1. Post #81
    Positive energy is space expanding, negative energy is space contracting. Or reverse?
    onebit's Avatar
    July 2005
    6,369 Posts
    Because it's the first hint at a new engine.
    No, we've known about it for quite some time now.
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  2. Post #82
    SteamDB
    Marlamin's Avatar
    November 2007
    10,893 Posts
    Because it's the first hint at a new engine.
    More like the 10th/20th hint.
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  3. Post #83
    Because it's the first hint at a new engine.
    Wooooow, Valve is working on a new engine, who would have thought that would happen?
    After so much time and no proper official mentioning of progress on EP3/HL3 I've lost most of my interest in the Half-Life series.
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  4. Post #84

    August 2010
    33 Posts
    BSP geometry is nice for people that can't model (and for people that can as well), but I really hope they get a better pipeline to get models into the game. Oh and be able to rescale models in the editor.
    something like drag & drop any model file/format in editor
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  5. Post #85
    walropodes's Avatar
    July 2012
    26 Posts
    After so much time and no proper official mentioning of progress on EP3/HL3 I've lost most of my interest in the Half-Life series.
    Hmm, I think it's okay that they're not making an official announcement if they're unable to come up with an excellent way to pull off the next game. Best that it doesn't become another Duke Nukem Forever (taking forever to make, then ending up being not very good)
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  6. Post #86
    Gold Member
    Sergesosio's Avatar
    May 2012
    155 Posts
    More like the 10th/20th hint.
    I'm sorry, it's actually the first hint i see that isn't wild speculation. I could have missed some. If you would be so kind to show me them?


    Wooooow, Valve is working on a new engine, who would have thought that would happen?
    Not that much people actually, we've hoped they would but Valve is constantly bragging about how dynamic and modular their engine is that they just replace parts and put better in it and stuff. That it lasted like 8 years already and seeing portal 2 and CSGO are still amazing. Considering Biohazard got his deferred renderer up and running in ASW branch and the Cascading Shadow mapping was hidden in ASW as well. Source isn't as dated as people like to think, just because it doesn't look like crysis. And i don't think Source 2 will do to.

    To be honest i did think they would come with some new engine for the next gen consoles. but for all we know the consoles are still 2 years away.
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  7. Post #87
    I gotta say Portal 2 was one of the prettiest games of the year in my opinion as a consumer without that much knowledge in the technical side of dynamic lights/specular/BSPs and shit like that.
    It looked great and ran fast on my oldish computer, and I wouldn't ask for anything more. Hell, I don't like the direction engines are taking overdoing bloom and sperging about their tesselation and various other buzzwords.
    Crysis was a mess, everything that wasn't a tree didn't look good and everything went blurry and bloomy every fucking time you moved and the computers at the time of it's release couldn't even handle it.

    I'm just saying the art geniuses at Valve and the fact Source is as modifiable and modular as game engines go still keeps it pretty and functional when facing newer engines and games and using new bits of tech, both hardware and software.
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  8. Post #88
    Dennab
    August 2011
    3,724 Posts
    What to call it? We've had Goldsource and we've had Source. I am either hoping for the sauce engine or Purplesource.



    anyways i hope for huge solar system sized maps,procedural generation for whatever a developer wishes, maybe physics based mellee combat.
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  9. Post #89
    Lesovikk1's Avatar
    June 2011
    111 Posts
    My body is ready
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  10. Post #90
    gay as h*ck
    testinglol's Avatar
    January 2012
    2,020 Posts
    I'm sorry, it's actually the first hint i see that isn't wild speculation. I could have missed some. If you would be so kind to show me them?



