1. Post #441
    Nigey Nige's Avatar
    June 2010
    1,338 Posts
    I can't 2D cameras

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  2. Post #442
    Sebixxx's Avatar
    February 2011
    1,263 Posts
    Thats pretty sick but why are there not collisions on those ships, The ships went right through each other No explosions and also Im pretty sure the pathfinding code doesn't take into account the postions of the other ships and it didn't seem to update the pathfinding after another ship stayed still in the middle of the path.
    Thats true, I could add ship collision but I am sure it'd bother the more ships exist.
    It will actually be a turn-based player vs player (or with 3 or 4 players) game, destroy the other players ships or collect
    money by docking on islands and buy new ships.I want to keep it simple, but also a bit tricky.

    @Thread
    Decorating, rough draft of an Island.
    Afterwards battle system.
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  3. Post #443
    Gold Member
    Darwin226's Avatar
    January 2009
    4,067 Posts
    Thats true, I could add ship collision but I am sure it'd bother the more ships exist.
    It will actually be a turn-based player vs player (or with 3 or 4 players) game, destroy the other players ships or collect
    money by docking on islands and buy new ships.I want to keep it simple, but also a bit tricky.

    @Thread
    Decorating, rough draft of an Island.
    Afterwards battle system.
    -ignore me, didn't look carefully-

    Edited:

    header("Content-Type: text/html; charset=utf-8");

    Edited:

    many web frameworks for other languages will do this automatically. php doesn't though, so browsers typically treat the response as iso-8859
    That didn't change anything but I might have done something wrong. I just pasted that call before the readfile.

    I don't know if it makes a difference but the code is in mod_php modules Joomla.
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  4. Post #444
    Andrew McWatters
    Dennab
    March 2011
    4,658 Posts
    Thats true, I could add ship collision but I am sure it'd bother the more ships exist.
    It will actually be a turn-based player vs player (or with 3 or 4 players) game, destroy the other players ships or collect
    money by docking on islands and buy new ships.I want to keep it simple, but also a bit tricky.

    @Thread
    Decorating, rough draft of an Island.
    Afterwards battle system.
    I really like this for some reason.
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  5. Post #445
    Nigey Nige's Avatar
    June 2010
    1,338 Posts
    Threw out all my shitty art and started over with assemblee stuff.



    Edited:

    Ignore the flashing on the castle, virtualdub herped.
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  6. Post #446
    Gold Member
    GamingRobot32's Avatar
    January 2012
    153 Posts

    Finished off my little python and Windows dll's experiment.
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  7. Post #447
    chimitos's Avatar
    September 2010
    2,345 Posts
    I always just have a dev_mode Boolean.
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  8. Post #448

    August 2007
    192 Posts
    I always just have a dev_mode Boolean.
    cheat engine. find value. change to true. cheat.
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  9. Post #449
    Andrew McWatters
    Dennab
    March 2011
    4,658 Posts
    I gave my keyboard a literal bath today. First I cleaned it with canned air and some Clorox Bleach-free wipes, and that did a p. good job, but it wasn't enough. So I disassembled it, took the top half and washed it down like a dirty pet that played in the mud.

    It was pretty rewarding. Now I'm going to vacuum my room before getting back to working on a VSP I've been writing for a while.

    I can't disclose much, but to present a hybrid of web dev and programming, a while back I noticed an "exploitable" bug with Chromium inside of Source-based games.

    The web panel we use for things like MOTDs in games like CS:S, DoD:S, and TF2 has an issue with rendering text input. That is, the background of this element is never actually read like the rest of the elements in the DOM. When the panel's RGBA is read and moved into a texture, you arrive with a texture which has an alpha of 0 in the text rendered areas.

    While this is technically a bug, it allows me to do things like this:

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  10. Post #450
    mkp

    June 2012
    92 Posts
    some html5 canvas related projects:

    my first try on randomly generated worlds (works in ff, chrome & opera):

    created with perlin noise and is layer separated. (try to change the value of the input field [ff has no input=range :(])

    another one is a tile based game(works in ff, chrome & opera), you can walk around and lift (space) objects, like the crates or green grass. Tried to implement some sort of light, but wasn't satisfied with the result.
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  11. Post #451
    Ploo's Avatar
    December 2009
    364 Posts
    I gave my keyboard a literal bath today. First I cleaned it with canned air and some Clorox Bleach-free wipes, and that did a p. good job, but it wasn't enough. So I disassembled it, took the top half and washed it down like a dirty pet that played in the mud.
    Mine is some 8 logitech keyboard. When it gets overly unhygienic I just buy a new one.
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  12. Post #452
    Mr Kirill's Avatar
    January 2008
    329 Posts
    Made a trailer for my game:


    Edit: Reuploaded for better quality
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  13. Post #453
    Fabulous!
    Jack Trades's Avatar
    April 2010
    6,483 Posts
    Either don't compile developer features into end-user builds, or just deal with end-users figuring out how to use the developer features. A lot of games don't really care if they leave in the developer features, leading to "cheats".
    Except that I'm making a multiplayer game and even though I might not care about users using developer features, other users will surely do.

