1. Post #1
    Computermichael's Avatar
    April 2011
    180 Posts
    Would it be possible to connect maps ep2_outland_10a to ep2_outland_12a from Half-Life 2: Episode 2 into one big map without NPC's, Scripts, etc. for Faceposing/Roleplay?

    I Know it has been done here for the North Entrance: http://www.garrysmod.org/downloads/?a=view&id=56162

    To better understand it, I would like to connect the maps shown above into one big map with working doors and elevators with all NPC's, Script's, Sequences and other related things removed to make it like the map above.

    Also, White Forest is the base in the upper maps. The actual forest in the other chapters are known as The Outlands.

    Thanks
    Reply With Quote Edit / Delete Reply Mac Show Events Funny Funny x 3 (list)

  2. Post #2
    paulisdead18's Avatar
    March 2010
    1,078 Posts
    Too big. It wouldn't fit on the Hammer grid well, and you'd hit a bunch of limits. Maybe connecting the North Entrance with the area where you race Dog to White Forest would be fine, but the whole forest? Nope. It'll probably be big enough if you combine just those two, and even then, you might hit a bunch of limits anyway. Hammer isn't easy on ANYTHING big.
    Reply With Quote Edit / Delete Reply Windows Vista Show Events Agree Agree x 5 (list)

  3. Post #3
    Computermichael's Avatar
    April 2011
    180 Posts
    What about if you just do the base and not outside?

  4. Post #4
    paulisdead18's Avatar
    March 2010
    1,078 Posts
    What about if you just do the base and not outside?
    I wouldn't want to do it, but that would probably be fine. Valve optimized all of that already, and since it's all indoors, it actually works out pretty well in that not much needs to be done really, just a few pieces stitched together. I could be wrong, since I haven't seen how any of it looks in the SDK and that I haven't played Episode 2 in a while now.

  5. Post #5
    Computermichael's Avatar
    April 2011
    180 Posts
    Ok, anyone who want's to do it can do it. Maybe if it gets done we can get it up on gmod.org so everyone can use it.
    Reply With Quote Edit / Delete Reply Mac United States Show Events Funny Funny x 6Dumb Dumb x 3 (list)

  6. Post #6
    Gold Member
    LedZepp's Avatar
    June 2012
    233 Posts
    Yeah to be honest this wouldn't be a half bad I dead. The only problem with making something like this is a couple reasons.

    1) It's fucking huge

    2) The amount of time it would take to make it would be immaculate

    3) Paulisdead18 is correct. It would end up not even fitting the grid if you tried.

    4) If you were to compress it to fit the grid it would look so mindfucked nobody would use it

    That is for underground that is c:
    Reply With Quote Edit / Delete Reply Show Events Dumb Dumb x 8 (list)

  7. Post #7
    i love everyone
    Dennab
    December 2010
    3,351 Posts
    Yeah to be honest this wouldn't be a half bad I dead. The only problem with making something like this is a couple reasons.

    1) It's fucking huge

    2) The amount of time it would take to make it would be immaculate

    3) Paulisdead18 is correct. It would end up not even fitting the grid if you tried.

    4) If you were to compress it to fit the grid it would look so mindfucked nobody would use it

    That is for underground that is c:
    thank you for repeating everything that was already mentioned in the thread.
    10/10
    Reply With Quote Edit / Delete Reply Windows 7 United States Show Events Agree Agree x 7Dumb Dumb x 1 (list)

  8. Post #8
    Computermichael's Avatar
    April 2011
    180 Posts
    Yeah to be honest this wouldn't be a half bad I dead. The only problem with making something like this is a couple reasons.

    1) It's fucking huge

    2) The amount of time it would take to make it would be immaculate

    3) Paulisdead18 is correct. It would end up not even fitting the grid if you tried.

    4) If you were to compress it to fit the grid it would look so mindfucked nobody would use it

    That is for underground that is c:
    I Already put that we should only put the inside. The fact that we can make maps like big city and flat grass so big makes me wonder why we can't do the interior of the bunker/base. We have already excluded the exterior for space issues.

  9. Post #9
    "Sounds like something Stiffy would say."
    Stiffy360's Avatar
    May 2011
    3,610 Posts
    There was already something like this in the releases forum. Too bad Garrys trahsed it and everything in it.

    ah, here's a link http://www.catalyst-gaming.net/index.php?topic=15988.0

    Outland 10 and 10a. Hope this helps.
    Reply With Quote Edit / Delete Reply Windows 7 Show Events Useful Useful x 1 (list)

  10. Post #10
    Computermichael's Avatar
    April 2011
    180 Posts
    Thanks, I am downloading it now.

    Edited:

    It only has a very small part of the bunker and it is destroyed and inaccessible. I will try the older version and see if it is any better.

    Edited:

    It is ok, but it doesn't really have any Episode 2 content and isn't very interesting.
    Reply With Quote Edit / Delete Reply Mac Show Events Dumb Dumb x 1 (list)

  11. Post #11
    zach1193's Avatar
    October 2007
    4,840 Posts
    Yeah to be honest this wouldn't be a half bad I dead. The only problem with making something like this is a couple reasons.

    1) It's fucking huge

    2) The amount of time it would take to make it would be immaculate

    3) Paulisdead18 is correct. It would end up not even fitting the grid if you tried.

