I can't 2D cameras
I can't 2D cameras
It will actually be a turn-based player vs player (or with 3 or 4 players) game, destroy the other players ships or collect
money by docking on islands and buy new ships.I want to keep it simple, but also a bit tricky.
Decorating, rough draft of an Island.
Afterwards battle system.
Threw out all my shitty art and started over with assemblee stuff.
Ignore the flashing on the castle, virtualdub herped.
Finished off my little python and Windows dll's experiment.
I always just have a dev_mode Boolean.
I gave my keyboard a literal bath today. First I cleaned it with canned air and some Clorox Bleach-free wipes, and that did a p. good job, but it wasn't enough. So I disassembled it, took the top half and washed it down like a dirty pet that played in the mud.
It was pretty rewarding. Now I'm going to vacuum my room before getting back to working on a VSP I've been writing for a while.
I can't disclose much, but to present a hybrid of web dev and programming, a while back I noticed an "exploitable" bug with Chromium inside of Source-based games.
The web panel we use for things like MOTDs in games like CS:S, DoD:S, and TF2 has an issue with rendering text input. That is, the background of this element is never actually read like the rest of the elements in the DOM. When the panel's RGBA is read and moved into a texture, you arrive with a texture which has an alpha of 0 in the text rendered areas.
While this is technically a bug, it allows me to do things like this:
some html5 canvas related projects:
my first try on randomly generated worlds (works in ff, chrome & opera):
created with perlin noise and is layer separated. (try to change the value of the input field [ff has no input=range :(])
another one is a tile based game(works in ff, chrome & opera), you can walk around and lift (space) objects, like the crates or green grass. Tried to implement some sort of light, but wasn't satisfied with the result.
Made a trailer for my game:
Edit: Reuploaded for better quality
I'll see if it's possible to not to compile certain parts of the code at all though.
And here a zoomed out version of almost the entire map. (Actual map size is 1000 x 1500)
I'm thinking about making a smartphone game. I have two ideas, both similar, what's better:
A) A somewhat tactical game where you use a fleet or ships to fight an enemy fleet in different scenarios and such. Probably slightly similar to what sebixxx has above.
B) Another tactical game but based in space, with more customization of your spaceship and all that good stuff.
nothing crazy but can attach objects to bones now
Fixed an issue with my .tga to asm converter, next up will be boosting the rendering resolution from 120x100 to 256x240 (will probably take ages)
I created a GUI system in C++, managed to get font rentering with OpenGL 3.3 up and running,
wrote some object oriented socket wrappers and to test all this (along with a nice login/chat transition)
I created a simple chat. Libraries used are GLSL and freetype (which could need some hinting at small font sizes, anybody got tips?).
"localhost" as IP makes it look for a server, if it doesn't find one in half a second it creates its own.
So pretty simple to create your own chat room. Needs port forwarding though if you want other people to join you, I might look into UPNP.
On destruction the GUI element which contains both login and chat seems to delete its children twice, that's why it crashes when closing.
I'm helping my grandfather fix up some of his art programs
They're all in VB6, but they're really cool
The first thing I've done is figuring out the cartesian coordinates of a number in an Ulam Spial
I was annoyed by Jail Base's annoying yet easy-to-remove watermarks and wanted to see how hard it would be to remove them automatically.
I'm very satisfied, especially since this works without any human intervention at all. Now if I wasn't lazy I'd make a web service and a script to automatically replace every jail base hotlink with the fixed image.
So, I've done some programming in Matlab (for uni stuff mostly), but seeing as it's awful for just messing about with, and I've actually really enjoyed programming, I've now started learning C. I've had a rather decent book on it for a while anyway, just never got round to reading it. Not very far on, but far enough to have been able to horribly butcher together some example C++ code from various places in visual C++ express to quickly make a program that prints fullstops to the command line while a button on the xbox 360 controller is pressed
So yeah, while this reeeaaally doesn't look like much (especially compared to what's normally posted in this thread), it's still a success to me!
Playing music from Google music using python on my raspberry pi, eventually it will have a web front end and look nice
We need an artist to make us hats, lots of hats.
In programming unrelated news:
Is there a good valve FGD parser out there? C++
So I'm releasing my android game tonight at midnight, UK time. I'm going to make a GGD thread for it, and link it here too.
Hopefully I'll get a few sales and I'll actually have my first commercial game out. :)
Maybe even turn a profit :P