1. Post #1241
    Gold Member
    BlkDucky's Avatar
    May 2008
    6,485 Posts
    You shouldn't really have any screen shaking with a graphic style like that. It's confusing and disorienting and more importantly really uncomfortable to look at. You really need to be aware of what looks nice and what is eye-torture to pull this off.
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  2. Post #1242
    Nigey Nige's Avatar
    June 2010
    1,340 Posts
    please for god sakes don't make it shake that much when you get hit.
    pfft, you guys just don't get my ~artistic direction~

    In all seriousness, it looks very different ingame. I'm leaving it in until I get some playtesters' opinions.
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  3. Post #1243
    my portfolio
    Dennab
    April 2012
    1,392 Posts
    What I did was read most of the OpenGL Superbible.
    After that I used the android tutorials, stackoverflow and this:
    www.disgruntledrats.com/?p=440

    It's not that hard if you read from several different sources. It just takes a while to figure it out.
    Good luck!
    Thanks for the disgruntles link buddy. I now have a lovely cornflower blue screen. :grin:

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  4. Post #1244
    Nigey Nige's Avatar
    June 2010
    1,340 Posts
    Got inventories, potions, and weapon select working. Time for bed, I think.
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  5. Post #1245
    BOSSMAN
    leontodd's Avatar
    January 2009
    4,456 Posts
    Midnight to 2am is prime coding time.

    Somehow level parsing is all making sense to me now and I can make my enemies do cool stuff like hide in trees.

    AAAAAAA BATS

    Humdudumdudumdudu-

    AAAAAAAAAAA BATS
    He looks like some kind of crusader penguin man.
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  6. Post #1246
    voodooattack's Avatar
    October 2009
    1,939 Posts
    Just added uniform setters to that engine I found.
    Now I can keep up with reading open.gl and add matrices and shit.

    https://github.com/voodooattack/FimbulvetrEngine
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  7. Post #1247
    Cesar Augusto's Avatar
    January 2010
    213 Posts
    I am thinking about creating a strategy game. I don't know if someone already has played Metal Fatigue:



    Could be a good game if recreated. I just need some knowledge and a game engine, but I don't know what game engine do I use for strategy game.
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  8. Post #1248
    Gold Member
    Larikang's Avatar
    November 2005
    2,565 Posts
    Could be a good game if recreated. I just need some knowledge and a game engine, but I don't know what game engine do I use for strategy game.
    There's Spring.
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  9. Post #1249
    Gold Member
    WTF Nuke's Avatar
    March 2009
    4,460 Posts
    Working on an Android RPG type game. Got collisions working just now.
    [IMG]i.imgur.com/zdIG2.png[/IMG]
    It doesn't want to let me thumb or post it, so just copy and paste.
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  10. Post #1250
    Ask Rohan about rust keys!
    Bumrang's Avatar
    August 2011
    2,704 Posts
    Working on an Android RPG type game. Got collisions working just now.
    i.imgur.com/zdIG2.png
    Not sure how to thumb it.
    [t](image)[/t]
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  11. Post #1251
    Gold Member
    DesolateGrun's Avatar
    July 2008
    6,258 Posts
    Hey whos that guy who made that sprite maker/animator program? Is it released yet?
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  12. Post #1252
    chimitos's Avatar
    September 2010
    2,349 Posts

    Also because I wanted to learn Swing.
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  13. Post #1253
    Gold Member
    Naelstrom's Avatar
    June 2010
    2,688 Posts
    Am I the only one who loads shaders from files? I think it's bad to hard code in shaders.
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  14. Post #1254

    January 2012
    133 Posts
    Am I the only one who loads shaders from files? I think it's bad to hard code in shaders.
    I do that, but it's still useful for these times when you have to create a constant simplest-ever shader (no lightning etc)
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  15. Post #1255
    Gold Member
    Vbits's Avatar
    April 2010
    1,186 Posts
    If I was todo that I would just use find and replace
    On the shader file:
    Find: \n
    Replace: \\n\"\n\+\" (In Sublime text 2)
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  16. Post #1256
    It's a boomer! Watch out!
    boomer678's Avatar
    March 2009
    1,518 Posts

    making something in opengl/opentk.
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  17. Post #1257

    August 2012
    37 Posts


    good night

    (glsl)
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  18. Post #1258
    Gold Member

    October 2008
    3,838 Posts
    -sip-
    making something in opengl/opentk.
    Since when is there an OpenTK renderer for GWEN.NET?
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  19. Post #1259
    my portfolio
    Dennab
    April 2012
    1,392 Posts
    Am I the only one who loads shaders from files? I think it's bad to hard code in shaders.
    I only hard code shaders at the beginning of a project; once I have a nice workable filesystem and rendering, that's when I start dynamically loading them.
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  20. Post #1260
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    Am I the only one who loads shaders from files? I think it's bad to hard code in shaders.
    It's doable with a nice little macro.