    Not that much people actually, we've hoped they would but Valve is constantly bragging about how dynamic and modular their engine is that they just replace parts and put better in it and stuff. That it lasted like 8 years already and seeing portal 2 and CSGO are still amazing. Considering Biohazard got his deferred renderer up and running in ASW branch and the Cascading Shadow mapping was hidden in ASW as well. Source isn't as dated as people like to think, just because it doesn't look like crysis. And i don't think Source 2 will do to.
    alien swarm files had stuff about source 2
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  11. Post #91
    Marik Bentusi's Avatar
    June 2010
    6,179 Posts
    I gotta say Portal 2 was one of the prettiest games of the year in my opinion as a consumer without that much knowledge in the technical side of dynamic lights/specular/BSPs and shit like that. It looked great and ran fast on my oldish computer, and I wouldn't ask for anything more. Hell, I don't like the direction engines are taking overdoing bloom and sperging about their tesselation and various other buzzwords. Crysis was a mess, everything that wasn't a tree didn't look good and everything went blurry and bloomy every fucking time you moved and the computers at the time of it's release couldn't even handle it.
    Let's not forget lens flares and dirt on the camera. Those, along with motion blur and head bobbing annoy me the most. Bloom even looks fine in selective HDR doses imo.
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  12. Post #92
    Let's not forget lens flares and dirt on the camera. Those, along with motion blur and head bobbing annoy me the most. Bloom even looks fine in selective HDR doses imo.
    "Let's add seven-part lens flares even though our main character isn't wearing anything over his eyes, especially not a seven-part lens!"
    I'd say what annoys me is that they don't do it right. I've seen dirt and blood and water on the screens being done right in some games, bloom and HDR even, but that's by far the exception. Same with control related stuff like fucking mouse smoothing
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  13. Post #93
    Positive energy is space expanding, negative energy is space contracting. Or reverse?
    onebit's Avatar
    July 2005
    6,369 Posts
    I'm sorry, it's actually the first hint i see that isn't wild speculation. I could have missed some. If you would be so kind to show me them?
    Wild speculation? We saw lines of code long ago, is that wild speculation?

  14. Post #94

    December 2010
    95 Posts
    I just reckon that hybrid is basically the Source engine but with features added from the Source 2 engine, maybe they have 3 different builds. Source being the one that was last shipped with EP2, Source 2 which is being developed for EP3, and hybrid being the one that adds the new modules from Source 2 (i.e the new texture system with Portal 2, or the cloth physics with DOTA 2) and places them into the standard Source engine, effectively becoming "Source 1.5" which is apparently what Valve call the L4D engine.

    On the other hand if these features can be added to the current Source engine, why the need for a whole new Engine? Maybe Source currently can't take full advantage of the new modules or Source 2 has the ability for massive maps and hopefully DMM damage physics.

    Or just maybe Gabe is just fucking with us, giving us more hype...
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  15. Post #95
    Fairly Gay
    Tommeh!'s Avatar
    March 2008
    724 Posts
    About fucking time
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  16. Post #96
    Siminov's Bitch
    EvilSkydiver's Avatar
    April 2011
    1,423 Posts
    Well I can't wait to see what they produce

  17. Post #97
    StaT's Avatar
    February 2011
    565 Posts
    I dont know , this stuff dosent fit Valve's Modular engine desing approach
    maybe its just a big update to the engine while keeping the core of the engine same
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  18. Post #98
    I love bestiality!
    a-cookie's Avatar
    May 2009
    4,827 Posts

    I just saw this in SourceFilmmaker\game\platform\tools\images

    What
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  19. Post #99
    StaT's Avatar
    February 2011
    565 Posts
    Guys at valve make the best placeholders
    just look at early dota 2 one's
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  20. Post #100
    Gold Member
    Techbot's Avatar
    February 2010
    3,103 Posts
    Guys at valve make the best placeholders
    just look at early dota 2 one's


    Edited:

    also this one

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  21. Post #101
    p0rtalplayer's Avatar
    January 2010
    994 Posts
    When I was at Valve last week we were able to ask one of the programmers questions. I asked whether there was an update or replacement for Hammer coming at some point, and he replied with "Yes...we are definitely working on our next gen engine-err, next gen tech." (He did stumble and say engine, though I don't think it was an attempt to cover it up, more to clarify). Combined with the images I found in the Hammer directory in the steam platform files, I think it's highly likely that Source 2 will feature a new (probably completely overhauled and maybe even ingame) hammer.
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  22. Post #102
    Really, really, really, really likes parrots and water caustics. Also, hates titles.
    Aurora93's Avatar
    March 2009
    11,664 Posts