    I'll see if it's possible to not to compile certain parts of the code at all though.

    Edited:

    I always just have a dev_mode Boolean.
    Yeah, just like VGS_Devs said, it's trivial to enable it with something like Cheat Engine and in a multiplayer game, that would be quite catastrophic.
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  14. Post #454
    calzoneman's Avatar
    February 2008
    460 Posts
    some html5 canvas related projects:

    my first try on randomly generated worlds (works in ff, chrome & opera):

    created with perlin noise and is layer separated. (try to change the value of the input field [ff has no input=range :(])
    The isometric world generation is cool but the textures are eye-bleedingly noisy.
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  15. Post #455
    Richy19's Avatar
    May 2010
    5,378 Posts
    Except that I'm making a multiplayer game and even though I might not care about users using developer features, other users will surely do.

    I'll see if it's possible to not to compile certain parts of the code at all though.

    Edited:



    Yeah, just like VGS_Devs said, it's trivial to enable it with something like Cheat Engine and in a multiplayer game, that would be quite catastrophic.
    dev_mode ifdef
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  16. Post #456
    Sebixxx's Avatar
    February 2011
    1,263 Posts


    And here a zoomed out version of almost the entire map. (Actual map size is 1000 x 1500)
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  17. Post #457
    Gold Member
    chaz13's Avatar
    August 2005
    2,178 Posts
    I'm thinking about making a smartphone game. I have two ideas, both similar, what's better:

    A) A somewhat tactical game where you use a fleet or ships to fight an enemy fleet in different scenarios and such. Probably slightly similar to what sebixxx has above.

    B) Another tactical game but based in space, with more customization of your spaceship and all that good stuff.
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  18. Post #458
    Gold Member
    danharibo's Avatar
    July 2006
    4,471 Posts
    Yeah, just like VGS_Devs said, it's trivial to enable it with something like Cheat Engine and in a multiplayer game, that would be quite catastrophic.
    Not if your server is competent.
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  19. Post #459
    laylay's Avatar
    November 2007
    599 Posts
    I'll see if it's possible to not to compile certain parts of the code at all though.
    Wouldn't that just mean the vanilla client can't cheat but any other custom client could? Surely cheating should be allowed only if the server allows it.
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  20. Post #460
    Gold Member
    Neo Kabuto's Avatar
    November 2008
    5,641 Posts
    I'm thinking about making a smartphone game. I have two ideas, both similar, what's better:

    A) A somewhat tactical game where you use a fleet or ships to fight an enemy fleet in different scenarios and such. Probably slightly similar to what sebixxx has above.

    B) Another tactical game but based in space, with more customization of your spaceship and all that good stuff.
    Personally, I'd prefer B. I've seen a few games like both ideas already, but none with real ship customization.
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  21. Post #461
    laylay's Avatar
    November 2007
    599 Posts


    nothing crazy but can attach objects to bones now
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  22. Post #462
    Ramdac's Avatar
    June 2012
    46 Posts
    Fixed an issue with my .tga to asm converter, next up will be boosting the rendering resolution from 120x100 to 256x240 (will probably take ages)

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  23. Post #463
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,871 Posts
    Apparently posting videos without description is no good, so:
    I created a GUI system in C++, managed to get font rentering with OpenGL 3.3 up and running,
    wrote some object oriented socket wrappers and to test all this (along with a nice login/chat transition)
    I created a simple chat. Libraries used are GLSL and freetype (which could need some hinting at small font sizes, anybody got tips?).
    "localhost" as IP makes it look for a server, if it doesn't find one in half a second it creates its own.
    So pretty simple to create your own chat room. Needs port forwarding though if you want other people to join you, I might look into UPNP.
    On destruction the GUI element which contains both login and chat seems to delete its children twice, that's why it crashes when closing.
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  24. Post #464
    Gold Member
    ZenX2's Avatar
    February 2009
    4,961 Posts
    I'm helping my grandfather fix up some of his art programs
    They're all in VB6, but they're really cool

    Edited:

    The first thing I've done is figuring out the cartesian coordinates of a number in an Ulam Spial
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  25. Post #465
    Gold Member
    Robber's Avatar
    January 2006
    6,077 Posts
    I was annoyed by Jail Base's annoying yet easy-to-remove watermarks and wanted to see how hard it would be to remove them automatically.