    I prefer keeping the shader code mixed in with my C++ code because there's so much code referring to shader variables.
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  21. Post #1261
    Gold Member
    Lexic's Avatar
    March 2009
    6,123 Posts
    What's the macro definition? I wasn't aware that C++ allowed run on strings.
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  22. Post #1262
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    What's the macro definition? I wasn't aware that C++ allowed run on strings.
    It doesn't, sorta, it ignores the newlines in the run on string. The macro looks like this:

    #define GLSL( x ) "#version 150\n" #x
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  23. Post #1263
    Gold Member
    esalaka's Avatar
    July 2007
    10,144 Posts
    It doesn't, sorta, it ignores the newlines in the run on string. The macro looks like this:

    #define GLSL( x ) "#version 150\n" #x
    Wait, so I could write a macro like this
    #define Stringify( x ) #x

    And it'd work with a string of any type and the only thing that would happen is the newlines would get removed?

    Edited:

    Fuck it I'll just try this instead of waiting for an answer

    Edited:

    Seems to work
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  24. Post #1264
    Walker's Avatar
    July 2011
    87 Posts


    So I finished my "Make a tool" assignment. Meaning that the assignment is over with. My tool isn't though.

    I made a public repo for it: https://bitbucket.org/JacksieP/skellingtons/

    Its current state is "You can animate stuff a bit."

    Next feature is draw depth which will be on the bone and able to be changed on keyframes. Then I have to make a properly working undo/redo system (current one only works with what is saved to disk, not all editor changes so I stopped developing that further).
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  25. Post #1265
    Nigey Nige's Avatar
    June 2010
    1,340 Posts
    Level switching!



    Took me a while to debug because I accidentally multiplied his movement by 16 and blasted him off into the void every time he switched.
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  26. Post #1266
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    3,110 Posts
    You should try keeping your character on the same position on-screen between transitions.
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  27. Post #1267
    Hack's Avatar
    March 2011
    261 Posts
    Remember Spark Browser? Well they are finally releasing the fastest broswer ever! HOLY SHIT: http://sparkbrowser.com

    Anyways I added a time warp feature:

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  28. Post #1268
    Cesar Augusto's Avatar
    January 2010
    213 Posts
    Thanks, but I don't find tutorials. I don't know how to start :-/
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  29. Post #1269
    ECrownofFire's Avatar
    January 2011
    2,004 Posts
    I wrote a super fast trigonometry explanation here. If you don't know what sine, cosine, and tangent are, go read it. It's practically required knowledge to write anything regarding angles, circles, or triangles.
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  30. Post #1270
    Nigey Nige's Avatar
    June 2010
    1,340 Posts
    Remember Spark Browser? Well they are finally releasing the fastest broswer ever! HOLY SHIT: http://sparkbrowser.com
    It's a swish website, but they can't spell worth a damn.

    Edited:

    Maybe they're typing too fast.
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  31. Post #1271
    I gave enough money to buy a soda.
    Funley's Avatar
    May 2010
    1,407 Posts
    I am working on a config file editor.



    So far you can create and open config files, edit the label whatever (the best name i could have thought of) thingies and save the files. Also stacked with a shit-ton of tiny features that make the tool work just a bit better or make the user feel better when using this tool.
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  32. Post #1272
    Nigey Nige's Avatar
    June 2010
    1,340 Posts
    I am working on a config file editor.



    So far you can create and open config files, edit the label whatever (the best name i could have thought of) thingies and save the files. Also stacked with a shit-ton of tiny features that make the tool work just a bit better or make the user feel better when using this tool.
    Add 'poof' effects when you click the save button.

    Okay I'll stop shitposting now.
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  33. Post #1273
    ECrownofFire's Avatar
    January 2011
    2,004 Posts
    I am working on a config file editor.



    So far you can create and open config files, edit the label whatever (the best name i could have thought of) thingies and save the files. Also stacked with a shit-ton of tiny features that make the tool work just a bit better or make the user feel better when using this tool.
    What format(s) does it support?
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  34. Post #1274
    Gold Member
    horsedrowner's Avatar
    January 2009
    3,725 Posts
    Add 'poof' effects when you click the save button.

    Okay I'll stop shitposting now.
    Make the screen shake when you expand/collapse a node.
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  35. Post #1275
    I gave enough money to buy a soda.
    Funley's Avatar
    May 2010
    1,407 Posts
    What format(s) does it support?
    The basic .cfg, the {} things are not yet in and the [] things are not yet in.
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  36. Post #1276
    my portfolio
    Dennab
    April 2012
    1,392 Posts


    Hello VBO triangle.

    Edited:

    I promise, these screenshots will have some worthy content.. One day.
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  37. Post #1277
    FrankOfArabia's Avatar
    March 2012
    273 Posts
    epic space game
    Holy hell, you made that?
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  38. Post #1278
    Follow me on GitHub!
    Ziks's Avatar
    June 2011
    2,033 Posts


    Having a look at Pokemon Crystal's ROM

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  39. Post #1279
    Gold Member
    Jookia's Avatar
    July 2007
    6,768 Posts
    Remember Spark Browser? Well they are finally releasing the fastest broswer ever! HOLY SHIT: http://sparkbrowser.com
    This use to be funny, but now it's just sad. The dude's a blatant liar.
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  40. Post #1280
    Hack's Avatar
    March 2011
    261 Posts
    Holy hell, you made that?
    With my hands......

    With XNA & C#. The whole game doesn't even use Advanced DirectX HLSL effects so I can port it to the Windows Phone with ease.

    My blog is here: www.bytecode.ca

    This is how my game looked like 1 month ago:

    Compared to now:

    The final game will sell for 1 dollar or 80 microsoft points.
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