    wtf guys, is this legit?
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  23. Post #103
    Gold Member
    Butthurter's Avatar
    August 2007
    9,810 Posts
    hammer world editor (bsp fallback)
    i somehow doubt valve would ever move on from bsp enough to have a legacy version that runs bsp
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  24. Post #104
    1.21 GIGAWATTS!
    brandonsh's Avatar
    May 2010
    6,542 Posts


    wtf guys, is this legit?
    Where did you find this, exactly?
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  25. Post #105
    Really, really, really, really likes parrots and water caustics. Also, hates titles.
    Aurora93's Avatar
    March 2009
    11,664 Posts
    friend sent it to me
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  26. Post #106
    Gold Member
    DevinWatson's Avatar
    April 2011
    1,454 Posts


    wtf guys, is this legit?
    "Kotaku has heard from multiple sources close to the project that the code-name for Microsoft's next console is Durango."
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  27. Post #107
    ali3n92's Avatar
    April 2008
    716 Posts
    That might not be a fake. I mean it even has some things I've never heard about, not something you could guess.
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  28. Post #108
    IM BATMAN's Avatar
    June 2011
    628 Posts
    It could be from those people who had the Valve SFM Build, the same one where they got the TOBOR heads and such from.
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  29. Post #109
    Gold Member
    DevinWatson's Avatar
    April 2011
    1,454 Posts
    It could be from those people who had the Valve SFM Build, the same one where they got the TOBOR heads and such from.
    Was that from the SFM first leak, the one where you had to lunch it from TF2 Beta?
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  30. Post #110
    Marcolade's Avatar
    November 2008
    1,112 Posts
    It's from the other Source 2 thread, in Sensationalist Headlines, if you mooks couldn't figure it out.
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  31. Post #111
    gay as h*ck
    testinglol's Avatar
    January 2012
    2,020 Posts
    It could be from those people who had the Valve SFM Build, the same one where they got the TOBOR heads and such from.
    im in sfm dev beta and there aren't robots :|
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  32. Post #112
    RaDaMaNt's Avatar
    August 2010
    147 Posts
    Somebody already making fake images
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  33. Post #113

    June 2012
    602 Posts
    I wonder if garry would work on gmod for this new engine. I know there is going to be a lot of people that want a gmod on a new engine.
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  34. Post #114
    IM BATMAN's Avatar
    June 2011
    628 Posts
    im in sfm dev beta and there aren't robots :|
    Really? If I can dig through and find it, a few people had ALL the meet the team maps, models, etc., and possibly even more. They had leaked the images of the robot heads and some meet the team props but stopped after the TF2 team sent them a email.
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  35. Post #115
    Gold Member
    DevinWatson's Avatar
    April 2011
    1,454 Posts
    Really? If I can dig through and find it, a few people had ALL the meet the team maps, models, etc., and possibly even more. They had leaked the images of the robot heads and some meet the team props but stopped after the TF2 team sent them a email.
    Anyone know where I might find this build, on usenet or torrents?
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  36. Post #116
    RaDaMaNt's Avatar
    August 2010
    147 Posts
    Somebody already making fake images

    Late x 5
    Dammit! I'm never in time :'(
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  37. Post #117
    What's brevity?
    ironman17's Avatar
    June 2006
    18,992 Posts

    I just saw this in SourceFilmmaker\game\platform\tools\images

    What
    Why is this a thing. Don't get me wrong, it is pretty much the Final Boss of the internet, but why do they have NEDM looking over Cthulhu's shoulder as he eats icecream, whilst KITT drives away from a huge White Fire Tiger?
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  38. Post #118
    1.21 GIGAWATTS!
    brandonsh's Avatar
    May 2010
    6,542 Posts
    Why is this a thing. Don't get me wrong, it is pretty much the Final Boss of the internet, but why do they have NEDM looking over Cthulhu's shoulder as he eats icecream, whilst KITT drives away from a huge White Fire Tiger?
    It was the only thing Valve deemed suitable to convey the raw power of Source.
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  39. Post #119
    Dennab
    August 2011
    3,724 Posts

    I just saw this in SourceFilmmaker\game\platform\tools\images

    What
    They should keep it.
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  40. Post #120
    Gold Member

    June 2009
    8,467 Posts

    I just saw this in SourceFilmmaker\game\platform\tools\images

    What
    What's the name of the image file?
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