    Before/After


    I'm very satisfied, especially since this works without any human intervention at all. Now if I wasn't lazy I'd make a web service and a script to automatically replace every jail base hotlink with the fixed image.
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  26. Post #466
    Follow me on GitHub!
    Ziks's Avatar
    June 2011
    2,020 Posts
    I was annoyed by Jail Base's annoying yet easy-to-remove watermarks and wanted to see how hard it would be to remove them automatically.

    Before/After
    I'm very satisfied, especially since this works without any human intervention at all. Now if I wasn't lazy I'd make a web service and a script to automatically replace every jail base hotlink with the fixed image.
    I've always wondered about removing watermarks, good job. One small issue, your removal algorithm seems to extend past the end of the image and onto the text below, leading to some artefacts.
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  27. Post #467
    ffFf
    Uber|nooB's Avatar
    June 2005
    5,847 Posts
    So, I've done some programming in Matlab (for uni stuff mostly), but seeing as it's awful for just messing about with, and I've actually really enjoyed programming, I've now started learning C. I've had a rather decent book on it for a while anyway, just never got round to reading it. Not very far on, but far enough to have been able to horribly butcher together some example C++ code from various places in visual C++ express to quickly make a program that prints fullstops to the command line while a button on the xbox 360 controller is pressed



    So yeah, while this reeeaaally doesn't look like much (especially compared to what's normally posted in this thread), it's still a success to me!
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  28. Post #468
    Mr. Kobayashi's Avatar
    March 2010
    845 Posts
    Playing music from Google music using python on my raspberry pi, eventually it will have a web front end and look nice
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  29. Post #469
    voodooattack's Avatar
    October 2009
    1,936 Posts
    Playing music from Google music using python on my raspberry pi, eventually it will have a web front end and look nice
    Your raspberry must have a pretty weak bladder.
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  30. Post #470
    Fabulous!
    Jack Trades's Avatar
    April 2010
    6,483 Posts
    Wouldn't that just mean the vanilla client can't cheat but any other custom client could? Surely cheating should be allowed only if the server allows it.
    I'm doing a non-authorative networking on this one but I'm planning to set some basic checks in play. So theoretically, players can cheat but the player hosting the game will do checks occasionally if what players are doing is impossible or not.
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  31. Post #471
    egomanyak's Avatar
    June 2010
    77 Posts
    I'm doing a non-authorative networking on this one but I'm planning to set some basic checks in play. So theoretically, players can cheat but the player hosting the game will do checks occasionally if what players are doing is impossible or not.
    Why would you want that ? I should be allowed to cheat in a game I host that I'm playing with friends.
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  32. Post #472
    Gold Member
    Lord Ned's Avatar
    April 2006
    3,702 Posts
    My only complaint is they try to sail into an island (trying to go in a straight line to destination), but if the ships were real they'd see the island ahead of them and chart around. It'd be neat if ships far-off from the target headed in a straight line and then navigate around an island (as it is now), but if there is an island close to you you just start by charting around the island instead of running into it first.
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  33. Post #473
    laylay's Avatar
    November 2007
    599 Posts


    We need an artist to make us hats, lots of hats.
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  34. Post #474
    Grimpunch Games
    TM Gmod's Avatar
    May 2005
    524 Posts


    We need an artist to make us hats, lots of hats.
    robin@valvesoftware.com
    This guy is very experienced in this area I've heard.
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  35. Post #475
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,175 Posts
    In programming unrelated news:





    Yay.
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  36. Post #476
    Gold Member
    Darwin226's Avatar
    January 2009
    4,067 Posts
    In programming unrelated news:





    Yay.
    That's great!
    Who's organizing everything for you? Gamescom or do you need to do stuff yourself?
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  37. Post #477

    August 2007
    192 Posts


    nothing crazy but can attach objects to bones now
    I find the hardest part of building a nice animation system like that is coming to terms with the fact I am really not an animator. That and finding animators who can really make a system like that shine is really hard!
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  38. Post #478
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,175 Posts
    That's great!
    Who's organizing everything for you? Gamescom or do you need to do stuff yourself?
    We get Tables, Chairs and a wall. The rest is our responsibility.

    Edited:

    Oh, also power outlets.
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  39. Post #479
    AtomiCasd's Avatar
    June 2011
    588 Posts
    Is there a good valve FGD parser out there? C++
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  40. Post #480
    Grimpunch Games
    TM Gmod's Avatar
    May 2005
    524 Posts
    So I'm releasing my android game tonight at midnight, UK time. I'm going to make a GGD thread for it, and link it here too.
    Hopefully I'll get a few sales and I'll actually have my first commercial game out. :)
    Maybe even turn a profit :P
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