    4) If you were to compress it to fit the grid it would look so mindfucked nobody would use it

    That is for underground that is c:

    Immaculate? The time it would take to make it would be spotless?
    Reply With Quote Edit / Delete Reply Windows 7 Show Events Funny Funny x 7Winner Winner x 1 (list)

  12. Post #12
    Computermichael's Avatar
    April 2011
    180 Posts
    Would it be possible to splice the maps together or would this not fit in the limits (One again the bunker only, Not the outside).
    Reply With Quote Edit / Delete Reply Mac Show Events Disagree Disagree x 1Dumb Dumb x 1 (list)

  13. Post #13
    Doom's Avatar
    August 2011
    591 Posts
    Would it be possible to splice the maps together or would this not fit in the limits (One again the bunker only, Not the outside).
    I've never seen it in hammer, but from what I remember of it you should be able to, yeah.

    Let me take a look at it.
    Reply With Quote Edit / Delete Reply Windows 7 Show Events Mapping King Mapping King x 1 (list)

  14. Post #14
    Computermichael's Avatar
    April 2011
    180 Posts
    Good, so we are looking at ep2_outland_11, 11a, 11b & 12a. For the doors i think there is already an opening and closing animation and for the elevator in 11 we can add a simple control panel.

  15. Post #15
    Doom's Avatar
    August 2011
    591 Posts
    Add me on Steam, I'll talk to you about it there

    By the way, if you want me or somebody else to do this you have to pay them. I mean... I don't even know if it's possible to pull this off. Basically, I've had to decompile the maps since there is no original .vmf file, this has seriously messed it up. It will take a lot of hours to pull this off, so if you'd like it done, throw some money on the table.
    Reply With Quote Edit / Delete Reply Windows 7 Denmark Show Events Agree Agree x 2 (list)

  16. Post #16
    Echo 199's Avatar
    February 2008
    367 Posts
    Honestly, I don't think stitching them together would be too hard (I just happened to look at the vmfs a couple days ago), but I think making all the doors and elevators functional would be quite tedious, or at least more than I want to do right now.

    Plus it depends on how much functionality you still want left in (magnussons, silo doors, ability to launch rocket, etc.)

    Personally I think a fully usable, spruced up version would be really cool, but again its about being willing to spend the time on it, which I am not.

  17. Post #17
    Doom's Avatar
    August 2011
    591 Posts
    You're right, it's pretty easy. You don't need to be skilled to do this, but my god it takes time. I've done the first one and I spend like five hours on it. You gotta go through every part and look for everything that's not needed.

    So no, it's not difficult, but it sure does take a long time.
    Reply With Quote Edit / Delete Reply Windows 7 Denmark Show Events Mapping King Mapping King x 1Zing Zing x 1 (list)

  18. Post #18
    Computermichael's Avatar
    April 2011
    180 Posts
    Doom has put Part 1 of 4 of it on Garrysmod.org. If anyone want's to download it feel free to:
    http://www.garrysmod.org/downloads/?a=view&id=131792
    Reply With Quote Edit / Delete Reply Mac Show Events Winner Winner x 3 (list)

  19. Post #19
    Echo 199's Avatar
    February 2008
    367 Posts
    Alright just tried stitching 10a, 11, 11a, 11b, and 12b together (very roughly, no models or anything, just world brushes and the occasional displacement).

    What I've noticed is that it looks like the 11s were originally designed as one map and then later split up, hence the same number, so they all fit together nicely, but 10a, 12, and 12b (the three exterior portions) on the other hand, don't fit so well with the rest.

    So while a seamless interior base is possible, adding an exterior is just too problematic without some serious redesign (at which point it stops being the authentic White Forest anyway)

    Here's what it kinda would have looked like, though:




    But the interior main silo wouldn't line up with its exterior counterpart:




    And the secondary silo wouldn't line up with anything at all, really:




    Plus there's a ton of weird stuff like this:




    But again, the interior portion by itself is entirely possible.
    Reply With Quote Edit / Delete Reply Windows 7 Show Events Informative Informative x 2 (list)

  20. Post #20
    It's time to unban Banshee Friend
    Dennab
    April 2011
    5,915 Posts
    Why do you keep saying "we"?

  21. Post #21
    Problems are hidden solutions (c)
    GoldPlatinum's Avatar
    November 2011
    1,816 Posts
    Why do you keep saying "we"?
    So he doesnt sound egoistic

  22. Post #22
    Computermichael's Avatar
    April 2011
    180 Posts
    It seams we all got a lot done in just about 24 Hours
    Reply With Quote Edit / Delete Reply Mac Show Events Funny Funny x 5 (list)

  23. Post #23
    It's time to unban Banshee Friend
    Dennab
    April 2011
    5,915 Posts
    It seams we all got a lot done in just about 24 Hours
    Where is the fabric?
    Reply With Quote Edit / Delete Reply Windows 7 Show Events Zing Zing x 1 (list)

  24. Post #24
    Computermichael's Avatar
    April 2011
    180 Posts
    Any Progress in the last two weeks?

  25. Post #25
    Doom's Avatar
    August 2011
    591 Posts
    Still having issues with the compile. I'd like to try and talk to you on Steam.