After so much time and no proper official mentioning of progress on EP3/HL3 I've lost most of my interest in the Half-Life series.
To be honest i did think they would come with some new engine for the next gen consoles. but for all we know the consoles are still 2 years away.
I gotta say Portal 2 was one of the prettiest games of the year in my opinion as a consumer without that much knowledge in the technical side of dynamic lights/specular/BSPs and shit like that.
It looked great and ran fast on my oldish computer, and I wouldn't ask for anything more. Hell, I don't like the direction engines are taking overdoing bloom and sperging about their tesselation and various other buzzwords.
Crysis was a mess, everything that wasn't a tree didn't look good and everything went blurry and bloomy every fucking time you moved and the computers at the time of it's release couldn't even handle it.
I'm just saying the art geniuses at Valve and the fact Source is as modifiable and modular as game engines go still keeps it pretty and functional when facing newer engines and games and using new bits of tech, both hardware and software.
What to call it? We've had Goldsource and we've had Source. I am either hoping for the sauce engine or Purplesource.
anyways i hope for huge solar system sized maps,procedural generation for whatever a developer wishes, maybe physics based mellee combat.
My body is ready
I'd say what annoys me is that they don't do it right. I've seen dirt and blood and water on the screens being done right in some games, bloom and HDR even, but that's by far the exception. Same with control related stuff like fucking mouse smoothing
I just reckon that hybrid is basically the Source engine but with features added from the Source 2 engine, maybe they have 3 different builds. Source being the one that was last shipped with EP2, Source 2 which is being developed for EP3, and hybrid being the one that adds the new modules from Source 2 (i.e the new texture system with Portal 2, or the cloth physics with DOTA 2) and places them into the standard Source engine, effectively becoming "Source 1.5" which is apparently what Valve call the L4D engine.
On the other hand if these features can be added to the current Source engine, why the need for a whole new Engine? Maybe Source currently can't take full advantage of the new modules or Source 2 has the ability for massive maps and hopefully DMM damage physics.
Or just maybe Gabe is just fucking with us, giving us more hype...
About fucking time
Well I can't wait to see what they produce
I dont know , this stuff dosent fit Valve's Modular engine desing approach
maybe its just a big update to the engine while keeping the core of the engine same
I just saw this in SourceFilmmaker\game\platform\tools\images
Guys at valve make the best placeholders
just look at early dota 2 one's
When I was at Valve last week we were able to ask one of the programmers questions. I asked whether there was an update or replacement for Hammer coming at some point, and he replied with "Yes...we are definitely working on our next gen engine-err, next gen tech." (He did stumble and say engine, though I don't think it was an attempt to cover it up, more to clarify). Combined with the images I found in the Hammer directory in the steam platform files, I think it's highly likely that Source 2 will feature a new (probably completely overhauled and maybe even ingame) hammer.
wtf guys, is this legit?
hammer world editor (bsp fallback)
i somehow doubt valve would ever move on from bsp enough to have a legacy version that runs bsp
friend sent it to me
That might not be a fake. I mean it even has some things I've never heard about, not something you could guess.
It could be from those people who had the Valve SFM Build, the same one where they got the TOBOR heads and such from.
It's from the other Source 2 thread, in Sensationalist Headlines, if you mooks couldn't figure it out.
Somebody already making fake images
I wonder if garry would work on gmod for this new engine. I know there is going to be a lot of people that want a gmod on a new engine.