July 2006
    2,988 Posts
    As someone who used to host TSRPs on this map, I have to say you did an amazing job.

    But, are you going to continue development on this map or just leave it as is, because you left a few of the best parts on the map out, and a few other parts are weird.

    Missing:
    1. The entire sewer system is missing, which was instrumental in getting around the map undetected and also played a big part in vault robberies.
    2. The awesome apartment with the gun-room next to the car-shop no longer exists, along with the entire apartment complex it was in, it was a perfect mob base.
    3. The vents that connect the bar and the hotel is missing, though I guess thats a given seeing as you separated them.
    4. The really cool secret bookcase room in the apartment next to the PD is gone.
    5. Some apartments in the apartment buildings no longer exist.
    6. The mall had a few openable lockers you could put stuff in, now none of them open.

    Odd bits:
    1. The hideout next to the hospital, the one you teleport to, has really odd dimensions, its like Ive shrunk when I walk inside of it.
    2. Why did you set the hospital hideout and the bar out of the map, to optimize the map?
    3. Why are most of the apartments/hotel rooms furnished except the ones in the back, next to the suburban house?
    4. In the gun-shop, the bullets go straight through the targets and leave no bullet holes, making them effectively useless as targets.
    i completely forgot this post, thanks a lot too! i'm going to add/improve these things
    answer to 2. question: there wasn't enough space inside the building where i was going to build the interior in
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  25. Post #25
    elizazulak's Avatar
    February 2012
    46 Posts
    It is as if the Gmod Community is starting to upload good stuff again...
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  26. Post #26
    Gold Member
    cameleot's Avatar
    July 2006
    2,988 Posts
    so far i have fixed/added:
    [add] 5 openable lockers in the mall
    [add] apartment complex including 2 apartments next to car shop/diner
    [add] secret bookcase room
    [add] sewer system
    [add] radio commercial sound in gunshop
    [fix] removed duplicating props
    [fix] small flaws what phantompain5 posted
    [fix] non-solid practice targets in gunshop
    [fix] furnished empty apartments
    [fix] scaled down the hideout
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  27. Post #27
    Uberpro's Avatar
    January 2010
    709 Posts
    Excellent map, any servers running or planning to run this?

  28. Post #28
    Gold Member
    cameleot's Avatar
    July 2006
    2,988 Posts
    everything seems to work fine, expect a release tomorrow, i have to compile the map overnight
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  29. Post #29
    Capitalist Dog's Avatar
    September 2011
    115 Posts
    Seeing as how I just recently started playing TSRP again, it's pretty exciting to be looking at this map in a more modern take. I wish you the best of luck on future releases.

  30. Post #30

    March 2012
    10 Posts
    Excellent map, I'm thinking about starting a server up featuring it. Keep those awesome improvements coming! I noticed there are a few HL2 episode 2 textures/models required in the map, any chance of getting them replaced? Most of my friends only have CSS.
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  31. Post #31
    Gold Member
    cameleot's Avatar
    July 2006
    2,988 Posts
    Excellent map, I'm thinking about starting a server up featuring it. Keep those awesome improvements coming! I noticed there are a few HL2 episode 2 textures/models required in the map, any chance of getting them replaced? Most of my friends only have CSS.
    sure, could you take pictures of said textures/models?

  32. Post #32

    March 2012
    10 Posts
    sure, could you take pictures of said textures/models?
    Better yet, I have identified the problematic files and made a list of them below.
    Missing content issues

    Files from HL2EP2 (episode two content.gcf, episode two materials.gcf) - case insensitive.
    models/props_c17/metalladder002d.*
    materials/decals/bunker_decal07.*
    materials/metal/bunker_metaltruss01.*
    models/props_silo/electricalbox01.*
    materials/models/props_silo/electricalbox01.*
    models/props_silo/floodlight.*
    materials/models/props_silo/floodlight.*
    models/props_silo/electricalbox02.*
    materials/models/props_silo/electricalbox02.*
    materials/models/props_silo/vents.*
    models/props_silo/vents.*

    Other
    models/mall/mall_disk_01_e has no texture as far as I can tell
    wood/woodbeam002B is missing from the bsp?

    That's as many things I can find that have issues. I have extracted the missing files myself (adding to garrysmod content manually for now), but doubt I'm allowed to share them.

    Just wanted to help make this map as awesome as possible, get rid of those darn red errors and purple textures.

  33. Post #33
    Gold Member
    cameleot's Avatar
    July 2006
    2,988 Posts
    don't worry, going to handle these right now.
    and i didn't make it clear for everyone yet, i forgot to compile the map 2 times in a row, i WILL leave it compiling overnight tonight :)
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  34. Post #34

    March 2012
    10 Posts
    Awesome, going to be good to start a server soon :D
    Just need to decide on PERP or DarkRP................. :/

  35. Post #35

    March 2012
    10 Posts
    Sorry, found some more problematic files...
    models/items/ammocrate_smg2.*
    materials/models/items/ammocrate_smg2.*

  36. Post #36
    Gold Member
    cameleot's Avatar
    July 2006
    2,988 Posts
    fixed :)

  37. Post #37
    Gold Member
    cameleot's Avatar
    July 2006
    2,988 Posts
    i present you v1




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  38. Post #38
    This looks stunning.
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  39. Post #39
    Gold Member
    sirdownloadsalot's Avatar
    March 2009
    3,748 Posts
    So is the link updated as well?

  40. Post #40
    Gold Member
    cameleot's Avatar
    July 2006
    2,988 Posts
    yeah i added V1 to the links to tell you it's the newest version
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